Added Day-night cycle
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commit
8ba385b759
@ -160,9 +160,9 @@ namespace Game1
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spriteBatch.Draw(house, houseUnit.GetRectangle(), Color.White);
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spriteBatch.Draw(house, houseUnit.GetRectangle(), Time.GetTimeOfDay());
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spriteBatch.Draw(markers, new Rectangle((int)tractorUnit.getPath().getFinalDest().getCords().X * (input.getSpacingTile()) + Convert.ToInt32(input.getTileSize() / 6), (int)tractorUnit.getPath().getFinalDest().getCords().Y * (input.getSpacingTile()) + Convert.ToInt32(input.getTileSize() / 6), Convert.ToInt32(input.getTileSize() / 1.5), Convert.ToInt32(input.getTileSize() / 1.5)), Color.Red); //Draws the current target of the tractor
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spriteBatch.Draw(tractor, new Vector2((int)tractorUnit.getPos().X + input.getTileSize() / 2, (int)tractorUnit.getPos().Y + input.getTileSize() / 2), new Rectangle(0, 0, input.getTileSize(), input.getTileSize()), Color.White, tractorUnit.getRotation(), new Vector2(input.getTileSize() / 2, input.getTileSize() / 2), 1.0f, SpriteEffects.None, 1);
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spriteBatch.Draw(tractor, new Vector2((int)tractorUnit.getPos().X + input.getTileSize() / 2, (int)tractorUnit.getPos().Y + input.getTileSize() / 2), new Rectangle(0, 0, input.getTileSize(), input.getTileSize()), Time.GetTimeOfDay(), tractorUnit.getRotation(), new Vector2(input.getTileSize() / 2, input.getTileSize() / 2), 1.0f, SpriteEffects.None, 1);
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@ -176,8 +176,9 @@ namespace Game1
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}
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spriteBatch.DrawString(Bold, "Time: ", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 2), Color.DarkRed);
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spriteBatch.DrawString(Bold, Time.getDayNight(), new Vector2(60, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 2), Color.DarkBlue);
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spriteBatch.DrawString(Bold, Time.GetTimeOfDayInt().ToString(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 22), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Days " + Time.getDays(), new Vector2(60, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 2), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Day Progression: ", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 22), Color.DarkRed);
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spriteBatch.DrawString(Bold, Time.GetTimeOfDayInt().ToString() + "%", new Vector2(140, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 22), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Tractor Properties:", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 62), Color.DarkRed);
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@ -194,6 +195,9 @@ namespace Game1
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spriteBatch.DrawString(Bold, "Matrix Size: " + input.getSize().X.ToString() + " X " + input.getSize().Y.ToString(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 242), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "House Position: " + houseUnit.getVector() / input.getSpacingTile(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 262), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Total Weight: ", new Vector2(700, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 182), Color.DarkRed);
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spriteBatch.DrawString(Bold, "(" + tractorUnit.getInventory().getWeight() + "/" + tractorUnit.getInventory().getMaxWeight() + ")", new Vector2(800, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 182), Color.DarkBlue);
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tractorUnit.drawInventory(input, spriteBatch, Bold, inventory.getPredefinedItems());
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InspectTile();
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@ -213,7 +217,7 @@ namespace Game1
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for (int j = 0; j < input.getSize().Y; j++)
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{
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Rectangle tilePos = new Rectangle(i * (input.getSpacingTile()), j * (input.getSpacingTile()), input.getTileSize(), input.getTileSize());
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spriteBatch.Draw(tile[tractorUnit.getFarm().getCrop(i, j).getStatus()], tilePos, Color.White);
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spriteBatch.Draw(tile[tractorUnit.getFarm().getCrop(i, j).getStatus()], tilePos, Time.GetTimeOfDay());
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if (tilePos.Intersects(mousePosition))
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{
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spriteBatch.Draw(tile[tractorUnit.getFarm().getCrop(i, j).getStatus()], tilePos, Color.FromNonPremultiplied(0, 0, 20, 40));
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@ -172,6 +172,44 @@
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<Version>4.11.0</Version>
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</PackageReference>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="LightGBM">
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<Version>2.3.1</Version>
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</PackageReference>
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<PackageReference Include="Microsoft.ML">
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<Version>1.4.0</Version>
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</PackageReference>
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<PackageReference Include="Microsoft.ML.CpuMath">
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<Version>1.4.0</Version>
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</PackageReference>
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<PackageReference Include="Microsoft.ML.FastTree">
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<Version>1.4.0</Version>
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</PackageReference>
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<PackageReference Include="Microsoft.ML.LightGbm">
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<Version>1.4.0</Version>
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</PackageReference>
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<PackageReference Include="Newtonsoft.Json">
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<Version>12.0.3</Version>
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</PackageReference>
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<PackageReference Include="System.CodeDom">
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<Version>4.7.0</Version>
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</PackageReference>
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<PackageReference Include="System.Collections.Immutable">
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<Version>1.7.0</Version>
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</PackageReference>
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<PackageReference Include="System.Memory">
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<Version>4.5.4</Version>
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</PackageReference>
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<PackageReference Include="System.Reflection.Emit.Lightweight">
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<Version>4.7.0</Version>
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</PackageReference>
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<PackageReference Include="System.Runtime.CompilerServices.Unsafe">
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<Version>4.7.1</Version>
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</PackageReference>
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<PackageReference Include="System.Threading.Tasks.Dataflow">
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<Version>4.11.0</Version>
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</PackageReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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@ -10,8 +10,9 @@ class DayNightCycle
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private bool Time = true;
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private int nightTime = 0;
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private int dayTime = 0;
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private int lengthOfDay = 6000;
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private int lengthOfNight = 6000;
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private int lengthOfDay = 20000;
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private int lengthOfNight = 20000;
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private int Days;
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public void updateTime(int Speed)
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{
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@ -33,6 +34,7 @@ class DayNightCycle
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{
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Time = true;
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nightTime = 0;
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Days++;
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}
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}
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}
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@ -52,28 +54,70 @@ class DayNightCycle
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public Color GetTimeOfDay()
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{
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int blue;
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if (nightTime == 0 || dayTime == 0)
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int blue, red, brightness;
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if (nightTime == 0 && dayTime == 0)
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{
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red = 1;
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blue = 1;
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brightness = 1;
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}
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else
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{
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blue = (6000 / nightTime);
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if ((float)dayTime / lengthOfDay < 0.5)
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{
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blue = (int)(((float)nightTime / lengthOfNight) * 255) + (int)((1.0f - (float)dayTime / lengthOfDay) * 255);
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}
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else
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{
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blue = (int)(((float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
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}
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return Color.FromNonPremultiplied(0, 0, blue, 100);
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if ((float)nightTime / lengthOfNight < 0.5)
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{
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red = (int)((1.0 - (float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
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}
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else
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{
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red = (int)(((float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
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}
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if (Time)
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{
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brightness = 255;
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}
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else
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{
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if ((float)nightTime / lengthOfNight < 0.5)
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{
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brightness = (int)((1.0 - (float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
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}
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else
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{
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brightness = (int)(((float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
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}
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}
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}
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return Color.FromNonPremultiplied(red, 255, blue, brightness);
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}
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public int GetTimeOfDayInt()
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{
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if (Time)
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{
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return dayTime / 60;
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return (int)(100 * ((float)(dayTime + nightTime) / (lengthOfDay + lengthOfNight))) + 1;
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}
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else
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{
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return nightTime / 60;
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}
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return (int)(100 * ((float)(lengthOfDay + nightTime) / (lengthOfDay + lengthOfNight))) + 1;
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}
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}
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public int getDays()
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{
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return Days;
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}
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}
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@ -154,4 +154,9 @@ class Tractor
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{
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smartTractor.drawInventory(input, spriteBatch, Bold, itemStorageDefined);
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}
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public Inventory getInventory()
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{
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return smartTractor.getInventory();
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}
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}
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@ -72,4 +72,9 @@ class AI
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}
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return farm;
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}
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public Inventory getInventory()
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{
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return inventory;
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}
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}
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@ -74,4 +74,9 @@ class SmartTractor
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farm.updateFarm(Size);
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}
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}
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public Inventory getInventory()
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{
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return ai.getInventory();
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}
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}
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