still doesnt work
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dfbe50ee10
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@ -67,6 +67,7 @@ class Astar
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Path path = new Path();
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PriorityQueue openList = new PriorityQueue();
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PriorityQueue closedList = new PriorityQueue();
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Nodes target = new Nodes(targetPos);
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Nodes startPos = new Nodes (tractorPos);
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Nodes current = null;
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int g = 0;
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@ -79,7 +80,7 @@ class Astar
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closedList.Enqueue(current);
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openList.Dequeue();
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if (closedList.Peek().getCords() == targetPos)
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if (closedList.Peek().getCords() == target.getCords())
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break;
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var adjacentNodes = GetAdjacentNodes(current.getCords());
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@ -92,7 +93,7 @@ class Astar
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if (!(openList.Exists(adjacentNode.getCords())))
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{
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adjacentNode.setG(g);
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adjacentNode.setH(ComputeHScore(adjacentNode.getCords(), targetPos));
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adjacentNode.setH(ComputeHScore(adjacentNode.getCords(), target.getCords()));
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adjacentNode.calculateF();
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adjacentNode.setParent(current);
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openList.Enqueue(adjacentNode);
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@ -109,7 +110,7 @@ class Astar
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}
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}
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while (current.getParent() != null)
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while (current != null)
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{
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path.AddNode(current);
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current = current.getParent();
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@ -41,7 +41,8 @@ class PriorityQueue
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{
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Nodes min = Peek();
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Nodes root = list[Count - 1];
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list.RemoveAt(Count - 1);
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list.RemoveAt(0);
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int i = 0;
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while (i * 2 + 1 < Count)
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@ -56,6 +57,7 @@ class PriorityQueue
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}
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if (Count > 0) list[i] = root;
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}
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public Nodes Peek()
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@ -20,7 +20,6 @@ class SmartTractor
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//What to do next
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public Path returnChoice(int task)
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{
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astar.update(crops, Size, tractorPos / (tileSize + Spacing), housePos / (tileSize + Spacing), Target);
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if (task == 0)
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{
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//To the house
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@ -31,6 +30,7 @@ class SmartTractor
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//To the fields
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getTargetPosition(r.Next(0, (int)Size.X), r.Next(0, (int)Size.Y));
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}
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astar.update(crops, Size, tractorPos / (tileSize + Spacing), housePos / (tileSize + Spacing), Target/(tileSize+Spacing));
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//astar.FindPath();
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return astar.FindPath();
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}
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