Create new branch for ML
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@ -36,7 +36,7 @@ namespace Game1
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//Generates the map with some random values
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input.init(graphics, new Vector2(16,16), 56, 1); //Generates the starting size
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input.init(graphics, new Vector2(32,16), 56, 1); //Generates the starting size
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houseUnit.init(input.getTileSize(), input.getSpacing()); //Generates the house position
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tractorUnit.init(houseUnit.GetRectangle(), input); //Generates the Tractor
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tractorUnit.updateSizing(input, 0, houseUnit.getVector()); //Updates the first Size of the Tractor
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@ -1,5 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.props" Condition="Exists('..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.props')" />
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<Import Project="..\packages\Microsoft.ML.CpuMath.1.4.0\build\netstandard2.0\Microsoft.ML.CpuMath.props" Condition="Exists('..\packages\Microsoft.ML.CpuMath.1.4.0\build\netstandard2.0\Microsoft.ML.CpuMath.props')" />
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@ -13,7 +15,10 @@
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<AssemblyName>Game1</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<MonoGamePlatform>Windows</MonoGamePlatform>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
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<TargetFrameworkProfile />
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<NuGetPackageImportStamp>
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</NuGetPackageImportStamp>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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@ -60,10 +65,59 @@
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<Compile Include="Sources\Objects\Tractor.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Microsoft.ML.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
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<HintPath>..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.Core.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.ML.CpuMath, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
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<HintPath>..\packages\Microsoft.ML.CpuMath.1.4.0\lib\netstandard2.0\Microsoft.ML.CpuMath.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.ML.Data, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
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<HintPath>..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.Data.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.ML.DataView, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
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<HintPath>..\packages\Microsoft.ML.DataView.1.4.0\lib\netstandard2.0\Microsoft.ML.DataView.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.ML.KMeansClustering, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
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<HintPath>..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.KMeansClustering.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.ML.PCA, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
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<HintPath>..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.PCA.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.ML.StandardTrainers, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
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<HintPath>..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.StandardTrainers.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.ML.Transforms, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
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<HintPath>..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.Transforms.dll</HintPath>
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</Reference>
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<Reference Include="MonoGame.Framework">
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<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
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<HintPath>..\packages\Newtonsoft.Json.10.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Buffers, Version=4.0.2.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
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<HintPath>..\packages\System.Buffers.4.4.0\lib\netstandard2.0\System.Buffers.dll</HintPath>
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</Reference>
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<Reference Include="System.CodeDom, Version=4.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
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<HintPath>..\packages\System.CodeDom.4.4.0\lib\net461\System.CodeDom.dll</HintPath>
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</Reference>
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<Reference Include="System.Collections.Immutable, Version=1.2.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<HintPath>..\packages\System.Collections.Immutable.1.5.0\lib\netstandard2.0\System.Collections.Immutable.dll</HintPath>
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</Reference>
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<Reference Include="System.Memory, Version=4.0.1.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
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<HintPath>..\packages\System.Memory.4.5.1\lib\netstandard2.0\System.Memory.dll</HintPath>
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</Reference>
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<Reference Include="System.Numerics" />
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<Reference Include="System.Numerics.Vectors, Version=4.1.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<HintPath>..\packages\System.Numerics.Vectors.4.4.0\lib\net46\System.Numerics.Vectors.dll</HintPath>
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</Reference>
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<Reference Include="System.Runtime.CompilerServices.Unsafe, Version=4.0.4.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<HintPath>..\packages\System.Runtime.CompilerServices.Unsafe.4.5.0\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
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</Reference>
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<Reference Include="System.Threading.Tasks.Dataflow, Version=4.6.2.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<HintPath>..\packages\System.Threading.Tasks.Dataflow.4.8.0\lib\netstandard2.0\System.Threading.Tasks.Dataflow.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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@ -79,10 +133,24 @@
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</ItemGroup>
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<ItemGroup>
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<MonoGameContentReference Include="Content\Content.mgcb" />
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<None Include="app.config" />
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<None Include="app.manifest" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Sources\ML\Data\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\packages\Microsoft.ML.CpuMath.1.4.0\build\netstandard2.0\Microsoft.ML.CpuMath.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.ML.CpuMath.1.4.0\build\netstandard2.0\Microsoft.ML.CpuMath.props'))" />
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<Error Condition="!Exists('..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.props'))" />
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<Error Condition="!Exists('..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.targets'))" />
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</Target>
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<Import Project="..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.targets" Condition="Exists('..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.targets')" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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3
Game1/app.config
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3
Game1/app.config
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@ -0,0 +1,3 @@
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1"/></startup></configuration>
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Game1/packages.config
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15
Game1/packages.config
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="Microsoft.ML" version="1.4.0" targetFramework="net461" />
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<package id="Microsoft.ML.CpuMath" version="1.4.0" targetFramework="net461" />
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<package id="Microsoft.ML.DataView" version="1.4.0" targetFramework="net461" />
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<package id="Newtonsoft.Json" version="10.0.3" targetFramework="net461" />
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<package id="System.Buffers" version="4.4.0" targetFramework="net461" />
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<package id="System.CodeDom" version="4.4.0" targetFramework="net461" />
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<package id="System.Collections.Immutable" version="1.5.0" targetFramework="net461" />
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<package id="System.Memory" version="4.5.1" targetFramework="net461" />
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<package id="System.Numerics.Vectors" version="4.4.0" targetFramework="net461" />
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<package id="System.Reflection.Emit.Lightweight" version="4.3.0" targetFramework="net461" />
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<package id="System.Runtime.CompilerServices.Unsafe" version="4.5.0" targetFramework="net461" />
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<package id="System.Threading.Tasks.Dataflow" version="4.8.0" targetFramework="net461" />
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</packages>
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