Create new branch for ML

This commit is contained in:
BOTLester 2020-05-05 16:09:47 +02:00
parent 28f5031ba8
commit a46956cbd0
4 changed files with 89 additions and 3 deletions

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@ -36,7 +36,7 @@ namespace Game1
//Generates the map with some random values
input.init(graphics, new Vector2(16,16), 56, 1); //Generates the starting size
input.init(graphics, new Vector2(32,16), 56, 1); //Generates the starting size
houseUnit.init(input.getTileSize(), input.getSpacing()); //Generates the house position
tractorUnit.init(houseUnit.GetRectangle(), input); //Generates the Tractor
tractorUnit.updateSizing(input, 0, houseUnit.getVector()); //Updates the first Size of the Tractor

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@ -1,5 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.props" Condition="Exists('..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.props')" />
<Import Project="..\packages\Microsoft.ML.CpuMath.1.4.0\build\netstandard2.0\Microsoft.ML.CpuMath.props" Condition="Exists('..\packages\Microsoft.ML.CpuMath.1.4.0\build\netstandard2.0\Microsoft.ML.CpuMath.props')" />
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@ -13,7 +15,10 @@
<AssemblyName>Game1</AssemblyName>
<FileAlignment>512</FileAlignment>
<MonoGamePlatform>Windows</MonoGamePlatform>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
@ -60,10 +65,59 @@
<Compile Include="Sources\Objects\Tractor.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="Microsoft.ML.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.Core.dll</HintPath>
</Reference>
<Reference Include="Microsoft.ML.CpuMath, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\Microsoft.ML.CpuMath.1.4.0\lib\netstandard2.0\Microsoft.ML.CpuMath.dll</HintPath>
</Reference>
<Reference Include="Microsoft.ML.Data, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.Data.dll</HintPath>
</Reference>
<Reference Include="Microsoft.ML.DataView, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\Microsoft.ML.DataView.1.4.0\lib\netstandard2.0\Microsoft.ML.DataView.dll</HintPath>
</Reference>
<Reference Include="Microsoft.ML.KMeansClustering, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.KMeansClustering.dll</HintPath>
</Reference>
<Reference Include="Microsoft.ML.PCA, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.PCA.dll</HintPath>
</Reference>
<Reference Include="Microsoft.ML.StandardTrainers, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.StandardTrainers.dll</HintPath>
</Reference>
<Reference Include="Microsoft.ML.Transforms, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.Transforms.dll</HintPath>
</Reference>
<Reference Include="MonoGame.Framework">
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.10.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Buffers, Version=4.0.2.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Buffers.4.4.0\lib\netstandard2.0\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.CodeDom, Version=4.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.CodeDom.4.4.0\lib\net461\System.CodeDom.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Immutable, Version=1.2.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Collections.Immutable.1.5.0\lib\netstandard2.0\System.Collections.Immutable.dll</HintPath>
</Reference>
<Reference Include="System.Memory, Version=4.0.1.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Memory.4.5.1\lib\netstandard2.0\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Numerics" />
<Reference Include="System.Numerics.Vectors, Version=4.1.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Numerics.Vectors.4.4.0\lib\net46\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe, Version=4.0.4.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Runtime.CompilerServices.Unsafe.4.5.0\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Dataflow, Version=4.6.2.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Threading.Tasks.Dataflow.4.8.0\lib\netstandard2.0\System.Threading.Tasks.Dataflow.dll</HintPath>
</Reference>
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
@ -79,10 +133,24 @@
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" />
<None Include="app.config" />
<None Include="app.manifest" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Folder Include="Sources\ML\Data\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Microsoft.ML.CpuMath.1.4.0\build\netstandard2.0\Microsoft.ML.CpuMath.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.ML.CpuMath.1.4.0\build\netstandard2.0\Microsoft.ML.CpuMath.props'))" />
<Error Condition="!Exists('..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.props'))" />
<Error Condition="!Exists('..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.targets'))" />
</Target>
<Import Project="..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.targets" Condition="Exists('..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.targets')" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">

3
Game1/app.config Normal file
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@ -0,0 +1,3 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1"/></startup></configuration>

15
Game1/packages.config Normal file
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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.ML" version="1.4.0" targetFramework="net461" />
<package id="Microsoft.ML.CpuMath" version="1.4.0" targetFramework="net461" />
<package id="Microsoft.ML.DataView" version="1.4.0" targetFramework="net461" />
<package id="Newtonsoft.Json" version="10.0.3" targetFramework="net461" />
<package id="System.Buffers" version="4.4.0" targetFramework="net461" />
<package id="System.CodeDom" version="4.4.0" targetFramework="net461" />
<package id="System.Collections.Immutable" version="1.5.0" targetFramework="net461" />
<package id="System.Memory" version="4.5.1" targetFramework="net461" />
<package id="System.Numerics.Vectors" version="4.4.0" targetFramework="net461" />
<package id="System.Reflection.Emit.Lightweight" version="4.3.0" targetFramework="net461" />
<package id="System.Runtime.CompilerServices.Unsafe" version="4.5.0" targetFramework="net461" />
<package id="System.Threading.Tasks.Dataflow" version="4.8.0" targetFramework="net461" />
</packages>