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@ -44,7 +44,7 @@ namespace Game1
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MouseState state;
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private int cloudAnimationSpeed = 2;
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private int cloudAnimationSpeed = 3;
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private int cloudFrame = 0;
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private int cloudSprite;
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@ -326,7 +326,7 @@ namespace Game1
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{
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for (int j = -1; j < input.getSize().Y + 1; j++)
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{
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spriteBatch.Draw(Rain, tractorUnit.getFarm().getRainPosition(input.getTileSize(), i, j), new Rectangle(0, cloudSprite * 96, input.getTileSize(), input.getTileSize()), Color.White);
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spriteBatch.Draw(Rain, tractorUnit.getFarm().getRainPosition(input.getTileSize(), i, j), new Rectangle(0, cloudSprite * 96, input.getTileSize(), input.getTileSize()), tractorUnit.getFarm().getRainAmount(i, j));
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}
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}
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}
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@ -15,7 +15,7 @@ class Farm
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private Astar astar = new Astar();
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private PerlinNoise perlin = new PerlinNoise();
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private Vector2 RainPosition;
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private Vector2 WindSpeed;
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private Vector2 WindSpeed = new Vector2(0,0);
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private System.Drawing.Color[][] RainfallMap;
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private float[][] whiteNoise;
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private float[][] perlinNoise;
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@ -137,8 +137,9 @@ class Farm
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private void updateRainMapPosition()
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{
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float x = WindSpeed.X + (float)r.Next(-5, 5) / 3000;
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float y = WindSpeed.Y + (float)r.Next(-5, 5) / 3000;
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float x, y;
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x = WindSpeed.X + GetRandomNumber(-0.02, 0.02);
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y = WindSpeed.Y + GetRandomNumber(-0.02, 0.02);
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if (x < 0.02f && x > -0.02f)
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{
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@ -168,7 +169,7 @@ class Farm
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RainPosition.Y = RainPosition.Y + WindSpeed.Y;
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}
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resetBitMap++;
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if (resetBitMap == 20000)
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if (resetBitMap == 100000)
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{
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RainPosition.X = r.Next(700, 1300);
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RainPosition.Y = r.Next(700, 1300);
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@ -241,4 +242,9 @@ class Farm
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{
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return crops[x, y].getProductionRate(PresetCrops.getPresetCropTypes(Type));
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}
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public float GetRandomNumber(double minimum, double maximum)
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{
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return (float)(Math.Round(r.NextDouble() * (maximum - minimum) + minimum, 2));
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}
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}
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