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@ -17,7 +17,7 @@ class Controller
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public Vector2 updateWindow(int tileSize, int Spacing, Vector2 Size)
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{
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KeyboardState state = Keyboard.GetState();
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if (state.IsKeyDown(Keys.D) && Size.X < 100)
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if (state.IsKeyDown(Keys.D) && Size.X < 99)
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{
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Size.X++;
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graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - Spacing;
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