Damn it works
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3e034cf958
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@ -41,7 +41,7 @@ class Astar
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}
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// Get all adjacent nodes
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private List<Nodes> GetAdjacentNodes(Vector2 currentPos)
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public List<Nodes> GetAdjacentNodes(Vector2 currentPos)
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{
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var adjacentNodes = new List<Nodes>()
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@ -59,25 +59,49 @@ class AI
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{
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PriorityQueueC5 queue = new PriorityQueueC5();
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int score = 0;
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int count = 0;
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int testsize = 2;
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Vector2 newTarget;
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for (int x = 0; x < Size.X; x++)
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for (int y = 0; y < Size.Y; y++)
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{
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if (farm.getCrop(x, y).getStatus() >= 2 && tractorPos != new Vector2(x, y))
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while (true)
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{
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for (int x = 0; x < Size.X; x++)
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for (int y = 0; y < Size.Y; y++)
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{
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if (farm.getCrop(x, y).getStatus() == 4 && farm.getCrop(x, y).getCropTimer() != 1)
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if (farm.getCrop(x, y).getStatus() >= 2 && tractorPos != new Vector2(x, y))
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{
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//do nothing
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}
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else
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{
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score = calculateSoilScore(x, y);
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queue.AddToQueue(x, y, score);
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if (farm.getCrop(x, y).getStatus() == 3 && farm.getCrop(x, y).getCropTimer() != 1)
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{
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if (housePos == tractorPos)
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{
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score = calculateSoilScore(x, y);
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queue.AddToQueue(x, y, score);
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count++;
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}
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//do nothing
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}
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else
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{
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score = calculateSoilScore(x, y);
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queue.AddToQueue(x, y, score);
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count++;
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}
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}
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}
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}
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if (count > 0)
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break;
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else if (tractorPos != housePos)
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return housePos;
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newTarget = GetMinFNode(5, queue);
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/*
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else if (tractorPos == housePos)
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{
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List<Nodes> temp = astar.GetAdjacentNodes(tractorPos);
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return temp[0].getCords();
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}
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*/
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}
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newTarget = GetMinFNode(Math.Min(testsize, count), queue);
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return newTarget;
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}
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@ -23,7 +23,6 @@ class SmartTractor
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getTargetPosition(ai.newTarget());
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astar.update(farm.getCrops(), Size, tractorPos / (tileSize + Spacing), housePos / (tileSize + Spacing), Target / (tileSize + Spacing), Rotation);
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return astar.FindPath(true);
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}
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