Fix
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c17adf52cd
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@ -5,7 +5,7 @@ class HandleRotation
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{
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int rotationSpeed = 5, Rotation = 180;
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private float oldSpeed, movementSpeed;
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private Vector2 oldTile;
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private Vector2 oldTile, oldPosition;
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public Vector2 UpdatePosition(int Destination, float tractorSpeed, Vector2 Position, Crops crops)
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{
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@ -14,7 +14,7 @@ class HandleRotation
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{
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Position = new Vector2((int)Math.Round(Position.X), (int)Math.Round(Position.Y));
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}
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if (Destination == 0)
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if (Destination == 0) // down
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{
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if (Rotation == 0)
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{
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@ -37,7 +37,7 @@ class HandleRotation
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}
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}
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}
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else if (Destination == 1)
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else if (Destination == 1) // up
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{
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if (Rotation == 180)
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{
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@ -57,7 +57,7 @@ class HandleRotation
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}
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}
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else if (Destination == 2)
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else if (Destination == 2) // right
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{
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if (Rotation == 270)
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{
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@ -80,7 +80,7 @@ class HandleRotation
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}
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}
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}
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else if (Destination == 3)
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else if (Destination == 3) // left
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{
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if (Rotation == 90)
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{
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@ -105,6 +105,7 @@ class HandleRotation
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}
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oldSpeed = crops.getSpeedFactor(tractorSpeed);
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oldPosition = Position;
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return Position;
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}
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@ -32,7 +32,7 @@ class Tractor
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Spacing = input.getSpacing();
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Position = housePos;
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TargetPosition = new Vector2(house.X, house.Y);
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smartTractor.init();
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smartTractor.init(new Vector2(house.X, house.Y));
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}
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// Runs when the tractor reaches a tile
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@ -46,9 +46,10 @@ class SmartTractor
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}
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public void init()
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public void init(Vector2 nHousePos)
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{
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ai.init();
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housePos = nHousePos;
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farm.init(new Vector2(100, (GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height / tileSize) - 125 / tileSize), housePos / (tileSize + Spacing));
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}
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