Squared ProductionRate
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@ -69,7 +69,7 @@ namespace Game1
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//Generates the map with some random values
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inventory.initInventorySystem();
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input.init(graphics, new Vector2(16,16), 56, 10); //Generates the starting size
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input.init(graphics, new Vector2(16,16), 56, 1); //Generates the starting size
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houseUnit.init(input.getTileSize(), input.getSpacing()); //Generates the house position
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tractorUnit.init(houseUnit.GetRectangle(), input); //Generates the Tractor
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tractorUnit.updateSizing(input, 0, houseUnit.getVector(), Time); //Updates the first Size of the Tractor
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@ -249,6 +249,7 @@ class Crops
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}
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ProductionRate = ProductionRate / 10;
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}
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ProductionRate = (float)Math.Pow(ProductionRate, 2.5f);
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return ProductionRate;
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}
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