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@ -10,6 +10,10 @@ NuGet Packages used and requeired for the project to work ar as follows:
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In our project agent (tractor) moves on resizable grid, which starting size is dependant on primary screen resolution.
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The task of the agent is to go through all soil tiles and plant different types of crops, use proper fertilizer and collect crops when fully grown.
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Window can be resized usind WASD. Tractor speed can be changed using UP and DOWN arrow keys, while simulation speed can be changed using LEFT and RIGHT arrow keys.
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Also house placement can be changed by left clicking on a tile, and get info about the tile by right clicking.
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Apart from Machine Learning Algorithms used in project there are also many different features implemented like:
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- Using A* algorithm to find an optimal path to previously selected target.
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- Target is found by scoring system which assign score to a tile based on few factors like production rate or distance.
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@ -32,6 +36,3 @@ Project in its current state uses Machine Learning Algorithms to solve 2 problem
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### UI
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![UI](https://git.wmi.amu.edu.pl/s425077/PotatoPlan/raw/Joel-ML/Evaluation_examples/Example_UI.PNG)
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Final evaluation doc.
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WIP
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