Compare commits
4 Commits
Author | SHA1 | Date | |
---|---|---|---|
|
7fd69946fe | ||
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75f9eb23ca | ||
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0063eb17f8 | ||
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3a6078306e |
@ -7,12 +7,18 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Game1", "Game1\Game1.csproj
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EndProject
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||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||
Debug|x64 = Debug|x64
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||||
Debug|x86 = Debug|x86
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||||
Release|x64 = Release|x64
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Release|x86 = Release|x86
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||||
EndGlobalSection
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||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||
{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}.Debug|x64.ActiveCfg = Debug|x64
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{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}.Debug|x64.Build.0 = Debug|x64
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{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}.Debug|x86.ActiveCfg = Debug|x86
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{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}.Debug|x86.Build.0 = Debug|x86
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{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}.Release|x64.ActiveCfg = Release|x64
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{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}.Release|x64.Build.0 = Release|x64
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{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}.Release|x86.ActiveCfg = Release|x86
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{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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|
@ -160,15 +160,15 @@ namespace Game1
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spriteBatch.Draw(house, houseUnit.GetRectangle(), Color.White);
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spriteBatch.Draw(house, houseUnit.GetRectangle(), Time.GetTimeOfDay());
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spriteBatch.Draw(markers, new Rectangle((int)tractorUnit.getPath().getFinalDest().getCords().X * (input.getSpacingTile()) + Convert.ToInt32(input.getTileSize() / 6), (int)tractorUnit.getPath().getFinalDest().getCords().Y * (input.getSpacingTile()) + Convert.ToInt32(input.getTileSize() / 6), Convert.ToInt32(input.getTileSize() / 1.5), Convert.ToInt32(input.getTileSize() / 1.5)), Color.Red); //Draws the current target of the tractor
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spriteBatch.Draw(tractor, new Vector2((int)tractorUnit.getPos().X + input.getTileSize() / 2, (int)tractorUnit.getPos().Y + input.getTileSize() / 2), new Rectangle(0, 0, input.getTileSize(), input.getTileSize()), Color.White, tractorUnit.getRotation(), new Vector2(input.getTileSize() / 2, input.getTileSize() / 2), 1.0f, SpriteEffects.None, 1);
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spriteBatch.Draw(tractor, new Vector2((int)tractorUnit.getPos().X + input.getTileSize() / 2, (int)tractorUnit.getPos().Y + input.getTileSize() / 2), new Rectangle(0, 0, input.getTileSize(), input.getTileSize()), Time.GetTimeOfDay(), tractorUnit.getRotation(), new Vector2(input.getTileSize() / 2, input.getTileSize() / 2), 1.0f, SpriteEffects.None, 1);
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for (int i = 0; i < 5; i++)
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{
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spriteBatch.Draw(ProgressionBar, new Rectangle(i * 227, (int)(input.getSize().Y * (input.getTileSize() + input.getSpacing())), 5, 300), Color.White);
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spriteBatch.Draw(ProgressionBar, new Rectangle(i * 227, (int)(input.getSize().Y * (input.getTileSize() + input.getSpacing())), 5, 295), Color.White);
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}
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for (int i = 0; i < 15; i++)
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{
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@ -176,8 +176,9 @@ namespace Game1
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}
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spriteBatch.DrawString(Bold, "Time: ", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 2), Color.DarkRed);
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spriteBatch.DrawString(Bold, Time.getDayNight(), new Vector2(60, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 2), Color.DarkBlue);
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spriteBatch.DrawString(Bold, Time.GetTimeOfDayInt().ToString(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 22), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Days " + Time.getDays(), new Vector2(60, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 2), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Day Progression: ", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 22), Color.DarkRed);
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spriteBatch.DrawString(Bold, Time.GetTimeOfDayInt().ToString() + "%", new Vector2(140, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 22), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Tractor Properties:", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 62), Color.DarkRed);
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@ -194,6 +195,9 @@ namespace Game1
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spriteBatch.DrawString(Bold, "Matrix Size: " + input.getSize().X.ToString() + " X " + input.getSize().Y.ToString(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 242), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "House Position: " + houseUnit.getVector() / input.getSpacingTile(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 262), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Total Weight: ", new Vector2(700, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 182), Color.DarkRed);
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spriteBatch.DrawString(Bold, "(" + tractorUnit.getInventory().getWeight() + "/" + tractorUnit.getInventory().getMaxWeight() + ")", new Vector2(800, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 182), Color.DarkBlue);
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tractorUnit.drawInventory(input, spriteBatch, Bold, inventory.getPredefinedItems());
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InspectTile();
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@ -213,7 +217,7 @@ namespace Game1
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for (int j = 0; j < input.getSize().Y; j++)
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{
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Rectangle tilePos = new Rectangle(i * (input.getSpacingTile()), j * (input.getSpacingTile()), input.getTileSize(), input.getTileSize());
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spriteBatch.Draw(tile[tractorUnit.getFarm().getCrop(i, j).getStatus()], tilePos, Color.White);
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spriteBatch.Draw(tile[tractorUnit.getFarm().getCrop(i, j).getStatus()], tilePos, Time.GetTimeOfDay());
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if (tilePos.Intersects(mousePosition))
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{
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spriteBatch.Draw(tile[tractorUnit.getFarm().getCrop(i, j).getStatus()], tilePos, Color.FromNonPremultiplied(0, 0, 20, 40));
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|
@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@ -13,10 +13,13 @@
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<AssemblyName>Game1</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<MonoGamePlatform>Windows</MonoGamePlatform>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
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<TargetFrameworkProfile />
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<NuGetPackageImportStamp>
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</NuGetPackageImportStamp>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<PlatformTarget>x64</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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@ -40,10 +43,32 @@
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<PropertyGroup>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x64\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
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<DebugType>full</DebugType>
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||||
<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<OutputPath>bin\x64\Release\</OutputPath>
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<DefineConstants>TRACE;WINDOWS</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Game1.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Sources\Crops\CropType.cs" />
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<Compile Include="Sources\Crops\CropTypesHolder.cs" />
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<Compile Include="Sources\Crops\SoilProperties.cs" />
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<Compile Include="Sources\Objects\DayNightCycle.cs" />
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<Compile Include="Sources\Objects\HandleRotation.cs" />
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@ -71,6 +96,7 @@
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<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Numerics" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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@ -88,8 +114,47 @@
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</ItemGroup>
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<ItemGroup>
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||||
<MonoGameContentReference Include="Content\Content.mgcb" />
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||||
<None Include="app.config" />
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<None Include="app.manifest" />
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</ItemGroup>
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<ItemGroup>
|
||||
<PackageReference Include="LightGBM">
|
||||
<Version>2.3.1</Version>
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||||
</PackageReference>
|
||||
<PackageReference Include="Microsoft.ML">
|
||||
<Version>1.4.0</Version>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Microsoft.ML.CpuMath">
|
||||
<Version>1.4.0</Version>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Microsoft.ML.FastTree">
|
||||
<Version>1.4.0</Version>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Microsoft.ML.LightGbm">
|
||||
<Version>1.4.0</Version>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Newtonsoft.Json">
|
||||
<Version>12.0.3</Version>
|
||||
</PackageReference>
|
||||
<PackageReference Include="System.CodeDom">
|
||||
<Version>4.7.0</Version>
|
||||
</PackageReference>
|
||||
<PackageReference Include="System.Collections.Immutable">
|
||||
<Version>1.7.0</Version>
|
||||
</PackageReference>
|
||||
<PackageReference Include="System.Memory">
|
||||
<Version>4.5.4</Version>
|
||||
</PackageReference>
|
||||
<PackageReference Include="System.Reflection.Emit.Lightweight">
|
||||
<Version>4.7.0</Version>
|
||||
</PackageReference>
|
||||
<PackageReference Include="System.Runtime.CompilerServices.Unsafe">
|
||||
<Version>4.7.1</Version>
|
||||
</PackageReference>
|
||||
<PackageReference Include="System.Threading.Tasks.Dataflow">
|
||||
<Version>4.11.0</Version>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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20
Game1/Sources/Crops/CropType.cs
Normal file
20
Game1/Sources/Crops/CropType.cs
Normal file
@ -0,0 +1,20 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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class CropTypes
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{
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public string[] soilType;
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public int[] Times;
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public float Temparature;
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public float Humidity;
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public float Moisture;
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public float Nitrogen;
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public float Potassium;
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public float Phosphorous;
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}
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|
147
Game1/Sources/Crops/CropTypesHolder.cs
Normal file
147
Game1/Sources/Crops/CropTypesHolder.cs
Normal file
@ -0,0 +1,147 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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||||
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class CropTypesHolder
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{
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private CropTypes[] cropTypes = new CropTypes[11];
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public void init()
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{
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// Barley
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cropTypes[0].soilType[0] = "Sandy";
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cropTypes[0].soilType[1] = null;
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cropTypes[0].soilType[2] = null;
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cropTypes[0].Temparature = 30.1f;
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cropTypes[0].Humidity = 59.0f;
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cropTypes[0].Moisture = 41.7f;
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cropTypes[0].Nitrogen = 12.6f;
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cropTypes[0].Potassium = 5.3f;
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cropTypes[0].Phosphorous = 26.0f;
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// Cotton
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cropTypes[1].soilType[0] = "Red";
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cropTypes[1].Times[0] = 5;
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cropTypes[1].soilType[1] = "Black";
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cropTypes[1].Times[1] = 4;
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cropTypes[1].soilType[2] = "Loamy";
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cropTypes[1].Times[2] = 3;
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cropTypes[1].Temparature = 30.4f;
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cropTypes[1].Humidity = 59.6f;
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cropTypes[1].Moisture = 63.2f;
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cropTypes[1].Nitrogen = 16.4f;
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cropTypes[1].Potassium = 3.3f;
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cropTypes[1].Phosphorous = 23.8f;
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// Ground Nuts
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cropTypes[2].soilType[0] = "Red";
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cropTypes[2].soilType[1] = null;
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cropTypes[2].soilType[2] = null;
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cropTypes[2].Temparature = 30.1f;
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cropTypes[2].Humidity = 59.1f;
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cropTypes[2].Moisture = 33.1f;
|
||||
cropTypes[2].Nitrogen = 23.3f;
|
||||
cropTypes[2].Potassium = 2.0f;
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cropTypes[2].Phosphorous = 21.6f;
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// Maize
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cropTypes[3].soilType[0] = "Sandy";
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cropTypes[3].soilType[1] = null;
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cropTypes[3].soilType[2] = null;
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cropTypes[3].Temparature = 29.0f;
|
||||
cropTypes[3].Humidity = 57.3f;
|
||||
cropTypes[3].Moisture = 42.2f;
|
||||
cropTypes[3].Nitrogen = 18.3f;
|
||||
cropTypes[3].Potassium = 5.7f;
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||||
cropTypes[3].Phosphorous = 18.7f;
|
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|
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// Millets
|
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cropTypes[4].soilType[0] = "Sandy";
|
||||
cropTypes[4].Times[0] = 7;
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cropTypes[4].soilType[1] = "Black";
|
||||
cropTypes[4].Times[0] = 4;
|
||||
cropTypes[4].soilType[2] = null;
|
||||
cropTypes[4].Temparature = 29.5f;
|
||||
cropTypes[4].Humidity = 57.3f;
|
||||
cropTypes[4].Moisture = 38.5f;
|
||||
cropTypes[4].Nitrogen = 23.2f;
|
||||
cropTypes[4].Potassium = 0;
|
||||
cropTypes[4].Phosphorous = 14.4f;
|
||||
|
||||
//Oil Seeds
|
||||
cropTypes[5].soilType[0] = "Black";
|
||||
cropTypes[5].soilType[1] = null;
|
||||
cropTypes[5].soilType[2] = null;
|
||||
cropTypes[5].Temparature = 30.3f;
|
||||
cropTypes[5].Humidity = 59.1f;
|
||||
cropTypes[5].Moisture = 32.1f;
|
||||
cropTypes[5].Nitrogen = 19.0f;
|
||||
cropTypes[5].Potassium = 2.3f;
|
||||
cropTypes[5].Phosphorous = 17.3f;
|
||||
|
||||
//Paddys
|
||||
cropTypes[6].soilType[0] = "Clayey";
|
||||
cropTypes[6].soilType[1] = null;
|
||||
cropTypes[6].soilType[2] = null;
|
||||
cropTypes[6].Temparature = 31.2f;
|
||||
cropTypes[6].Humidity = 60.4f;
|
||||
cropTypes[6].Moisture = 41.5f;
|
||||
cropTypes[6].Nitrogen = 20.8f;
|
||||
cropTypes[6].Potassium = 3.7f;
|
||||
cropTypes[6].Phosphorous = 16.3f;
|
||||
|
||||
//Pulses
|
||||
cropTypes[7].soilType[0] = "Clayey";
|
||||
cropTypes[7].soilType[1] = null;
|
||||
cropTypes[7].soilType[2] = null;
|
||||
cropTypes[7].Temparature = 27.8f;
|
||||
cropTypes[7].Humidity = 54.9f;
|
||||
cropTypes[7].Moisture = 34.1f;
|
||||
cropTypes[7].Nitrogen = 18.4f;
|
||||
cropTypes[7].Potassium = 4.2f;
|
||||
cropTypes[7].Phosphorous = 17.5f;
|
||||
|
||||
//Sugarcane
|
||||
cropTypes[8].soilType[0] = "Loamy";
|
||||
cropTypes[8].Times[0] = 9;
|
||||
cropTypes[8].soilType[1] = "Black";
|
||||
cropTypes[8].Times[0] = 4;
|
||||
cropTypes[8].soilType[2] = null;
|
||||
cropTypes[8].Temparature = 30.0f;
|
||||
cropTypes[8].Humidity = 58.6f;
|
||||
cropTypes[8].Moisture = 51.2f;
|
||||
cropTypes[8].Nitrogen = 14.6f;
|
||||
cropTypes[8].Potassium = 4.2f;
|
||||
cropTypes[8].Phosphorous = 17.6f;
|
||||
|
||||
|
||||
//Tobacco
|
||||
cropTypes[9].soilType[0] = "Red";
|
||||
cropTypes[9].soilType[1] = null;
|
||||
cropTypes[9].soilType[2] = null;
|
||||
cropTypes[9].Temparature = 31.9f;
|
||||
cropTypes[9].Humidity = 62.4f;
|
||||
cropTypes[9].Moisture = 31.6f;
|
||||
cropTypes[9].Nitrogen = 19.1f;
|
||||
cropTypes[9].Potassium = 4.9f;
|
||||
cropTypes[9].Phosphorous = 19.3f;
|
||||
|
||||
|
||||
//Wheat
|
||||
cropTypes[10].soilType[0] = "Loamy";
|
||||
cropTypes[10].soilType[1] = null;
|
||||
cropTypes[10].soilType[2] = null;
|
||||
cropTypes[10].Temparature = 33.1f;
|
||||
cropTypes[10].Humidity = 63.8f;
|
||||
cropTypes[10].Moisture = 50.0f;
|
||||
cropTypes[10].Nitrogen = 23.3f;
|
||||
cropTypes[10].Potassium = 2.9f;
|
||||
cropTypes[10].Phosphorous = 14.4f;
|
||||
|
||||
}
|
||||
}
|
@ -11,6 +11,7 @@ class Farm
|
||||
private Crops[,] crops;
|
||||
private Random r;
|
||||
|
||||
|
||||
//initializes the crops
|
||||
public void init(Vector2 Size, Vector2 housepos)
|
||||
{
|
||||
|
@ -10,8 +10,9 @@ class DayNightCycle
|
||||
private bool Time = true;
|
||||
private int nightTime = 0;
|
||||
private int dayTime = 0;
|
||||
private int lengthOfDay = 6000;
|
||||
private int lengthOfNight = 6000;
|
||||
private int lengthOfDay = 20000;
|
||||
private int lengthOfNight = 20000;
|
||||
private int Days;
|
||||
|
||||
public void updateTime(int Speed)
|
||||
{
|
||||
@ -33,6 +34,7 @@ class DayNightCycle
|
||||
{
|
||||
Time = true;
|
||||
nightTime = 0;
|
||||
Days++;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -52,28 +54,70 @@ class DayNightCycle
|
||||
|
||||
public Color GetTimeOfDay()
|
||||
{
|
||||
int blue;
|
||||
if (nightTime == 0 || dayTime == 0)
|
||||
int blue, red, brightness;
|
||||
if (nightTime == 0 && dayTime == 0)
|
||||
{
|
||||
red = 1;
|
||||
blue = 1;
|
||||
brightness = 1;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
blue = (6000 / nightTime);
|
||||
if ((float)dayTime / lengthOfDay < 0.5)
|
||||
{
|
||||
blue = (int)(((float)nightTime / lengthOfNight) * 255) + (int)((1.0f - (float)dayTime / lengthOfDay) * 255);
|
||||
}
|
||||
else
|
||||
{
|
||||
blue = (int)(((float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
|
||||
}
|
||||
|
||||
return Color.FromNonPremultiplied(0, 0, blue, 100);
|
||||
if ((float)nightTime / lengthOfNight < 0.5)
|
||||
{
|
||||
red = (int)((1.0 - (float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
|
||||
}
|
||||
else
|
||||
{
|
||||
red = (int)(((float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
|
||||
}
|
||||
|
||||
if (Time)
|
||||
{
|
||||
brightness = 255;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((float)nightTime / lengthOfNight < 0.5)
|
||||
{
|
||||
brightness = (int)((1.0 - (float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
|
||||
}
|
||||
else
|
||||
{
|
||||
brightness = (int)(((float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Color.FromNonPremultiplied(red, 255, blue, brightness);
|
||||
}
|
||||
|
||||
public int GetTimeOfDayInt()
|
||||
{
|
||||
if (Time)
|
||||
{
|
||||
return dayTime / 60;
|
||||
return (int)(100 * ((float)(dayTime + nightTime) / (lengthOfDay + lengthOfNight))) + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return nightTime / 60;
|
||||
return (int)(100 * ((float)(lengthOfDay + nightTime) / (lengthOfDay + lengthOfNight))) + 1;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public int getDays()
|
||||
{
|
||||
return Days;
|
||||
}
|
||||
}
|
||||
|
@ -154,4 +154,9 @@ class Tractor
|
||||
{
|
||||
smartTractor.drawInventory(input, spriteBatch, Bold, itemStorageDefined);
|
||||
}
|
||||
|
||||
public Inventory getInventory()
|
||||
{
|
||||
return smartTractor.getInventory();
|
||||
}
|
||||
}
|
||||
|
@ -72,4 +72,9 @@ class AI
|
||||
}
|
||||
return farm;
|
||||
}
|
||||
|
||||
public Inventory getInventory()
|
||||
{
|
||||
return inventory;
|
||||
}
|
||||
}
|
||||
|
@ -74,4 +74,9 @@ class SmartTractor
|
||||
farm.updateFarm(Size);
|
||||
}
|
||||
}
|
||||
|
||||
public Inventory getInventory()
|
||||
{
|
||||
return ai.getInventory();
|
||||
}
|
||||
}
|
||||
|
28
Game1/app.config
Normal file
28
Game1/app.config
Normal file
@ -0,0 +1,28 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" /></startup>
|
||||
<runtime>
|
||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="System.Memory" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-4.0.1.1" newVersion="4.0.1.1" />
|
||||
</dependentAssembly>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="System.Collections.Immutable" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-1.2.5.0" newVersion="1.2.5.0" />
|
||||
</dependentAssembly>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-12.0.0.0" newVersion="12.0.0.0" />
|
||||
</dependentAssembly>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="System.Threading.Tasks.Dataflow" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-4.6.5.0" newVersion="4.6.5.0" />
|
||||
</dependentAssembly>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="System.Runtime.CompilerServices.Unsafe" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-4.0.6.0" newVersion="4.0.6.0" />
|
||||
</dependentAssembly>
|
||||
</assemblyBinding>
|
||||
</runtime>
|
||||
</configuration>
|
199
MigrationBackup/21c990a4/Game1/Game1.csproj
Normal file
199
MigrationBackup/21c990a4/Game1/Game1.csproj
Normal file
@ -0,0 +1,199 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="..\packages\LightGBM.2.3.1\build\LightGBM.props" Condition="Exists('..\packages\LightGBM.2.3.1\build\LightGBM.props')" />
|
||||
<Import Project="..\packages\Microsoft.ML.FastTree.1.4.0\build\netstandard2.0\Microsoft.ML.FastTree.props" Condition="Exists('..\packages\Microsoft.ML.FastTree.1.4.0\build\netstandard2.0\Microsoft.ML.FastTree.props')" />
|
||||
<Import Project="..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.props" Condition="Exists('..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.props')" />
|
||||
<Import Project="..\packages\Microsoft.ML.CpuMath.1.4.0\build\netstandard2.0\Microsoft.ML.CpuMath.props" Condition="Exists('..\packages\Microsoft.ML.CpuMath.1.4.0\build\netstandard2.0\Microsoft.ML.CpuMath.props')" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Game1</RootNamespace>
|
||||
<AssemblyName>Game1</AssemblyName>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<MonoGamePlatform>Windows</MonoGamePlatform>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile />
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>TRACE;WINDOWS</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>Icon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE;WINDOWS</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Game1.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Sources\Crops\SoilProperties.cs" />
|
||||
<Compile Include="Sources\Objects\DayNightCycle.cs" />
|
||||
<Compile Include="Sources\Objects\HandleRotation.cs" />
|
||||
<Compile Include="Sources\Objects\House.cs" />
|
||||
<Compile Include="Sources\Crops\Crops.cs" />
|
||||
<Compile Include="Sources\Crops\Farm.cs" />
|
||||
<Compile Include="Sources\Controlls\Input.cs" />
|
||||
<Compile Include="Sources\Objects\InventorySystem\Cargo.cs" />
|
||||
<Compile Include="Sources\Objects\InventorySystem\Inventory.cs" />
|
||||
<Compile Include="Sources\Objects\InventorySystem\Items.cs" />
|
||||
<Compile Include="Sources\Objects\tractorPositionCorrector.cs" />
|
||||
<Compile Include="Sources\Pathing\A-Star\Astar.cs" />
|
||||
<Compile Include="Sources\Pathing\A-Star\PathSaver\MinHeap.cs" />
|
||||
<Compile Include="Sources\Pathing\A-Star\PathSaver\Nodes.cs" />
|
||||
<Compile Include="Sources\Pathing\A-Star\PathSaver\Path.cs" />
|
||||
<Compile Include="Sources\Pathing\A-Star\PathSaver\PriorityQueue.cs" />
|
||||
<Compile Include="Sources\Controlls\Controller.cs" />
|
||||
<Compile Include="Sources\Smart\AI.cs" />
|
||||
<Compile Include="Sources\Smart\ScoreSystem.cs" />
|
||||
<Compile Include="Sources\Smart\SmartTractor.cs" />
|
||||
<Compile Include="Sources\Objects\Tractor.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.ML.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.ML.CpuMath, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Microsoft.ML.CpuMath.1.4.0\lib\netstandard2.0\Microsoft.ML.CpuMath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.ML.Data, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.Data.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.ML.DataView, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Microsoft.ML.DataView.1.4.0\lib\netstandard2.0\Microsoft.ML.DataView.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.ML.FastTree, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Microsoft.ML.FastTree.1.4.0\lib\netstandard2.0\Microsoft.ML.FastTree.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.ML.KMeansClustering, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.KMeansClustering.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.ML.LightGbm, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Microsoft.ML.LightGbm.1.4.0\lib\netstandard2.0\Microsoft.ML.LightGbm.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.ML.PCA, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.PCA.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.ML.StandardTrainers, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.StandardTrainers.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.ML.Transforms, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.Transforms.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MonoGame.Framework">
|
||||
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Buffers, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\System.Buffers.4.5.1\lib\net461\System.Buffers.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.CodeDom, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\System.CodeDom.4.7.0\lib\net461\System.CodeDom.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Immutable, Version=1.2.5.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\System.Collections.Immutable.1.7.0\lib\netstandard2.0\System.Collections.Immutable.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Memory, Version=4.0.1.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\System.Memory.4.5.4\lib\net461\System.Memory.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics" />
|
||||
<Reference Include="System.Numerics.Vectors, Version=4.1.4.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\System.Numerics.Vectors.4.5.0\lib\net46\System.Numerics.Vectors.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.CompilerServices.Unsafe, Version=4.0.6.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\System.Runtime.CompilerServices.Unsafe.4.7.1\lib\net461\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Dataflow, Version=4.6.5.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\System.Threading.Tasks.Dataflow.4.11.0\lib\netstandard2.0\System.Threading.Tasks.Dataflow.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Content\Crop.png" />
|
||||
<Content Include="Content\house.png" />
|
||||
<Content Include="Content\ProgressionBarStatus.png" />
|
||||
<Content Include="Content\ProgressionBar.png" />
|
||||
<Content Include="Content\Markers.png" />
|
||||
<Content Include="Content\Mountain.png" />
|
||||
<Content Include="Content\Planted.png" />
|
||||
<Content Include="Content\Tile.png" />
|
||||
<Content Include="Content\tileunplantable.png" />
|
||||
<Content Include="Content\Tractor.png" />
|
||||
<Content Include="Icon.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<MonoGameContentReference Include="Content\Content.mgcb" />
|
||||
<None Include="app.config" />
|
||||
<None Include="app.manifest" />
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
|
||||
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
|
||||
<PropertyGroup>
|
||||
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
|
||||
</PropertyGroup>
|
||||
<Error Condition="!Exists('..\packages\Microsoft.ML.CpuMath.1.4.0\build\netstandard2.0\Microsoft.ML.CpuMath.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.ML.CpuMath.1.4.0\build\netstandard2.0\Microsoft.ML.CpuMath.props'))" />
|
||||
<Error Condition="!Exists('..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.props'))" />
|
||||
<Error Condition="!Exists('..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.targets'))" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Import Project="..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.targets" Condition="Exists('..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.targets')" />
|
||||
<Import Project="..\packages\LightGBM.2.3.1\build\LightGBM.targets" Condition="Exists('..\packages\LightGBM.2.3.1\build\LightGBM.targets')" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
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|
174
MigrationBackup/21c990a4/Game1/NuGetUpgradeLog.html
Normal file
174
MigrationBackup/21c990a4/Game1/NuGetUpgradeLog.html
Normal file
@ -0,0 +1,174 @@
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
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|
||||
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|
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|
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|
||||
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|
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|
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|
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|
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|
||||
|
||||
</style></head><body><h1>
|
||||
NuGet Migration Report - Game1</h1><div id="content"><h2 _locID="OverviewTitle">Overview</h2><div class="info-text">Migration to PackageReference was completed successfully. Please build and run your solution to verify that all packages are available.</div><div class="info-text">
|
||||
If you run into any problems, have feedback, questions, or concerns, please
|
||||
<a href="https://github.com/NuGet/Home/issues/">file an issue on the NuGet GitHub repository.</a></div><div class="info-text">
|
||||
Changed files and this report have been backed up here:
|
||||
<a href="C:\Users\Joel\source\repos\s444524\JoelForkTest\MigrationBackup\21c990a4\Game1">C:\Users\Joel\source\repos\s444524\JoelForkTest\MigrationBackup\21c990a4\Game1</a></div><div class="info-text"><a href="https://aka.ms/nuget-pc2pr-migrator-rollback">Help me rollback to packages.config</a></div><h2 _locID="PackagesTitle">Packages processed</h2><h3 _locID="IncludePackagesTitle">Top-level dependencies:</h3><div class="issues"><table><tr><th class="issueCell">Package Id</th><th>Version</th></tr><tr><td class="issueCell"><span>LightGBM</span></td><td><span>
|
||||
v2.3.1</span></td></tr><tr><td class="issueCell"><span>Microsoft.ML</span></td><td><span>
|
||||
v1.4.0</span></td></tr><tr><td class="issueCell"><span>Microsoft.ML.CpuMath</span></td><td><span>
|
||||
v1.4.0</span></td></tr><tr><td class="issueCell"><span>Microsoft.ML.FastTree</span></td><td><span>
|
||||
v1.4.0</span></td></tr><tr><td class="issueCell"><span>Microsoft.ML.LightGbm</span></td><td><span>
|
||||
v1.4.0</span></td></tr><tr><td class="issueCell"><span>Newtonsoft.Json</span></td><td><span>
|
||||
v12.0.3</span></td></tr><tr><td class="issueCell"><span>System.CodeDom</span></td><td><span>
|
||||
v4.7.0</span></td></tr><tr><td class="issueCell"><span>System.Collections.Immutable</span></td><td><span>
|
||||
v1.7.0</span></td></tr><tr><td class="issueCell"><span>System.Memory</span></td><td><span>
|
||||
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|
||||
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|
||||
v4.7.1</span></td></tr><tr><td class="issueCell"><span>System.Threading.Tasks.Dataflow</span></td><td><span>
|
||||
v4.11.0</span></td></tr></table></div><p /><h3 _locID="IncludePackagesTitle">Transitive dependencies:</h3><div class="issues"><table><tr><th class="issueCell">Package Id</th><th>Version</th></tr><tr><td class="issueCell"><span>Microsoft.ML.DataView</span></td><td><span>
|
||||
v1.4.0</span></td></tr><tr><td class="issueCell"><span>System.Buffers</span></td><td><span>
|
||||
v4.5.1</span></td></tr><tr><td class="issueCell"><span>System.Numerics.Vectors</span></td><td><span>
|
||||
v4.5.0</span></td></tr></table></div><h2 _locID="IssuesTitle">Package compatibility issues</h2><div class="issues"><table><tr><th /><th class="issueCell" _locID="DescriptionTableHeader">Description</th></tr><tr><td class="IconInfoEncoded" /><td class="issueCell">
|
||||
No issues were found.
|
||||
</td></tr></table></div></div></body></html>
|
18
MigrationBackup/21c990a4/Game1/packages.config
Normal file
18
MigrationBackup/21c990a4/Game1/packages.config
Normal file
@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
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|
||||
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|
||||
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|
||||
<package id="Microsoft.ML.DataView" version="1.4.0" targetFramework="net461" />
|
||||
<package id="Microsoft.ML.FastTree" version="1.4.0" targetFramework="net461" />
|
||||
<package id="Microsoft.ML.LightGbm" version="1.4.0" targetFramework="net461" />
|
||||
<package id="Newtonsoft.Json" version="12.0.3" targetFramework="net461" />
|
||||
<package id="System.Buffers" version="4.5.1" targetFramework="net461" />
|
||||
<package id="System.CodeDom" version="4.7.0" targetFramework="net461" />
|
||||
<package id="System.Collections.Immutable" version="1.7.0" targetFramework="net461" />
|
||||
<package id="System.Memory" version="4.5.4" targetFramework="net461" />
|
||||
<package id="System.Numerics.Vectors" version="4.5.0" targetFramework="net461" />
|
||||
<package id="System.Reflection.Emit.Lightweight" version="4.7.0" targetFramework="net461" />
|
||||
<package id="System.Runtime.CompilerServices.Unsafe" version="4.7.1" targetFramework="net461" />
|
||||
<package id="System.Threading.Tasks.Dataflow" version="4.11.0" targetFramework="net461" />
|
||||
</packages>
|
Loading…
Reference in New Issue
Block a user