Day and night cycle #15
@ -7,12 +7,18 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Game1", "Game1\Game1.csproj
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}.Debug|x64.ActiveCfg = Debug|x64
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{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}.Debug|x64.Build.0 = Debug|x64
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{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}.Debug|x86.ActiveCfg = Debug|x86
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{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}.Debug|x86.Build.0 = Debug|x86
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{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}.Release|x64.ActiveCfg = Release|x64
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{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}.Release|x64.Build.0 = Release|x64
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{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}.Release|x86.ActiveCfg = Release|x86
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{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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@ -160,9 +160,9 @@ namespace Game1
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spriteBatch.Draw(house, houseUnit.GetRectangle(), Color.White);
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spriteBatch.Draw(house, houseUnit.GetRectangle(), Time.GetTimeOfDay());
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spriteBatch.Draw(markers, new Rectangle((int)tractorUnit.getPath().getFinalDest().getCords().X * (input.getSpacingTile()) + Convert.ToInt32(input.getTileSize() / 6), (int)tractorUnit.getPath().getFinalDest().getCords().Y * (input.getSpacingTile()) + Convert.ToInt32(input.getTileSize() / 6), Convert.ToInt32(input.getTileSize() / 1.5), Convert.ToInt32(input.getTileSize() / 1.5)), Color.Red); //Draws the current target of the tractor
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spriteBatch.Draw(tractor, new Vector2((int)tractorUnit.getPos().X + input.getTileSize() / 2, (int)tractorUnit.getPos().Y + input.getTileSize() / 2), new Rectangle(0, 0, input.getTileSize(), input.getTileSize()), Color.White, tractorUnit.getRotation(), new Vector2(input.getTileSize() / 2, input.getTileSize() / 2), 1.0f, SpriteEffects.None, 1);
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spriteBatch.Draw(tractor, new Vector2((int)tractorUnit.getPos().X + input.getTileSize() / 2, (int)tractorUnit.getPos().Y + input.getTileSize() / 2), new Rectangle(0, 0, input.getTileSize(), input.getTileSize()), Time.GetTimeOfDay(), tractorUnit.getRotation(), new Vector2(input.getTileSize() / 2, input.getTileSize() / 2), 1.0f, SpriteEffects.None, 1);
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@ -176,8 +176,9 @@ namespace Game1
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}
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spriteBatch.DrawString(Bold, "Time: ", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 2), Color.DarkRed);
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spriteBatch.DrawString(Bold, Time.getDayNight(), new Vector2(60, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 2), Color.DarkBlue);
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spriteBatch.DrawString(Bold, Time.GetTimeOfDayInt().ToString(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 22), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Days " + Time.getDays(), new Vector2(60, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 2), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Day Progression: ", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 22), Color.DarkRed);
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spriteBatch.DrawString(Bold, Time.GetTimeOfDayInt().ToString() + "%", new Vector2(140, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 22), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Tractor Properties:", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 62), Color.DarkRed);
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@ -194,6 +195,9 @@ namespace Game1
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spriteBatch.DrawString(Bold, "Matrix Size: " + input.getSize().X.ToString() + " X " + input.getSize().Y.ToString(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 242), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "House Position: " + houseUnit.getVector() / input.getSpacingTile(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 262), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Total Weight: ", new Vector2(700, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 182), Color.DarkRed);
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spriteBatch.DrawString(Bold, "(" + tractorUnit.getInventory().getWeight() + "/" + tractorUnit.getInventory().getMaxWeight() + ")", new Vector2(800, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 182), Color.DarkBlue);
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tractorUnit.drawInventory(input, spriteBatch, Bold, inventory.getPredefinedItems());
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InspectTile();
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@ -213,7 +217,7 @@ namespace Game1
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for (int j = 0; j < input.getSize().Y; j++)
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{
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Rectangle tilePos = new Rectangle(i * (input.getSpacingTile()), j * (input.getSpacingTile()), input.getTileSize(), input.getTileSize());
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spriteBatch.Draw(tile[tractorUnit.getFarm().getCrop(i, j).getStatus()], tilePos, Color.White);
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spriteBatch.Draw(tile[tractorUnit.getFarm().getCrop(i, j).getStatus()], tilePos, Time.GetTimeOfDay());
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if (tilePos.Intersects(mousePosition))
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{
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spriteBatch.Draw(tile[tractorUnit.getFarm().getCrop(i, j).getStatus()], tilePos, Color.FromNonPremultiplied(0, 0, 20, 40));
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@ -13,10 +13,13 @@
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<AssemblyName>Game1</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<MonoGamePlatform>Windows</MonoGamePlatform>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
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<TargetFrameworkProfile />
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<NuGetPackageImportStamp>
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</NuGetPackageImportStamp>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<PlatformTarget>x64</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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@ -40,6 +43,26 @@
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<PropertyGroup>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x64\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<OutputPath>bin\x64\Release\</OutputPath>
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<DefineConstants>TRACE;WINDOWS</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Game1.cs" />
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<Compile Include="Program.cs" />
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@ -71,6 +94,7 @@
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<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Numerics" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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@ -88,8 +112,47 @@
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</ItemGroup>
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<ItemGroup>
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<MonoGameContentReference Include="Content\Content.mgcb" />
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<None Include="app.config" />
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<None Include="app.manifest" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="LightGBM">
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<Version>2.3.1</Version>
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</PackageReference>
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||||
<PackageReference Include="Microsoft.ML">
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<Version>1.4.0</Version>
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</PackageReference>
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||||
<PackageReference Include="Microsoft.ML.CpuMath">
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||||
<Version>1.4.0</Version>
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</PackageReference>
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||||
<PackageReference Include="Microsoft.ML.FastTree">
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||||
<Version>1.4.0</Version>
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||||
</PackageReference>
|
||||
<PackageReference Include="Microsoft.ML.LightGbm">
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||||
<Version>1.4.0</Version>
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||||
</PackageReference>
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||||
<PackageReference Include="Newtonsoft.Json">
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<Version>12.0.3</Version>
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||||
</PackageReference>
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||||
<PackageReference Include="System.CodeDom">
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<Version>4.7.0</Version>
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||||
</PackageReference>
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||||
<PackageReference Include="System.Collections.Immutable">
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||||
<Version>1.7.0</Version>
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||||
</PackageReference>
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||||
<PackageReference Include="System.Memory">
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||||
<Version>4.5.4</Version>
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||||
</PackageReference>
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||||
<PackageReference Include="System.Reflection.Emit.Lightweight">
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||||
<Version>4.7.0</Version>
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||||
</PackageReference>
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||||
<PackageReference Include="System.Runtime.CompilerServices.Unsafe">
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||||
<Version>4.7.1</Version>
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||||
</PackageReference>
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||||
<PackageReference Include="System.Threading.Tasks.Dataflow">
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<Version>4.11.0</Version>
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||||
</PackageReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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@ -10,8 +10,9 @@ class DayNightCycle
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private bool Time = true;
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private int nightTime = 0;
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private int dayTime = 0;
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private int lengthOfDay = 6000;
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private int lengthOfNight = 6000;
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private int lengthOfDay = 20000;
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private int lengthOfNight = 20000;
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private int Days;
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public void updateTime(int Speed)
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{
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@ -33,6 +34,7 @@ class DayNightCycle
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{
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Time = true;
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nightTime = 0;
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Days++;
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}
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}
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}
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@ -52,28 +54,70 @@ class DayNightCycle
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public Color GetTimeOfDay()
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{
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int blue;
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if (nightTime == 0 || dayTime == 0)
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int blue, red, brightness;
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if (nightTime == 0 && dayTime == 0)
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{
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red = 1;
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blue = 1;
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brightness = 1;
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}
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else
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{
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blue = (6000 / nightTime);
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if ((float)dayTime / lengthOfDay < 0.5)
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{
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blue = (int)(((float)nightTime / lengthOfNight) * 255) + (int)((1.0f - (float)dayTime / lengthOfDay) * 255);
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}
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else
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{
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blue = (int)(((float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
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}
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return Color.FromNonPremultiplied(0, 0, blue, 100);
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if ((float)nightTime / lengthOfNight < 0.5)
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{
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red = (int)((1.0 - (float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
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}
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else
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{
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red = (int)(((float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
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}
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if (Time)
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{
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brightness = 255;
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}
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else
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{
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if ((float)nightTime / lengthOfNight < 0.5)
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{
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brightness = (int)((1.0 - (float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
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}
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else
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{
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brightness = (int)(((float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
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}
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}
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}
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return Color.FromNonPremultiplied(red, 255, blue, brightness);
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}
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public int GetTimeOfDayInt()
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{
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if (Time)
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{
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return dayTime / 60;
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return (int)(100 * ((float)(dayTime + nightTime) / (lengthOfDay + lengthOfNight))) + 1;
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}
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else
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{
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return nightTime / 60;
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}
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return (int)(100 * ((float)(lengthOfDay + nightTime) / (lengthOfDay + lengthOfNight))) + 1;
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}
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}
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public int getDays()
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{
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return Days;
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}
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}
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@ -154,4 +154,9 @@ class Tractor
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{
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smartTractor.drawInventory(input, spriteBatch, Bold, itemStorageDefined);
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}
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public Inventory getInventory()
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{
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return smartTractor.getInventory();
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}
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}
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@ -72,4 +72,9 @@ class AI
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}
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return farm;
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}
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public Inventory getInventory()
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{
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return inventory;
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}
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}
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@ -74,4 +74,9 @@ class SmartTractor
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farm.updateFarm(Size);
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}
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}
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public Inventory getInventory()
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{
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return ai.getInventory();
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}
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}
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28
Game1/app.config
Normal file
28
Game1/app.config
Normal file
@ -0,0 +1,28 @@
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" /></startup>
|
||||
<runtime>
|
||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
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<dependentAssembly>
|
||||
<assemblyIdentity name="System.Memory" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-4.0.1.1" newVersion="4.0.1.1" />
|
||||
</dependentAssembly>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="System.Collections.Immutable" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-1.2.5.0" newVersion="1.2.5.0" />
|
||||
</dependentAssembly>
|
||||
<dependentAssembly>
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<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-12.0.0.0" newVersion="12.0.0.0" />
|
||||
</dependentAssembly>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="System.Threading.Tasks.Dataflow" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-4.6.5.0" newVersion="4.6.5.0" />
|
||||
</dependentAssembly>
|
||||
<dependentAssembly>
|
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<assemblyIdentity name="System.Runtime.CompilerServices.Unsafe" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
|
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<bindingRedirect oldVersion="0.0.0.0-4.0.6.0" newVersion="4.0.6.0" />
|
||||
</dependentAssembly>
|
||||
</assemblyBinding>
|
||||
</runtime>
|
||||
</configuration>
|
199
MigrationBackup/21c990a4/Game1/Game1.csproj
Normal file
199
MigrationBackup/21c990a4/Game1/Game1.csproj
Normal file
@ -0,0 +1,199 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="..\packages\LightGBM.2.3.1\build\LightGBM.props" Condition="Exists('..\packages\LightGBM.2.3.1\build\LightGBM.props')" />
|
||||
<Import Project="..\packages\Microsoft.ML.FastTree.1.4.0\build\netstandard2.0\Microsoft.ML.FastTree.props" Condition="Exists('..\packages\Microsoft.ML.FastTree.1.4.0\build\netstandard2.0\Microsoft.ML.FastTree.props')" />
|
||||
<Import Project="..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.props" Condition="Exists('..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.props')" />
|
||||
<Import Project="..\packages\Microsoft.ML.CpuMath.1.4.0\build\netstandard2.0\Microsoft.ML.CpuMath.props" Condition="Exists('..\packages\Microsoft.ML.CpuMath.1.4.0\build\netstandard2.0\Microsoft.ML.CpuMath.props')" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Game1</RootNamespace>
|
||||
<AssemblyName>Game1</AssemblyName>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<MonoGamePlatform>Windows</MonoGamePlatform>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile />
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
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|
||||
background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABQElEQVR4XqWTvUoEQRCE6wYPZUA80AfwAQz23uCMjA7MDRQEIzPBVEyNTQUFIw00vcQTTMzuAh/AxEQQT8HF/3G/oGGnEUGuoNnd6qoZuqltyKEsyzVJq5I6rnUp6SjGeGhESikzzlc1eL7opfuVbrqbU1Zw9NCgtQMaZpY0eNnaaL2fHusvTK5vKu7sjSS1Y4y3QUA6K3e3Mau5UFDyMP7tYF9o8cAHZv68vipoIJg971PZIZ5HiwdvYGGvFVFHmGmZ2MxwmQYPXubPl9Up0tfoMQGetXd6mRbvhBw+boZ6WF7Mbv1+GsHRk0fQmPAH1GfmZirbCfDJ61tw3Px8/8pZsPAG4jlVhcPgZ7adwNWBB68lkRQWFiTgFlbnLY3DGGM7izIJIyT/jjIvEJw6fdJTc6krDzh6aMwMP9bvDH4ADSsa9uSWVJkAAAAASUVORK5CYII=);
|
||||
}
|
||||
|
||||
</style></head><body><h1>
|
||||
NuGet Migration Report - Game1</h1><div id="content"><h2 _locID="OverviewTitle">Overview</h2><div class="info-text">Migration to PackageReference was completed successfully. Please build and run your solution to verify that all packages are available.</div><div class="info-text">
|
||||
If you run into any problems, have feedback, questions, or concerns, please
|
||||
<a href="https://github.com/NuGet/Home/issues/">file an issue on the NuGet GitHub repository.</a></div><div class="info-text">
|
||||
Changed files and this report have been backed up here:
|
||||
<a href="C:\Users\Joel\source\repos\s444524\JoelForkTest\MigrationBackup\21c990a4\Game1">C:\Users\Joel\source\repos\s444524\JoelForkTest\MigrationBackup\21c990a4\Game1</a></div><div class="info-text"><a href="https://aka.ms/nuget-pc2pr-migrator-rollback">Help me rollback to packages.config</a></div><h2 _locID="PackagesTitle">Packages processed</h2><h3 _locID="IncludePackagesTitle">Top-level dependencies:</h3><div class="issues"><table><tr><th class="issueCell">Package Id</th><th>Version</th></tr><tr><td class="issueCell"><span>LightGBM</span></td><td><span>
|
||||
v2.3.1</span></td></tr><tr><td class="issueCell"><span>Microsoft.ML</span></td><td><span>
|
||||
v1.4.0</span></td></tr><tr><td class="issueCell"><span>Microsoft.ML.CpuMath</span></td><td><span>
|
||||
v1.4.0</span></td></tr><tr><td class="issueCell"><span>Microsoft.ML.FastTree</span></td><td><span>
|
||||
v1.4.0</span></td></tr><tr><td class="issueCell"><span>Microsoft.ML.LightGbm</span></td><td><span>
|
||||
v1.4.0</span></td></tr><tr><td class="issueCell"><span>Newtonsoft.Json</span></td><td><span>
|
||||
v12.0.3</span></td></tr><tr><td class="issueCell"><span>System.CodeDom</span></td><td><span>
|
||||
v4.7.0</span></td></tr><tr><td class="issueCell"><span>System.Collections.Immutable</span></td><td><span>
|
||||
v1.7.0</span></td></tr><tr><td class="issueCell"><span>System.Memory</span></td><td><span>
|
||||
v4.5.4</span></td></tr><tr><td class="issueCell"><span>System.Reflection.Emit.Lightweight</span></td><td><span>
|
||||
v4.7.0</span></td></tr><tr><td class="issueCell"><span>System.Runtime.CompilerServices.Unsafe</span></td><td><span>
|
||||
v4.7.1</span></td></tr><tr><td class="issueCell"><span>System.Threading.Tasks.Dataflow</span></td><td><span>
|
||||
v4.11.0</span></td></tr></table></div><p /><h3 _locID="IncludePackagesTitle">Transitive dependencies:</h3><div class="issues"><table><tr><th class="issueCell">Package Id</th><th>Version</th></tr><tr><td class="issueCell"><span>Microsoft.ML.DataView</span></td><td><span>
|
||||
v1.4.0</span></td></tr><tr><td class="issueCell"><span>System.Buffers</span></td><td><span>
|
||||
v4.5.1</span></td></tr><tr><td class="issueCell"><span>System.Numerics.Vectors</span></td><td><span>
|
||||
v4.5.0</span></td></tr></table></div><h2 _locID="IssuesTitle">Package compatibility issues</h2><div class="issues"><table><tr><th /><th class="issueCell" _locID="DescriptionTableHeader">Description</th></tr><tr><td class="IconInfoEncoded" /><td class="issueCell">
|
||||
No issues were found.
|
||||
</td></tr></table></div></div></body></html>
|
18
MigrationBackup/21c990a4/Game1/packages.config
Normal file
18
MigrationBackup/21c990a4/Game1/packages.config
Normal file
@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="LightGBM" version="2.3.1" targetFramework="net461" />
|
||||
<package id="Microsoft.ML" version="1.4.0" targetFramework="net461" />
|
||||
<package id="Microsoft.ML.CpuMath" version="1.4.0" targetFramework="net461" />
|
||||
<package id="Microsoft.ML.DataView" version="1.4.0" targetFramework="net461" />
|
||||
<package id="Microsoft.ML.FastTree" version="1.4.0" targetFramework="net461" />
|
||||
<package id="Microsoft.ML.LightGbm" version="1.4.0" targetFramework="net461" />
|
||||
<package id="Newtonsoft.Json" version="12.0.3" targetFramework="net461" />
|
||||
<package id="System.Buffers" version="4.5.1" targetFramework="net461" />
|
||||
<package id="System.CodeDom" version="4.7.0" targetFramework="net461" />
|
||||
<package id="System.Collections.Immutable" version="1.7.0" targetFramework="net461" />
|
||||
<package id="System.Memory" version="4.5.4" targetFramework="net461" />
|
||||
<package id="System.Numerics.Vectors" version="4.5.0" targetFramework="net461" />
|
||||
<package id="System.Reflection.Emit.Lightweight" version="4.7.0" targetFramework="net461" />
|
||||
<package id="System.Runtime.CompilerServices.Unsafe" version="4.7.1" targetFramework="net461" />
|
||||
<package id="System.Threading.Tasks.Dataflow" version="4.11.0" targetFramework="net461" />
|
||||
</packages>
|
Loading…
Reference in New Issue
Block a user