Crop Types Preset #17
@ -7,12 +7,18 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Game1", "Game1\Game1.csproj
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}.Debug|x64.Build.0 = Debug|x64
|
||||
{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}.Debug|x86.Build.0 = Debug|x86
|
||||
{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}.Release|x64.ActiveCfg = Release|x64
|
||||
{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}.Release|x64.Build.0 = Release|x64
|
||||
{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}.Release|x86.ActiveCfg = Release|x86
|
||||
{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}.Release|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
|
@ -160,15 +160,15 @@ namespace Game1
|
||||
|
||||
|
||||
|
||||
spriteBatch.Draw(house, houseUnit.GetRectangle(), Color.White);
|
||||
spriteBatch.Draw(house, houseUnit.GetRectangle(), Time.GetTimeOfDay());
|
||||
spriteBatch.Draw(markers, new Rectangle((int)tractorUnit.getPath().getFinalDest().getCords().X * (input.getSpacingTile()) + Convert.ToInt32(input.getTileSize() / 6), (int)tractorUnit.getPath().getFinalDest().getCords().Y * (input.getSpacingTile()) + Convert.ToInt32(input.getTileSize() / 6), Convert.ToInt32(input.getTileSize() / 1.5), Convert.ToInt32(input.getTileSize() / 1.5)), Color.Red); //Draws the current target of the tractor
|
||||
spriteBatch.Draw(tractor, new Vector2((int)tractorUnit.getPos().X + input.getTileSize() / 2, (int)tractorUnit.getPos().Y + input.getTileSize() / 2), new Rectangle(0, 0, input.getTileSize(), input.getTileSize()), Color.White, tractorUnit.getRotation(), new Vector2(input.getTileSize() / 2, input.getTileSize() / 2), 1.0f, SpriteEffects.None, 1);
|
||||
spriteBatch.Draw(tractor, new Vector2((int)tractorUnit.getPos().X + input.getTileSize() / 2, (int)tractorUnit.getPos().Y + input.getTileSize() / 2), new Rectangle(0, 0, input.getTileSize(), input.getTileSize()), Time.GetTimeOfDay(), tractorUnit.getRotation(), new Vector2(input.getTileSize() / 2, input.getTileSize() / 2), 1.0f, SpriteEffects.None, 1);
|
||||
|
||||
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
spriteBatch.Draw(ProgressionBar, new Rectangle(i * 227, (int)(input.getSize().Y * (input.getTileSize() + input.getSpacing())), 5, 300), Color.White);
|
||||
spriteBatch.Draw(ProgressionBar, new Rectangle(i * 227, (int)(input.getSize().Y * (input.getTileSize() + input.getSpacing())), 5, 295), Color.White);
|
||||
}
|
||||
for (int i = 0; i < 15; i++)
|
||||
{
|
||||
@ -176,8 +176,9 @@ namespace Game1
|
||||
}
|
||||
|
||||
spriteBatch.DrawString(Bold, "Time: ", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 2), Color.DarkRed);
|
||||
spriteBatch.DrawString(Bold, Time.getDayNight(), new Vector2(60, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 2), Color.DarkBlue);
|
||||
spriteBatch.DrawString(Bold, Time.GetTimeOfDayInt().ToString(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 22), Color.DarkBlue);
|
||||
spriteBatch.DrawString(Bold, "Days " + Time.getDays(), new Vector2(60, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 2), Color.DarkBlue);
|
||||
spriteBatch.DrawString(Bold, "Day Progression: ", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 22), Color.DarkRed);
|
||||
spriteBatch.DrawString(Bold, Time.GetTimeOfDayInt().ToString() + "%", new Vector2(140, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 22), Color.DarkBlue);
|
||||
|
||||
spriteBatch.DrawString(Bold, "Tractor Properties:", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 62), Color.DarkRed);
|
||||
|
||||
@ -194,6 +195,9 @@ namespace Game1
|
||||
spriteBatch.DrawString(Bold, "Matrix Size: " + input.getSize().X.ToString() + " X " + input.getSize().Y.ToString(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 242), Color.DarkBlue);
|
||||
spriteBatch.DrawString(Bold, "House Position: " + houseUnit.getVector() / input.getSpacingTile(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 262), Color.DarkBlue);
|
||||
|
||||
spriteBatch.DrawString(Bold, "Total Weight: ", new Vector2(700, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 182), Color.DarkRed);
|
||||
spriteBatch.DrawString(Bold, "(" + tractorUnit.getInventory().getWeight() + "/" + tractorUnit.getInventory().getMaxWeight() + ")", new Vector2(800, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 182), Color.DarkBlue);
|
||||
|
||||
tractorUnit.drawInventory(input, spriteBatch, Bold, inventory.getPredefinedItems());
|
||||
|
||||
InspectTile();
|
||||
@ -213,7 +217,7 @@ namespace Game1
|
||||
for (int j = 0; j < input.getSize().Y; j++)
|
||||
{
|
||||
Rectangle tilePos = new Rectangle(i * (input.getSpacingTile()), j * (input.getSpacingTile()), input.getTileSize(), input.getTileSize());
|
||||
spriteBatch.Draw(tile[tractorUnit.getFarm().getCrop(i, j).getStatus()], tilePos, Color.White);
|
||||
spriteBatch.Draw(tile[tractorUnit.getFarm().getCrop(i, j).getStatus()], tilePos, Time.GetTimeOfDay());
|
||||
if (tilePos.Intersects(mousePosition))
|
||||
{
|
||||
spriteBatch.Draw(tile[tractorUnit.getFarm().getCrop(i, j).getStatus()], tilePos, Color.FromNonPremultiplied(0, 0, 20, 40));
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
@ -13,10 +13,13 @@
|
||||
<AssemblyName>Game1</AssemblyName>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<MonoGamePlatform>Windows</MonoGamePlatform>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile />
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
@ -40,10 +43,32 @@
|
||||
<PropertyGroup>
|
||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE;WINDOWS</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Game1.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Sources\Crops\CropType.cs" />
|
||||
<Compile Include="Sources\Crops\CropTypesHolder.cs" />
|
||||
<Compile Include="Sources\Crops\SoilProperties.cs" />
|
||||
<Compile Include="Sources\Objects\DayNightCycle.cs" />
|
||||
<Compile Include="Sources\Objects\HandleRotation.cs" />
|
||||
@ -71,6 +96,7 @@
|
||||
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Numerics" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
@ -88,8 +114,47 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<MonoGameContentReference Include="Content\Content.mgcb" />
|
||||
<None Include="app.config" />
|
||||
<None Include="app.manifest" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="LightGBM">
|
||||
<Version>2.3.1</Version>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Microsoft.ML">
|
||||
<Version>1.4.0</Version>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Microsoft.ML.CpuMath">
|
||||
<Version>1.4.0</Version>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Microsoft.ML.FastTree">
|
||||
<Version>1.4.0</Version>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Microsoft.ML.LightGbm">
|
||||
<Version>1.4.0</Version>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Newtonsoft.Json">
|
||||
<Version>12.0.3</Version>
|
||||
</PackageReference>
|
||||
<PackageReference Include="System.CodeDom">
|
||||
<Version>4.7.0</Version>
|
||||
</PackageReference>
|
||||
<PackageReference Include="System.Collections.Immutable">
|
||||
<Version>1.7.0</Version>
|
||||
</PackageReference>
|
||||
<PackageReference Include="System.Memory">
|
||||
<Version>4.5.4</Version>
|
||||
</PackageReference>
|
||||
<PackageReference Include="System.Reflection.Emit.Lightweight">
|
||||
<Version>4.7.0</Version>
|
||||
</PackageReference>
|
||||
<PackageReference Include="System.Runtime.CompilerServices.Unsafe">
|
||||
<Version>4.7.1</Version>
|
||||
</PackageReference>
|
||||
<PackageReference Include="System.Threading.Tasks.Dataflow">
|
||||
<Version>4.11.0</Version>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
|
20
Game1/Sources/Crops/CropType.cs
Normal file
20
Game1/Sources/Crops/CropType.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
|
||||
|
||||
class CropTypes
|
||||
{
|
||||
public string[] soilType;
|
||||
public int[] Times;
|
||||
public float Temparature;
|
||||
public float Humidity;
|
||||
public float Moisture;
|
||||
public float Nitrogen;
|
||||
public float Potassium;
|
||||
public float Phosphorous;
|
||||
}
|
||||
|
147
Game1/Sources/Crops/CropTypesHolder.cs
Normal file
147
Game1/Sources/Crops/CropTypesHolder.cs
Normal file
@ -0,0 +1,147 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
|
||||
class CropTypesHolder
|
||||
{
|
||||
private CropTypes[] cropTypes = new CropTypes[11];
|
||||
|
||||
public void init()
|
||||
{
|
||||
// Barley
|
||||
cropTypes[0].soilType[0] = "Sandy";
|
||||
cropTypes[0].soilType[1] = null;
|
||||
cropTypes[0].soilType[2] = null;
|
||||
cropTypes[0].Temparature = 30.1f;
|
||||
cropTypes[0].Humidity = 59.0f;
|
||||
cropTypes[0].Moisture = 41.7f;
|
||||
cropTypes[0].Nitrogen = 12.6f;
|
||||
cropTypes[0].Potassium = 5.3f;
|
||||
cropTypes[0].Phosphorous = 26.0f;
|
||||
|
||||
|
||||
// Cotton
|
||||
cropTypes[1].soilType[0] = "Red";
|
||||
cropTypes[1].Times[0] = 5;
|
||||
cropTypes[1].soilType[1] = "Black";
|
||||
cropTypes[1].Times[1] = 4;
|
||||
cropTypes[1].soilType[2] = "Loamy";
|
||||
cropTypes[1].Times[2] = 3;
|
||||
cropTypes[1].Temparature = 30.4f;
|
||||
cropTypes[1].Humidity = 59.6f;
|
||||
cropTypes[1].Moisture = 63.2f;
|
||||
cropTypes[1].Nitrogen = 16.4f;
|
||||
cropTypes[1].Potassium = 3.3f;
|
||||
cropTypes[1].Phosphorous = 23.8f;
|
||||
|
||||
// Ground Nuts
|
||||
cropTypes[2].soilType[0] = "Red";
|
||||
cropTypes[2].soilType[1] = null;
|
||||
cropTypes[2].soilType[2] = null;
|
||||
cropTypes[2].Temparature = 30.1f;
|
||||
cropTypes[2].Humidity = 59.1f;
|
||||
cropTypes[2].Moisture = 33.1f;
|
||||
cropTypes[2].Nitrogen = 23.3f;
|
||||
cropTypes[2].Potassium = 2.0f;
|
||||
cropTypes[2].Phosphorous = 21.6f;
|
||||
|
||||
|
||||
// Maize
|
||||
cropTypes[3].soilType[0] = "Sandy";
|
||||
cropTypes[3].soilType[1] = null;
|
||||
cropTypes[3].soilType[2] = null;
|
||||
cropTypes[3].Temparature = 29.0f;
|
||||
cropTypes[3].Humidity = 57.3f;
|
||||
cropTypes[3].Moisture = 42.2f;
|
||||
cropTypes[3].Nitrogen = 18.3f;
|
||||
cropTypes[3].Potassium = 5.7f;
|
||||
cropTypes[3].Phosphorous = 18.7f;
|
||||
|
||||
// Millets
|
||||
cropTypes[4].soilType[0] = "Sandy";
|
||||
cropTypes[4].Times[0] = 7;
|
||||
cropTypes[4].soilType[1] = "Black";
|
||||
cropTypes[4].Times[0] = 4;
|
||||
cropTypes[4].soilType[2] = null;
|
||||
cropTypes[4].Temparature = 29.5f;
|
||||
cropTypes[4].Humidity = 57.3f;
|
||||
cropTypes[4].Moisture = 38.5f;
|
||||
cropTypes[4].Nitrogen = 23.2f;
|
||||
cropTypes[4].Potassium = 0;
|
||||
cropTypes[4].Phosphorous = 14.4f;
|
||||
|
||||
//Oil Seeds
|
||||
cropTypes[5].soilType[0] = "Black";
|
||||
cropTypes[5].soilType[1] = null;
|
||||
cropTypes[5].soilType[2] = null;
|
||||
cropTypes[5].Temparature = 30.3f;
|
||||
cropTypes[5].Humidity = 59.1f;
|
||||
cropTypes[5].Moisture = 32.1f;
|
||||
cropTypes[5].Nitrogen = 19.0f;
|
||||
cropTypes[5].Potassium = 2.3f;
|
||||
cropTypes[5].Phosphorous = 17.3f;
|
||||
|
||||
//Paddys
|
||||
cropTypes[6].soilType[0] = "Clayey";
|
||||
cropTypes[6].soilType[1] = null;
|
||||
cropTypes[6].soilType[2] = null;
|
||||
cropTypes[6].Temparature = 31.2f;
|
||||
cropTypes[6].Humidity = 60.4f;
|
||||
cropTypes[6].Moisture = 41.5f;
|
||||
cropTypes[6].Nitrogen = 20.8f;
|
||||
cropTypes[6].Potassium = 3.7f;
|
||||
cropTypes[6].Phosphorous = 16.3f;
|
||||
|
||||
//Pulses
|
||||
cropTypes[7].soilType[0] = "Clayey";
|
||||
cropTypes[7].soilType[1] = null;
|
||||
cropTypes[7].soilType[2] = null;
|
||||
cropTypes[7].Temparature = 27.8f;
|
||||
cropTypes[7].Humidity = 54.9f;
|
||||
cropTypes[7].Moisture = 34.1f;
|
||||
cropTypes[7].Nitrogen = 18.4f;
|
||||
cropTypes[7].Potassium = 4.2f;
|
||||
cropTypes[7].Phosphorous = 17.5f;
|
||||
|
||||
//Sugarcane
|
||||
cropTypes[8].soilType[0] = "Loamy";
|
||||
cropTypes[8].Times[0] = 9;
|
||||
cropTypes[8].soilType[1] = "Black";
|
||||
cropTypes[8].Times[0] = 4;
|
||||
cropTypes[8].soilType[2] = null;
|
||||
cropTypes[8].Temparature = 30.0f;
|
||||
cropTypes[8].Humidity = 58.6f;
|
||||
cropTypes[8].Moisture = 51.2f;
|
||||
cropTypes[8].Nitrogen = 14.6f;
|
||||
cropTypes[8].Potassium = 4.2f;
|
||||
cropTypes[8].Phosphorous = 17.6f;
|
||||
|
||||
|
||||
//Tobacco
|
||||
cropTypes[9].soilType[0] = "Red";
|
||||
cropTypes[9].soilType[1] = null;
|
||||
cropTypes[9].soilType[2] = null;
|
||||
cropTypes[9].Temparature = 31.9f;
|
||||
cropTypes[9].Humidity = 62.4f;
|
||||
cropTypes[9].Moisture = 31.6f;
|
||||
cropTypes[9].Nitrogen = 19.1f;
|
||||
cropTypes[9].Potassium = 4.9f;
|
||||
cropTypes[9].Phosphorous = 19.3f;
|
||||
|
||||
|
||||
//Wheat
|
||||
cropTypes[10].soilType[0] = "Loamy";
|
||||
cropTypes[10].soilType[1] = null;
|
||||
cropTypes[10].soilType[2] = null;
|
||||
cropTypes[10].Temparature = 33.1f;
|
||||
cropTypes[10].Humidity = 63.8f;
|
||||
cropTypes[10].Moisture = 50.0f;
|
||||
cropTypes[10].Nitrogen = 23.3f;
|
||||
cropTypes[10].Potassium = 2.9f;
|
||||
cropTypes[10].Phosphorous = 14.4f;
|
||||
|
||||
}
|
||||
}
|
@ -11,6 +11,7 @@ class Farm
|
||||
private Crops[,] crops;
|
||||
private Random r;
|
||||
|
||||
|
||||
//initializes the crops
|
||||
public void init(Vector2 Size, Vector2 housepos)
|
||||
{
|
||||
|
@ -10,8 +10,9 @@ class DayNightCycle
|
||||
private bool Time = true;
|
||||
private int nightTime = 0;
|
||||
private int dayTime = 0;
|
||||
private int lengthOfDay = 6000;
|
||||
private int lengthOfNight = 6000;
|
||||
private int lengthOfDay = 20000;
|
||||
private int lengthOfNight = 20000;
|
||||
private int Days;
|
||||
|
||||
public void updateTime(int Speed)
|
||||
{
|
||||
@ -33,6 +34,7 @@ class DayNightCycle
|
||||
{
|
||||
Time = true;
|
||||
nightTime = 0;
|
||||
Days++;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -52,28 +54,70 @@ class DayNightCycle
|
||||
|
||||
public Color GetTimeOfDay()
|
||||
{
|
||||
int blue;
|
||||
if (nightTime == 0 || dayTime == 0)
|
||||
int blue, red, brightness;
|
||||
if (nightTime == 0 && dayTime == 0)
|
||||
{
|
||||
red = 1;
|
||||
blue = 1;
|
||||
brightness = 1;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
blue = (6000 / nightTime);
|
||||
if ((float)dayTime / lengthOfDay < 0.5)
|
||||
{
|
||||
blue = (int)(((float)nightTime / lengthOfNight) * 255) + (int)((1.0f - (float)dayTime / lengthOfDay) * 255);
|
||||
}
|
||||
else
|
||||
{
|
||||
blue = (int)(((float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
|
||||
}
|
||||
|
||||
return Color.FromNonPremultiplied(0, 0, blue, 100);
|
||||
if ((float)nightTime / lengthOfNight < 0.5)
|
||||
{
|
||||
red = (int)((1.0 - (float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
|
||||
}
|
||||
else
|
||||
{
|
||||
red = (int)(((float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
|
||||
}
|
||||
|
||||
if (Time)
|
||||
{
|
||||
brightness = 255;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((float)nightTime / lengthOfNight < 0.5)
|
||||
{
|
||||
brightness = (int)((1.0 - (float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
|
||||
}
|
||||
else
|
||||
{
|
||||
brightness = (int)(((float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Color.FromNonPremultiplied(red, 255, blue, brightness);
|
||||
}
|
||||
|
||||
public int GetTimeOfDayInt()
|
||||
{
|
||||
if (Time)
|
||||
{
|
||||
return dayTime / 60;
|
||||
return (int)(100 * ((float)(dayTime + nightTime) / (lengthOfDay + lengthOfNight))) + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return nightTime / 60;
|
||||
}
|
||||
return (int)(100 * ((float)(lengthOfDay + nightTime) / (lengthOfDay + lengthOfNight))) + 1;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public int getDays()
|
||||
{
|
||||
return Days;
|
||||
}
|
||||
}
|
||||
|
@ -154,4 +154,9 @@ class Tractor
|
||||
{
|
||||
smartTractor.drawInventory(input, spriteBatch, Bold, itemStorageDefined);
|
||||
}
|
||||
|
||||
public Inventory getInventory()
|
||||
{
|
||||
return smartTractor.getInventory();
|
||||
}
|
||||
}
|
||||
|
@ -72,4 +72,9 @@ class AI
|
||||
}
|
||||
return farm;
|
||||
}
|
||||
|
||||
public Inventory getInventory()
|
||||
{
|
||||
return inventory;
|
||||
}
|
||||
}
|
||||
|
@ -74,4 +74,9 @@ class SmartTractor
|
||||
farm.updateFarm(Size);
|
||||
}
|
||||
}
|
||||
|
||||
public Inventory getInventory()
|
||||
{
|
||||
return ai.getInventory();
|
||||
}
|
||||
}
|
||||
|
28
Game1/app.config
Normal file
28
Game1/app.config
Normal file
@ -0,0 +1,28 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" /></startup>
|
||||
<runtime>
|
||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="System.Memory" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-4.0.1.1" newVersion="4.0.1.1" />
|
||||
</dependentAssembly>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="System.Collections.Immutable" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-1.2.5.0" newVersion="1.2.5.0" />
|
||||
</dependentAssembly>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-12.0.0.0" newVersion="12.0.0.0" />
|
||||
</dependentAssembly>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="System.Threading.Tasks.Dataflow" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-4.6.5.0" newVersion="4.6.5.0" />
|
||||
</dependentAssembly>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="System.Runtime.CompilerServices.Unsafe" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-4.0.6.0" newVersion="4.0.6.0" />
|
||||
</dependentAssembly>
|
||||
</assemblyBinding>
|
||||
</runtime>
|
||||
</configuration>
|
199
MigrationBackup/21c990a4/Game1/Game1.csproj
Normal file
199
MigrationBackup/21c990a4/Game1/Game1.csproj
Normal file
@ -0,0 +1,199 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="..\packages\LightGBM.2.3.1\build\LightGBM.props" Condition="Exists('..\packages\LightGBM.2.3.1\build\LightGBM.props')" />
|
||||
<Import Project="..\packages\Microsoft.ML.FastTree.1.4.0\build\netstandard2.0\Microsoft.ML.FastTree.props" Condition="Exists('..\packages\Microsoft.ML.FastTree.1.4.0\build\netstandard2.0\Microsoft.ML.FastTree.props')" />
|
||||
<Import Project="..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.props" Condition="Exists('..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.props')" />
|
||||
<Import Project="..\packages\Microsoft.ML.CpuMath.1.4.0\build\netstandard2.0\Microsoft.ML.CpuMath.props" Condition="Exists('..\packages\Microsoft.ML.CpuMath.1.4.0\build\netstandard2.0\Microsoft.ML.CpuMath.props')" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Game1</RootNamespace>
|
||||
<AssemblyName>Game1</AssemblyName>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<MonoGamePlatform>Windows</MonoGamePlatform>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile />
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>TRACE;WINDOWS</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>Icon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE;WINDOWS</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Game1.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Sources\Crops\SoilProperties.cs" />
|
||||
<Compile Include="Sources\Objects\DayNightCycle.cs" />
|
||||
<Compile Include="Sources\Objects\HandleRotation.cs" />
|
||||
<Compile Include="Sources\Objects\House.cs" />
|
||||
<Compile Include="Sources\Crops\Crops.cs" />
|
||||
<Compile Include="Sources\Crops\Farm.cs" />
|
||||
<Compile Include="Sources\Controlls\Input.cs" />
|
||||
<Compile Include="Sources\Objects\InventorySystem\Cargo.cs" />
|
||||
<Compile Include="Sources\Objects\InventorySystem\Inventory.cs" />
|
||||
<Compile Include="Sources\Objects\InventorySystem\Items.cs" />
|
||||
<Compile Include="Sources\Objects\tractorPositionCorrector.cs" />
|
||||
<Compile Include="Sources\Pathing\A-Star\Astar.cs" />
|
||||
<Compile Include="Sources\Pathing\A-Star\PathSaver\MinHeap.cs" />
|
||||
<Compile Include="Sources\Pathing\A-Star\PathSaver\Nodes.cs" />
|
||||
<Compile Include="Sources\Pathing\A-Star\PathSaver\Path.cs" />
|
||||
<Compile Include="Sources\Pathing\A-Star\PathSaver\PriorityQueue.cs" />
|
||||
<Compile Include="Sources\Controlls\Controller.cs" />
|
||||
<Compile Include="Sources\Smart\AI.cs" />
|
||||
<Compile Include="Sources\Smart\ScoreSystem.cs" />
|
||||
<Compile Include="Sources\Smart\SmartTractor.cs" />
|
||||
<Compile Include="Sources\Objects\Tractor.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.ML.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.ML.CpuMath, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Microsoft.ML.CpuMath.1.4.0\lib\netstandard2.0\Microsoft.ML.CpuMath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.ML.Data, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.Data.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.ML.DataView, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Microsoft.ML.DataView.1.4.0\lib\netstandard2.0\Microsoft.ML.DataView.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.ML.FastTree, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Microsoft.ML.FastTree.1.4.0\lib\netstandard2.0\Microsoft.ML.FastTree.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.ML.KMeansClustering, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.KMeansClustering.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.ML.LightGbm, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Microsoft.ML.LightGbm.1.4.0\lib\netstandard2.0\Microsoft.ML.LightGbm.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.ML.PCA, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.PCA.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.ML.StandardTrainers, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.StandardTrainers.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.ML.Transforms, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.Transforms.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MonoGame.Framework">
|
||||
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Buffers, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\System.Buffers.4.5.1\lib\net461\System.Buffers.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.CodeDom, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\System.CodeDom.4.7.0\lib\net461\System.CodeDom.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Immutable, Version=1.2.5.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\System.Collections.Immutable.1.7.0\lib\netstandard2.0\System.Collections.Immutable.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Memory, Version=4.0.1.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\System.Memory.4.5.4\lib\net461\System.Memory.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics" />
|
||||
<Reference Include="System.Numerics.Vectors, Version=4.1.4.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\System.Numerics.Vectors.4.5.0\lib\net46\System.Numerics.Vectors.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.CompilerServices.Unsafe, Version=4.0.6.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\System.Runtime.CompilerServices.Unsafe.4.7.1\lib\net461\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Dataflow, Version=4.6.5.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\System.Threading.Tasks.Dataflow.4.11.0\lib\netstandard2.0\System.Threading.Tasks.Dataflow.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Content\Crop.png" />
|
||||
<Content Include="Content\house.png" />
|
||||
<Content Include="Content\ProgressionBarStatus.png" />
|
||||
<Content Include="Content\ProgressionBar.png" />
|
||||
<Content Include="Content\Markers.png" />
|
||||
<Content Include="Content\Mountain.png" />
|
||||
<Content Include="Content\Planted.png" />
|
||||
<Content Include="Content\Tile.png" />
|
||||
<Content Include="Content\tileunplantable.png" />
|
||||
<Content Include="Content\Tractor.png" />
|
||||
<Content Include="Icon.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<MonoGameContentReference Include="Content\Content.mgcb" />
|
||||
<None Include="app.config" />
|
||||
<None Include="app.manifest" />
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
|
||||
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
|
||||
<PropertyGroup>
|
||||
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
|
||||
</PropertyGroup>
|
||||
<Error Condition="!Exists('..\packages\Microsoft.ML.CpuMath.1.4.0\build\netstandard2.0\Microsoft.ML.CpuMath.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.ML.CpuMath.1.4.0\build\netstandard2.0\Microsoft.ML.CpuMath.props'))" />
|
||||
<Error Condition="!Exists('..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.props'))" />
|
||||
<Error Condition="!Exists('..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.targets'))" />
|
||||
<Error Condition="!Exists('..\packages\Microsoft.ML.FastTree.1.4.0\build\netstandard2.0\Microsoft.ML.FastTree.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.ML.FastTree.1.4.0\build\netstandard2.0\Microsoft.ML.FastTree.props'))" />
|
||||
<Error Condition="!Exists('..\packages\LightGBM.2.3.1\build\LightGBM.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\LightGBM.2.3.1\build\LightGBM.props'))" />
|
||||
<Error Condition="!Exists('..\packages\LightGBM.2.3.1\build\LightGBM.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\LightGBM.2.3.1\build\LightGBM.targets'))" />
|
||||
</Target>
|
||||
<Import Project="..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.targets" Condition="Exists('..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.targets')" />
|
||||
<Import Project="..\packages\LightGBM.2.3.1\build\LightGBM.targets" Condition="Exists('..\packages\LightGBM.2.3.1\build\LightGBM.targets')" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
174
MigrationBackup/21c990a4/Game1/NuGetUpgradeLog.html
Normal file
174
MigrationBackup/21c990a4/Game1/NuGetUpgradeLog.html
Normal file
@ -0,0 +1,174 @@
|
||||
<!DOCTYPE html>
|
||||
<!-- saved from url=(0014)about:internet -->
|
||||
|
||||
<html xmlns:msxsl="urn:schemas-microsoft-com:xslt"><head><meta content="en-us" http-equiv="Content-Language" /><meta content="text/html; charset=utf-16" http-equiv="Content-Type" /><title _locID="NuGetUpgradeReportTitle">
|
||||
NuGetMigrationLog
|
||||
</title><style>
|
||||
|
||||
/* Body style, for the entire document */
|
||||
body
|
||||
{
|
||||
background: #F3F3F4;
|
||||
color: #1E1E1F;
|
||||
font-family: "Segoe UI", Tahoma, Geneva, Verdana, sans-serif;
|
||||
font-size: 12pt;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
/* Header1 style, used for the main title */
|
||||
h1
|
||||
{
|
||||
padding: 10px 0px 10px 10px;
|
||||
font-size: 21pt;
|
||||
background-color: #E2E2E2;
|
||||
border-bottom: 1px #C1C1C2 solid;
|
||||
color: #201F20;
|
||||
margin: 0;
|
||||
font-weight: normal;
|
||||
}
|
||||
|
||||
/* Header2 style, used for "Overview" and other sections */
|
||||
h2
|
||||
{
|
||||
font-size: 18pt;
|
||||
font-weight: normal;
|
||||
padding: 15px 0 5px 0;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
/* Header3 style, used for sub-sections, such as project name */
|
||||
h3
|
||||
{
|
||||
font-weight: normal;
|
||||
font-size: 15pt;
|
||||
margin: 0;
|
||||
padding: 15px 0 5px 0;
|
||||
background-color: transparent;
|
||||
}
|
||||
|
||||
.info-text
|
||||
{
|
||||
margin: 0px 0 0.75em 0;
|
||||
}
|
||||
|
||||
/* Color all hyperlinks one color */
|
||||
a
|
||||
{
|
||||
color: #1382CE;
|
||||
}
|
||||
|
||||
/* Table styles */
|
||||
table
|
||||
{
|
||||
border-spacing: 0 0;
|
||||
border-collapse: collapse;
|
||||
font-size: 11pt;
|
||||
}
|
||||
|
||||
table th
|
||||
{
|
||||
background: #E7E7E8;
|
||||
text-align: left;
|
||||
text-decoration: none;
|
||||
font-weight: normal;
|
||||
padding: 3px 6px 3px 6px;
|
||||
}
|
||||
|
||||
table td
|
||||
{
|
||||
vertical-align: top;
|
||||
padding: 3px 6px 5px 5px;
|
||||
margin: 0px;
|
||||
border: 1px solid #E7E7E8;
|
||||
background: #F7F7F8;
|
||||
}
|
||||
|
||||
/* Local link is a style for hyperlinks that link to file:/// content, there are lots so color them as 'normal' text until the user mouse overs */
|
||||
.localLink
|
||||
{
|
||||
color: #1E1E1F;
|
||||
background: #EEEEED;
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
.localLink:hover
|
||||
{
|
||||
color: #1382CE;
|
||||
background: #FFFF99;
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
.issueCell
|
||||
{
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.packageIssue
|
||||
{
|
||||
margin-left: 25px;
|
||||
}
|
||||
|
||||
/* Padding around the content after the h1 */
|
||||
#content
|
||||
{
|
||||
padding: 0px 20px 20px 20px;
|
||||
}
|
||||
|
||||
.issues table
|
||||
{
|
||||
width: 97%;
|
||||
}
|
||||
|
||||
/* All Icons */
|
||||
.IconSuccessEncoded, .IconInfoEncoded, .IconWarningEncoded, .IconErrorEncoded
|
||||
{
|
||||
min-width:18px;
|
||||
min-height:18px;
|
||||
background-repeat:no-repeat;
|
||||
background-position:center;
|
||||
}
|
||||
|
||||
.IconSuccessEncoded
|
||||
{
|
||||
background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAACXBIWXMAAA7EAAAOxAGVKw4bAAABcElEQVR4Xq2TsUsCURzHv15g8ZJcBWlyiYYgCIWcb9DFRRwMW5TA2c0/QEFwFkxxUQdxVlBwCYWOi6IhWgQhBLHJUCkhLr/BW8S7gvrAg+N+v8/v+x68Z8MGy+XSCyABQAXgBgHGALoASkIIDWSLeLBetdHryMjd5IxQPWT4rn1c/P7+xxp72Cs9m5SZ0Bq2vPnbPFafK2zDvmNHypdC0BPkLlQhxJsCAhQoZwdZU5mwxh720qGo8MzTxTTKZDPCx2HoVzp6lz0Q9tKhyx0kGs8Ny+TkWRKk8lCROwEduhyg9l/6lunOPSfmH3NUH6uQ0KHLAe7JYvJjevm+DAMGJHToKtigE+vwvIidxLamb8IBY9e+C5LiXREkfho3TSd06HJA13/oh6T51MTsfQbHrsMynQ5dDihFjiK8JJAU9AKIWTp76dCVN7HWHrajmUEGvyF9nkbAE6gLIS7kTUyuf2gscLoJrElZo/Mvj+nPz/kLTmfnEwP3tB0AAAAASUVORK5CYII=);
|
||||
}
|
||||
|
||||
.IconInfoEncoded
|
||||
{
|
||||
background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABHElEQVR4Xs2TsUoDQRRF7wwoziokjZUKadInhdhukR9YP8DMX1hYW+QvdsXa/QHBbcXC7W0CamWTQnclFutceIQJwwaWNLlwm5k5d94M76mmaeCrrmsLYOocY12FcxZFUeozCqKqqgYA8uevv1H6VuPxcwlfk5N92KHBxfFeCSAxxswlYAW/Xr989x/mv9gkhtyMDhcAxgzRsp7flj8B/HF1RsMXq+NZMkopaHe7lbKxQUEIGbKsYNoGn969060hZBkQex/W8oRQwsQaW2o3Ago2SVcJUzAgY3N0lTCZZm+zPS8HB51gMmS1DEYyOz9acKO1D8JWTlafKIMxdhvlfdyT94Vv5h7P8Ky7nQzACmhvKq3zk3PjW9asz9D/1oigecsioooAAAAASUVORK5CYII=);
|
||||
}
|
||||
|
||||
.IconWarningEncoded
|
||||
{
|
||||
background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAACXBIWXMAAA7EAAAOxAGVKw4bAAAAx0lEQVR4XpWSMQ7CMAxFf4xAyBMLCxMrO8dhaBcuwdCJS3RJBw7SA/QGTCxdWJgiQYWKXJWKIXHIlyw5lqr34tQgEOdcBsCOx5yZK3hCCKdYXneQkh4pEfqzLfu+wVDSyyzFoJjfz9NB+pAF+eizx2Vruts0k15mPgvS6GYvpVtQhB61IB/dk6AF6fS4Ben0uIX5odtFe8Q/eW1KvFeH4e8khT6+gm5B+t3juyDt7n0jpe+CANTd+oTUjN/U3yVaABnSUjFz/gFq44JaVSCXeQAAAABJRU5ErkJggg==);
|
||||
}
|
||||
|
||||
.IconErrorEncoded
|
||||
{
|
||||
background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABQElEQVR4XqWTvUoEQRCE6wYPZUA80AfwAQz23uCMjA7MDRQEIzPBVEyNTQUFIw00vcQTTMzuAh/AxEQQT8HF/3G/oGGnEUGuoNnd6qoZuqltyKEsyzVJq5I6rnUp6SjGeGhESikzzlc1eL7opfuVbrqbU1Zw9NCgtQMaZpY0eNnaaL2fHusvTK5vKu7sjSS1Y4y3QUA6K3e3Mau5UFDyMP7tYF9o8cAHZv68vipoIJg971PZIZ5HiwdvYGGvFVFHmGmZ2MxwmQYPXubPl9Up0tfoMQGetXd6mRbvhBw+boZ6WF7Mbv1+GsHRk0fQmPAH1GfmZirbCfDJ61tw3Px8/8pZsPAG4jlVhcPgZ7adwNWBB68lkRQWFiTgFlbnLY3DGGM7izIJIyT/jjIvEJw6fdJTc6krDzh6aMwMP9bvDH4ADSsa9uSWVJkAAAAASUVORK5CYII=);
|
||||
}
|
||||
|
||||
</style></head><body><h1>
|
||||
NuGet Migration Report - Game1</h1><div id="content"><h2 _locID="OverviewTitle">Overview</h2><div class="info-text">Migration to PackageReference was completed successfully. Please build and run your solution to verify that all packages are available.</div><div class="info-text">
|
||||
If you run into any problems, have feedback, questions, or concerns, please
|
||||
<a href="https://github.com/NuGet/Home/issues/">file an issue on the NuGet GitHub repository.</a></div><div class="info-text">
|
||||
Changed files and this report have been backed up here:
|
||||
<a href="C:\Users\Joel\source\repos\s444524\JoelForkTest\MigrationBackup\21c990a4\Game1">C:\Users\Joel\source\repos\s444524\JoelForkTest\MigrationBackup\21c990a4\Game1</a></div><div class="info-text"><a href="https://aka.ms/nuget-pc2pr-migrator-rollback">Help me rollback to packages.config</a></div><h2 _locID="PackagesTitle">Packages processed</h2><h3 _locID="IncludePackagesTitle">Top-level dependencies:</h3><div class="issues"><table><tr><th class="issueCell">Package Id</th><th>Version</th></tr><tr><td class="issueCell"><span>LightGBM</span></td><td><span>
|
||||
v2.3.1</span></td></tr><tr><td class="issueCell"><span>Microsoft.ML</span></td><td><span>
|
||||
v1.4.0</span></td></tr><tr><td class="issueCell"><span>Microsoft.ML.CpuMath</span></td><td><span>
|
||||
v1.4.0</span></td></tr><tr><td class="issueCell"><span>Microsoft.ML.FastTree</span></td><td><span>
|
||||
v1.4.0</span></td></tr><tr><td class="issueCell"><span>Microsoft.ML.LightGbm</span></td><td><span>
|
||||
v1.4.0</span></td></tr><tr><td class="issueCell"><span>Newtonsoft.Json</span></td><td><span>
|
||||
v12.0.3</span></td></tr><tr><td class="issueCell"><span>System.CodeDom</span></td><td><span>
|
||||
v4.7.0</span></td></tr><tr><td class="issueCell"><span>System.Collections.Immutable</span></td><td><span>
|
||||
v1.7.0</span></td></tr><tr><td class="issueCell"><span>System.Memory</span></td><td><span>
|
||||
v4.5.4</span></td></tr><tr><td class="issueCell"><span>System.Reflection.Emit.Lightweight</span></td><td><span>
|
||||
v4.7.0</span></td></tr><tr><td class="issueCell"><span>System.Runtime.CompilerServices.Unsafe</span></td><td><span>
|
||||
v4.7.1</span></td></tr><tr><td class="issueCell"><span>System.Threading.Tasks.Dataflow</span></td><td><span>
|
||||
v4.11.0</span></td></tr></table></div><p /><h3 _locID="IncludePackagesTitle">Transitive dependencies:</h3><div class="issues"><table><tr><th class="issueCell">Package Id</th><th>Version</th></tr><tr><td class="issueCell"><span>Microsoft.ML.DataView</span></td><td><span>
|
||||
v1.4.0</span></td></tr><tr><td class="issueCell"><span>System.Buffers</span></td><td><span>
|
||||
v4.5.1</span></td></tr><tr><td class="issueCell"><span>System.Numerics.Vectors</span></td><td><span>
|
||||
v4.5.0</span></td></tr></table></div><h2 _locID="IssuesTitle">Package compatibility issues</h2><div class="issues"><table><tr><th /><th class="issueCell" _locID="DescriptionTableHeader">Description</th></tr><tr><td class="IconInfoEncoded" /><td class="issueCell">
|
||||
No issues were found.
|
||||
</td></tr></table></div></div></body></html>
|
18
MigrationBackup/21c990a4/Game1/packages.config
Normal file
18
MigrationBackup/21c990a4/Game1/packages.config
Normal file
@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="LightGBM" version="2.3.1" targetFramework="net461" />
|
||||
<package id="Microsoft.ML" version="1.4.0" targetFramework="net461" />
|
||||
<package id="Microsoft.ML.CpuMath" version="1.4.0" targetFramework="net461" />
|
||||
<package id="Microsoft.ML.DataView" version="1.4.0" targetFramework="net461" />
|
||||
<package id="Microsoft.ML.FastTree" version="1.4.0" targetFramework="net461" />
|
||||
<package id="Microsoft.ML.LightGbm" version="1.4.0" targetFramework="net461" />
|
||||
<package id="Newtonsoft.Json" version="12.0.3" targetFramework="net461" />
|
||||
<package id="System.Buffers" version="4.5.1" targetFramework="net461" />
|
||||
<package id="System.CodeDom" version="4.7.0" targetFramework="net461" />
|
||||
<package id="System.Collections.Immutable" version="1.7.0" targetFramework="net461" />
|
||||
<package id="System.Memory" version="4.5.4" targetFramework="net461" />
|
||||
<package id="System.Numerics.Vectors" version="4.5.0" targetFramework="net461" />
|
||||
<package id="System.Reflection.Emit.Lightweight" version="4.7.0" targetFramework="net461" />
|
||||
<package id="System.Runtime.CompilerServices.Unsafe" version="4.7.1" targetFramework="net461" />
|
||||
<package id="System.Threading.Tasks.Dataflow" version="4.11.0" targetFramework="net461" />
|
||||
</packages>
|
Loading…
Reference in New Issue
Block a user