using Microsoft.Xna.Framework;

class HandleRotation
{
    int rotationSpeed = 5, Rotation = 180;

    public Vector2 UpdatePosition(int Destination, float tractorSpeed, Vector2 Position)
    {
        Vector2 Direction;
        if (Destination == 0)
        {
            if (Rotation == 0)
            {
                Direction = new Vector2(0, 1) * tractorSpeed;
                Position = Position + Direction;
            }
            else
            {
                if (Rotation > 180)
                {
                    if (Rotation >= 360)
                    {
                        Rotation = 0;
                    }
                    Rotation = Rotation + rotationSpeed;
                }
                else if (Rotation <= 180 && Rotation > 0)
                {
                    Rotation = Rotation - rotationSpeed;
                }
            }
        }
        else if (Destination == 1)
        {
            if (Rotation == 180)
            {
                Direction = new Vector2(0, -1) * tractorSpeed;
                Position = Position + Direction;
            }
            else
            {
                if (Rotation >= 0 && Rotation < 180)
                {
                    Rotation = Rotation + rotationSpeed;
                }
                else if (Rotation < 360 && Rotation > 180)
                {
                    Rotation = Rotation - rotationSpeed;
                }
            }

        }
        else if (Destination == 2)
        {
            if (Rotation == 270)
            {
                Direction = new Vector2(1, 0) * tractorSpeed;
                Position = Position + Direction;
            }
            else
            {
                if (Rotation > 90 && Rotation < 270)
                {
                    Rotation = Rotation + rotationSpeed;
                }
                else if (Rotation < 90 || Rotation < 360)
                {
                    if (Rotation <= 0)
                    {
                        Rotation = 360;
                    }
                    Rotation = Rotation - rotationSpeed;
                }
            }
        }
        else if (Destination == 3)
        {
            if (Rotation == 90)
            {
                Direction = new Vector2(-1, 0) * tractorSpeed;
                Position = Position + Direction;
            }
            else
            {
                if (Rotation < 270 && Rotation > 90)
                {
                    Rotation = Rotation - rotationSpeed;
                }
                else if (Rotation >= 0 || Rotation > 270)
                {
                    if (Rotation >= 360)
                    {
                        Rotation = 0;
                    }
                    Rotation = Rotation + rotationSpeed;
                }
            }

        }
        return Position;
    }

    public int getRotation()
    {
        return Rotation;
    }
}