using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;

namespace Game1.Sources
{
    class Task
    {
        private Vector2 Position;
        private int Objective;
        private float timer;

        public void setTimer(float newTimer)
        {
            timer = newTimer;
        }
        public void updateTimer()
        {
            timer = timer - 1 / 60;
        }
    }
}