using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; class DayNightCycle { private bool Time = true; private int nightTime = 0; private int dayTime = 0; private int lengthOfDay = 6000; private int lengthOfNight = 6000; public void updateTime(int Speed) { for (int i = 0; i < Speed; i++) { if (Time) { dayTime++; if (dayTime == lengthOfDay) { Time = false; dayTime = 0; } } else { nightTime++; if (nightTime == lengthOfNight) { Time = true; nightTime = 0; } } } } public string getDayNight() { if (Time) { return "Day"; } else { return "Night"; } } public Color GetTimeOfDay() { int blue; if (nightTime == 0 || dayTime == 0) { blue = 1; } else { blue = (6000 / nightTime); } return Color.FromNonPremultiplied(0, 0, blue, 100); } public int GetTimeOfDayInt() { if (Time) { return dayTime / 60; } else { return nightTime / 60; } } }