using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Graphics; using System; class Controller { private KeyboardState state = Keyboard.GetState(); private GraphicsDeviceManager graphics; private bool heldUp = false; public void init(GraphicsDeviceManager Graphics) { graphics = Graphics; } public Vector2 updateWindow(int tileSize, int Spacing, Vector2 Size) { KeyboardState state = Keyboard.GetState(); if (state.IsKeyDown(Keys.D) && Size.X < 90) { Size.X++; graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - Spacing; } if (state.IsKeyDown(Keys.A) && Size.X > 2) { Size.X--; graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - Spacing; } if (state.IsKeyDown(Keys.W) && Size.Y < 20) { Size.Y++; graphics.PreferredBackBufferHeight = (tileSize + Spacing) * (int)Size.Y - Spacing + 380; } if (state.IsKeyDown(Keys.S) && Size.Y > 2) { Size.Y--; graphics.PreferredBackBufferHeight = (tileSize + Spacing) * (int)Size.Y - Spacing + 380; } return Size; } public int controllTileSize(Vector2 Size, int tileSize) { if (Size.X * tileSize + 5 > GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width) { tileSize--; } if (Size.X * tileSize - 5 < GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width && tileSize < 56) { tileSize++; } return tileSize; } public int controllSpeed(int Speed) { KeyboardState state = Keyboard.GetState(); if (state.IsKeyDown(Keys.Right) && Speed < 350) { Speed++; } if (state.IsKeyDown(Keys.Left) && Speed > 0) { Speed--; } return Speed; } public tractorPositionCorrector controllTractorSpeed(float tractorSpeed, Vector2 Position) { KeyboardState state = Keyboard.GetState(); tractorPositionCorrector Corrector = new tractorPositionCorrector(Position, tractorSpeed); if (!heldUp) { if (state.IsKeyDown(Keys.Up) && tractorSpeed < 1) { Corrector.setTractorSpeed(tractorSpeed * 2); heldUp = true; } else if (state.IsKeyDown(Keys.Down) && tractorSpeed > 0.0009765625) { Corrector.setTractorSpeed(tractorSpeed / 2); heldUp = true; } } else if (heldUp && !(state.IsKeyDown(Keys.Down) || state.IsKeyDown(Keys.Up))) { heldUp = false; Corrector.setPosition((float)Math.Ceiling(Position.X), (float)Math.Ceiling(Position.Y)); } return Corrector; } }