using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; class tractorPositionCorrector { Vector2 mPosition; float mTractorSpeed; public tractorPositionCorrector(Vector2 position, float TractorSpeed) { mPosition = position; mTractorSpeed = TractorSpeed; } public Vector2 getPosition() { return mPosition; } public float getTractorSpeed() { return mTractorSpeed; } public void setPosition(float x, float y) { mPosition = new Vector2(x,y); } public void setTractorSpeed(float newSpeed) { mTractorSpeed = newSpeed; } }