using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;

class tractorPositionCorrector
{

    Vector2 mPosition;
    float mTractorSpeed;

    public tractorPositionCorrector(Vector2 position, float TractorSpeed)
    {
        mPosition = position;
        mTractorSpeed = TractorSpeed;
    }

    public Vector2 getPosition()
    {
        return mPosition;
    }

    public float getTractorSpeed()
    {
        return mTractorSpeed;
    }
    
    public void setPosition(float x, float y)
    {
        mPosition = new Vector2(x,y);
    }

    public void setTractorSpeed(float newSpeed)
    {
        mTractorSpeed = newSpeed;
    }
}