using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; class Crops { private int Status; private int originalStatus; private int cropType = 0; private int Timer = 1; private int fullTimer; private bool housePos = false; public void updateCrop() { Timer--; } public int getCropTimer() { return Timer; } public int getCropTimerBar(int tileSize) { int x = (int)(( 1 - ((float)Timer / fullTimer)) * (tileSize - tileSize / 3)); return x; } // Changes the time required for the crops to be harvestable public void setCropTimer() { if (cropType == 0) // Carrots { Timer = 300; fullTimer = Timer; } else if (cropType == 1) // Wheat { Timer = 600; fullTimer = Timer; } else if (cropType == 2) // Berries { Timer = 1200; fullTimer = Timer; } else // Fruit Trees { Timer = 2400; fullTimer = Timer; } } public int getCostOnMovement() { if (Status == 1) //grass { return 1; } else if (Status == 2) //dirt { return 8; } else if (Status == 3) //crops { if (cropType == 0) { return 15; //Carrots } else if (cropType == 1) { return 30; //Wheat } else if (cropType == 2) { return 40; //Berries } else { return 50; //Fruit Trees } } else //Harvestable Crops { if (cropType == 0) { return 30; //Carrots } else if (cropType == 1) { return 40; //Wheat } else if (cropType == 2) { return 50; //Berries } else { return 100; //Fruit Trees } } } public void setCropType(int Type) { cropType = Type; } public int getStatus() { if (Status != 4) { return Status; } else { return Status; // + cropType; When unique crop textures have been added } } public int getCropType() { return cropType; } public void setStatus(int newStatus) { Status = newStatus; } public void setOriginalStatus() { originalStatus = Status; } public void setHousePos(bool state) { housePos = state; if (state) { Status = 1; } else { Status = originalStatus; } } public bool getHousePos() { return housePos; } }