//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace Game1.Properties { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Game1.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to Temparature,Humidity ,Moisture,Soil Type,Crop Type,Nitrogen,Potassium,Phosphorous,Fertilizer Name ///26,52,38,Sandy,Maize,37,0,0,Urea ///29,52,45,Loamy,Sugarcane,12,0,36,DAP ///34,65,62,Black,Cotton,7,9,30,14-35-14 ///32,62,34,Red,Tobacco,22,0,20,28-28 ///28,54,46,Clayey,Paddy,35,0,0,Urea ///26,52,35,Sandy,Barley,12,10,13,17-17-17 ///25,50,64,Red,Cotton,9,0,10,20-20 ///33,64,50,Loamy,Wheat,41,0,0,Urea ///30,60,42,Sandy,Millets,21,0,18,28-28 ///29,58,33,Black,Oil seeds,9,7,30,14-35-14 ///27,54,28,Clayey,Pulses,13,0,40,DAP ///31,62, [rest of string was truncated]";. /// internal static string Fertilizer_Prediction { get { return ResourceManager.GetString("Fertilizer_Prediction", resourceCulture); } } } }