PotatoPlan/Game1/Sources/Crops/Farm.cs
2020-05-07 13:53:07 +02:00

104 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
class Farm
{
private Crops[,] crops;
private Random r;
private CropTypesHolder PresetCrops = new CropTypesHolder();
private int Update;
//initializes the crops
public void init(Vector2 Size, Vector2 housepos)
{
PresetCrops.init();
r = new Random();
crops = new Crops[100, 100];
for (int i = 0; i < Size.X; i++)
{
for (int j = 0; j < Size.Y; j++)
{
int x = r.Next(0, 3);
if (x == 0)
{
x = r.Next(0, 2);
}
if (x == 2)
{
x = r.Next(1, 3);
}
crops[i, j] = new Crops();
crops[i, j].setStatus(x);
crops[i, j].setOriginalStatus();
x = r.Next(0, 11);
crops[i, j].setCropType(x, PresetCrops.getPresetCropTypes(x));
crops[i, j].init();
}
}
}
public void updateFarm(Vector2 Size)
{
Update++;
if (Update == 30)
{
for (int i = 0; i < Size.X; i++)
{
for (int j = 0; j < Size.Y; j++)
{
crops[i, j].updateCrop(Size);
}
}
Update = 0;
}
}
//Changes the properties of the tile when the tractor reaches this tile.
public void setCropStatus(float xfloat, float yfloat)
{
int x = (int)xfloat;
int y = (int)yfloat;
if (crops[x, y].getStatus() >= 3)
{
crops[x, y].setStatus(2);
}
else if(crops[x, y].getStatus() == 0)
{
//do nothing
}
else if (crops[x, y].getStatus() == 2)
{
crops[x, y].setStatus(3);
crops[x, y].setCropTimer();
}
}
public Crops getCrop(int x, int y)
{
return crops[x,y];
}
public Crops[,] getCrops()
{
return crops;
}
public void setNewHousePos(Vector2 pos, bool newState)
{
crops[(int)pos.X, (int)pos.Y].setHousePos(newState);
}
public CropTypes getPresetCropTypes(int Index)
{
return PresetCrops.getPresetCropTypes(Index);
}
}