101 lines
2.6 KiB
C#
101 lines
2.6 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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class SmartTractor
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{
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private AI ai = new AI();
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private Farm farm = new Farm();
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private Astar astar = new Astar();
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private Vector2 housePos, tractorPos, Size, Target;
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private int Score, Rotation, tileSize = 56, Spacing = 1;
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//What to do next
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public Path returnChoice()
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{
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//System.Threading.St
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ai.update(farm, Size, tractorPos / (tileSize + Spacing), housePos / (tileSize + Spacing), Target / (tileSize + Spacing), Rotation);
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farm.UpdatePreferedCrops(Size);
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farm = ai.changeCropStatus();
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astar.update(farm.getCrops(), Size, tractorPos / (tileSize + Spacing), housePos / (tileSize + Spacing), Rotation);
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//getTargetPosition(ai.newTarget());
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//astar.update(farm.getCrops(), Size, tractorPos / (tileSize + Spacing), housePos / (tileSize + Spacing), Target / (tileSize + Spacing), Rotation);
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if (tractorPos == housePos)
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ai.reloadCargo();
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return ai.newTarget();
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//return astar.FindPath(true);
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}
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//Updates the variables every frame
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public void updateMap(Vector2 newTractorPos, Vector2 newHousePos, Vector2 newSize, int newTileSize, int newSpacing, int rotation)
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{
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housePos = newHousePos;
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tractorPos = newTractorPos;
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Size = newSize;
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tileSize = newTileSize;
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Spacing = newSpacing;
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Rotation = rotation;
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}
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public void init(Vector2 nHousePos)
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{
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ai.init();
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housePos = nHousePos;
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farm.init(new Vector2(100, (GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height / tileSize) - 125 / tileSize), housePos / (tileSize + Spacing));
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}
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public void drawInventory(Input input, SpriteBatch spriteBatch, SpriteFont Bold, Cargo itemStorageDefined)
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{
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ai.drawInventory(input, spriteBatch, Bold, itemStorageDefined);
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}
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private void getTargetPosition(Vector2 newTarget)
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{
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Target = newTarget * (tileSize + Spacing);
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}
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public Farm getFarm()
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{
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return farm;
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}
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public void setNewHousePos(Vector2 pos, bool newState)
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{
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farm.setNewHousePos(pos, newState);
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}
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public void UpdateCrops(int Speed, DayNightCycle Time)
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{
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for (int i = 0; i < Speed; i++)
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{
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farm.updateFarm(Size);
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}
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farm.updateRainFall(Size, Time);
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}
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public Inventory getInventory()
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{
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return ai.getInventory();
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}
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public bool getWaitTwoFrames()
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{
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return ai.WaitTwoFrames;
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}
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public void setWaitTwoFrames(bool input)
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{
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ai.WaitTwoFrames = input;
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}
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}
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