165f50b3fd
testin
91 lines
3.5 KiB
C#
91 lines
3.5 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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namespace Game1
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{
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/// <summary>
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/// This is the main type for your game.
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/// </summary>
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public class Game1 : Game
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{
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GraphicsDeviceManager graphics;
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SpriteBatch spriteBatch;
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SpriteFont Bold;
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private Texture2D tile;
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private Texture2D tractor;
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private Tractor tractorUnit = new Tractor();
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private Input input = new Input();
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public Game1()
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{
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graphics = new GraphicsDeviceManager(this);
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Content.RootDirectory = "Content";
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}
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protected override void Initialize()
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{
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// TODO: Add your initialization logic here
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base.Initialize();
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input.init(graphics, new Vector2(8,8), 56, 1);
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tractorUnit.updateSizing(input.getTileSize(), input.getSpacing());
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graphics.PreferredBackBufferWidth = (input.getTileSize() + input.getSpacing()) * (int)input.getSize().X;
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graphics.PreferredBackBufferHeight = (input.getTileSize() + input.getSpacing()) * (int)input.getSize().Y + 125;
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graphics.ApplyChanges();
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}
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protected override void LoadContent()
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{
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// Create a new SpriteBatch, which can be used to draw textures.
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spriteBatch = new SpriteBatch(GraphicsDevice);
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tile = Content.Load<Texture2D>("Tile");
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tractor = Content.Load<Texture2D>("Tractor");
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Bold = Content.Load<SpriteFont>("Font");
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}
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protected override void UnloadContent()
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{
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}
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protected override void Update(GameTime gameTime)
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{
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if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
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Exit();
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tractorUnit.updateSizing(input.getTileSize(), input.getSpacing());
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tractorUnit.updatePosition(input.getSize());
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tractorUnit.setSpeed(input.changeSpeed(tractorUnit.getSpeed()));
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input.changeSize();
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base.Update(gameTime);
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}
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protected override void Draw(GameTime gameTime) //Draw Function
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{
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GraphicsDevice.Clear(Color.CornflowerBlue);
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spriteBatch.Begin();
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for(int i = 0; i < input.getSize().X; i++) //Draw the tiles
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{
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for (int j = 0; j < input.getSize().Y; j++)
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{
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spriteBatch.Draw(tile, new Rectangle(i * (input.getTileSize() + input.getSpacing()), j * (input.getTileSize() + input.getSpacing()), input.getTileSize(), input.getTileSize()), Color.White);
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}
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}
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spriteBatch.Draw(tractor, new Rectangle((int)tractorUnit.getTargetPosition().X, (int)tractorUnit.getTargetPosition().Y, input.getTileSize(), input.getTileSize()) , Color.Red); //Draws the tractors target
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spriteBatch.Draw(tractor, new Rectangle((int)tractorUnit.getPos().X, (int)tractorUnit.getPos().Y, input.getTileSize(), input.getTileSize()), Color.Black); //Draws the tractor
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spriteBatch.DrawString(Bold, "Speed:" + tractorUnit.getSpeed().ToString(), new Vector2(10, input.getSize().Y * input.getTileSize() + 20) , Color.White); //Draws the the speed
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spriteBatch.End();
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base.Draw(gameTime);
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}
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}
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}
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