258 lines
15 KiB
C#
258 lines
15 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using System;
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namespace Game1
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{
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/// <summary>
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/// This is the main type for your game.
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/// </summary>
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public class Game1 : Game
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{
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GraphicsDeviceManager graphics;
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SpriteBatch spriteBatch;
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SpriteFont Bold;
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private Texture2D[] tile = new Texture2D[5];
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private Texture2D[] Crops = new Texture2D[5];
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private Texture2D tractor;
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private Texture2D house;
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private Texture2D markers;
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private Texture2D mouseCursor;
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private Texture2D ProgressionBar;
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private Texture2D ProgressionBarStatus;
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private Tractor tractorUnit = new Tractor();
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private Input input = new Input();
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private House houseUnit = new House();
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private Rectangle mousePosition;
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private Inventory inventory = new Inventory();
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DayNightCycle Time = new DayNightCycle();
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private string[] cropTypesNames = new string[12];
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private int x, y;
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MouseState state;
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public Game1()
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{
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graphics = new GraphicsDeviceManager(this);
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Content.RootDirectory = "Content";
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}
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protected override void Initialize()
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{
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// TODO: Add your initialization logic here
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base.Initialize();
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cropTypesNames[0] = "Barley";
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cropTypesNames[1] = "Cotton";
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cropTypesNames[2] = "Ground Nuts";
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cropTypesNames[3] = "Maize";
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cropTypesNames[4] = "Millets";
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cropTypesNames[5] = "Oil Seeds";
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cropTypesNames[6] = "Paddy";
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cropTypesNames[7] = "Pulses";
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cropTypesNames[8] = "Sugarcane";
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cropTypesNames[9] = "Tobacco";
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cropTypesNames[10] = "Wheat";
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//Generates the map with some random values
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inventory.initInventorySystem();
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input.init(graphics, new Vector2(16,16), 56, 1); //Generates the starting size
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houseUnit.init(input.getTileSize(), input.getSpacing()); //Generates the house position
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tractorUnit.init(houseUnit.GetRectangle(), input); //Generates the Tractor
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tractorUnit.updateSizing(input, 0, houseUnit.getVector(), Time); //Updates the first Size of the Tractor
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tractorUnit.setPos(houseUnit.getVector()); //Changes the position of the tractor to the houses position at the start
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tractorUnit.setNewHousePos(houseUnit.getVector() / input.getSpacingTile(), true);
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graphics.PreferredBackBufferWidth = (input.getTileSize() + input.getSpacing()) * (int)input.getSize().X;
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graphics.PreferredBackBufferHeight = (input.getTileSize() + input.getSpacing()) * (int)input.getSize().Y + 300;
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graphics.ApplyChanges();
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}
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protected override void LoadContent()
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{
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spriteBatch = new SpriteBatch(GraphicsDevice);
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//Loads the PNG content and Fonts
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tile[0] = Content.Load<Texture2D>("Mountain");
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tile[1] = Content.Load<Texture2D>("tileunplantable");
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tile[2] = Content.Load<Texture2D>("Plantable");
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tile[3] = Content.Load<Texture2D>("Planted");
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tile[4] = Content.Load<Texture2D>("Crop");
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Crops[0] = Content.Load<Texture2D>("CarrotIcon");
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Crops[1] = Content.Load<Texture2D>("WheatIcon");
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Crops[2] = Content.Load<Texture2D>("BerriesIcon"); //Replace 2 and 3 with the new crop Textures
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Crops[3] = Content.Load<Texture2D>("TreePlantationIcon");
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ProgressionBar = Content.Load<Texture2D>("ProgressionBar");
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ProgressionBarStatus = Content.Load<Texture2D>("ProgressionBarStatus");
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tractor = Content.Load<Texture2D>("Tractor");
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mouseCursor = Content.Load<Texture2D>("MouseCursor");
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Bold = Content.Load<SpriteFont>("Font");
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house = Content.Load<Texture2D>("house");
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markers = Content.Load<Texture2D>("Markers");
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}
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protected override void UnloadContent()
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{
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}
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protected override void Update(GameTime gameTime) //updates every 60 seconds
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{
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if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
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Exit();
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state = Mouse.GetState();
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mousePosition = new Rectangle(state.X, state.Y, 1, 1);
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tractorUnit.updateSizing(input, 0, houseUnit.getVector(), Time); //Updates the size
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tractorUnit.setSpeed(input.changeSpeed(tractorUnit.getSpeed())); //Updates the Simulation Speed
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tractorUnit.setTractorSpeed(input.changeTractorSpeed(tractorUnit.getTractorSpeed(), tractorUnit.getPos())); //Updates the Tractor Speed
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input.controlWindowSize(); //Controls the size of the screen depending on the number of tiles
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houseUnit.updateRectangle(input.getSize(), input.getTileSize(), input.getSpacing()); //Updates the position of the house if the house appears out of bound
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Time.updateTime(tractorUnit.getSpeed());
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base.Update(gameTime);
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}
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protected override void Draw(GameTime gameTime) //Draw Function
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{
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GraphicsDevice.Clear(Color.FromNonPremultiplied(255,255,255,140));
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spriteBatch.Begin();
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DrawTiles();
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spriteBatch.Draw(markers, new Rectangle((int)tractorUnit.getTargetPosition().X / input.getSpacingTile() * (input.getTileSize() + input.getSpacing()) + input.getTileSize() / 4, (int)tractorUnit.getTargetPosition().Y / input.getSpacingTile() * (input.getTileSize() + input.getSpacing()) + input.getTileSize() / 4, input.getTileSize()/2, input.getTileSize()/2), Color.Green);
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for (int i = 0; i < tractorUnit.getPath().getCount() + 1; i++)
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{
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spriteBatch.Draw(markers, new Rectangle((int)tractorUnit.getPath().getByIndex(i).getCords().X * (input.getSpacingTile()) + input.getTileSize() / 4, (int)tractorUnit.getPath().getByIndex(i).getCords().Y * (input.getSpacingTile()) + input.getTileSize() / 4, input.getTileSize()/2, input.getTileSize()/2), Color.Green);
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}
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spriteBatch.Draw(house, houseUnit.GetRectangle(), Time.GetTimeOfDay());
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spriteBatch.Draw(markers, new Rectangle((int)tractorUnit.getPath().getFinalDest().getCords().X * (input.getSpacingTile()) + Convert.ToInt32(input.getTileSize() / 6), (int)tractorUnit.getPath().getFinalDest().getCords().Y * (input.getSpacingTile()) + Convert.ToInt32(input.getTileSize() / 6), Convert.ToInt32(input.getTileSize() / 1.5), Convert.ToInt32(input.getTileSize() / 1.5)), Color.Red); //Draws the current target of the tractor
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spriteBatch.Draw(tractor, new Vector2((int)tractorUnit.getPos().X + input.getTileSize() / 2, (int)tractorUnit.getPos().Y + input.getTileSize() / 2), new Rectangle(0, 0, input.getTileSize(), input.getTileSize()), Time.GetTimeOfDay(), tractorUnit.getRotation(), new Vector2(input.getTileSize() / 2, input.getTileSize() / 2), 1.0f, SpriteEffects.None, 1);
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for (int i = 0; i < 5; i++)
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{
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spriteBatch.Draw(ProgressionBar, new Rectangle(i * 227, (int)(input.getSize().Y * (input.getTileSize() + input.getSpacing())), 5, 295), Color.White);
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}
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for (int i = 0; i < 15; i++)
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{
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spriteBatch.Draw(ProgressionBar, new Rectangle(0, (int)(input.getSize().Y * (input.getTileSize() + input.getSpacing())) + i * 20, (int)(input.getSize().X * (input.getTileSize() + input.getSpacing())), 1), Color.White);
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}
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spriteBatch.DrawString(Bold, "Time: ", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 2), Color.DarkRed);
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spriteBatch.DrawString(Bold, "Days " + Time.getDays(), new Vector2(60, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 2), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Day Progression: ", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 22), Color.DarkRed);
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spriteBatch.DrawString(Bold, Time.GetTimeOfDayInt().ToString() + "%", new Vector2(140, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 22), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Tractor Properties:", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 62), Color.DarkRed);
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spriteBatch.DrawString(Bold, "Speed:" + tractorUnit.getSpeed().ToString(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 82) , Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Tractor Position:" + new Vector2((float)Math.Round(tractorUnit.getPos().X / input.getSpacingTile(), 1), (float)Math.Round(tractorUnit.getPos().Y / input.getSpacingTile(), 1)), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 102), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Tractor Rotation:" + Math.Round(tractorUnit.getRotation(), 2).ToString() + " Degrees", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 122), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Tractor Speed:" + tractorUnit.getTractorSpeed().ToString(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 142), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Tractor Target:" + tractorUnit.getPath().getFinalDest().getCords().ToString(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 162), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Map Properties:", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 202), Color.DarkRed);
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spriteBatch.DrawString(Bold, "Tile Size:" + input.getTileSize().ToString() + "pix", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 222), Color.DarkBlue); //Draws the tile size
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spriteBatch.DrawString(Bold, "Matrix Size: " + input.getSize().X.ToString() + " X " + input.getSize().Y.ToString(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 242), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "House Position: " + houseUnit.getVector() / input.getSpacingTile(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 262), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Total Weight: ", new Vector2(700, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 182), Color.DarkRed);
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spriteBatch.DrawString(Bold, "(" + tractorUnit.getInventory().getWeight() + "/" + tractorUnit.getInventory().getMaxWeight() + ")", new Vector2(800, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 182), Color.DarkBlue);
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tractorUnit.drawInventory(input, spriteBatch, Bold, inventory.getPredefinedItems());
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InspectTile();
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spriteBatch.Draw(mouseCursor, new Rectangle((int)mousePosition.X, (int)mousePosition.Y, 14, 21), Color.White);
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spriteBatch.End();
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base.Draw(gameTime);
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}
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public void DrawTiles()
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{
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for (int i = 0; i < input.getSize().X; i++) //Draw the tiles
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{
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for (int j = 0; j < input.getSize().Y; j++)
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{
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Rectangle tilePos = new Rectangle(i * (input.getSpacingTile()), j * (input.getSpacingTile()), input.getTileSize(), input.getTileSize());
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spriteBatch.Draw(tile[tractorUnit.getFarm().getCrop(i, j).getStatus()], tilePos, Time.GetTimeOfDay());
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if (tilePos.Intersects(mousePosition))
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{
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spriteBatch.Draw(tile[tractorUnit.getFarm().getCrop(i, j).getStatus()], tilePos, Color.FromNonPremultiplied(0, 0, 20, 40));
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if (state.LeftButton == ButtonState.Pressed && !tractorUnit.getFarm().getCrop(i, j).getHousePos())
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{
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tractorUnit.setNewHousePos(new Vector2(i, j), true);
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tractorUnit.setNewHousePos(houseUnit.getVector() / input.getSpacingTile(), false);
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houseUnit.setRectangle(i, j, input.getTileSize(), input.getSpacing());
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}
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if (state.RightButton == ButtonState.Pressed)
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{
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x = i;
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y = j;
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}
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}
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if ((tractorUnit.getFarm().getCrop(i, j).getStatus() == 4))
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{
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spriteBatch.Draw(ProgressionBar, new Rectangle(i * (input.getSpacingTile()) + input.getTileSize() - input.getTileSize() / 3, j * (input.getSpacingTile()), input.getTileSize() / 3, input.getTileSize()), Color.White);
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spriteBatch.Draw(ProgressionBarStatus, new Rectangle(i * (input.getSpacingTile()) + input.getTileSize() - input.getTileSize() / 4, j * (input.getSpacingTile()) + input.getTileSize() / 3, input.getTileSize() / 4, tractorUnit.getFarm().getCrop(i, j).getCropTimerBar((input.getTileSize())) + 1), Color.White);
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}
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if (tractorUnit.getFarm().getCrop(i, j).getStatus() != 0 && tractorUnit.getFarm().getCrop(i, j).getStatus() != 1)
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{
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spriteBatch.Draw(Crops[tractorUnit.getFarm().getCrop(i, j).getCropType()], new Rectangle(i * (input.getSpacingTile()) + input.getTileSize() - input.getTileSize() / 3, j * (input.getSpacingTile()), input.getTileSize() / 3, input.getTileSize() / 3), Color.White);
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}
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}
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}
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}
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public void InspectTile()
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{
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spriteBatch.DrawString(Bold, "Crop:", new Vector2(240, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 2), Color.DarkRed);
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spriteBatch.DrawString(Bold, "Selected tile: (" + x.ToString() + ", " + y.ToString() + ")", new Vector2(240, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 22), Color.DarkBlue);
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tractorUnit.getFarm().getCrop(x, y).Inspect(input.getTileSize(), input.getSpacing(), Bold, new SpriteBatch(GraphicsDevice), cropTypesNames);
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}
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}
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}
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