56 lines
1.4 KiB
C#
56 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.ML;
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namespace Game1.Sources.ML_Joel
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{
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static class Engine
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{
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private static MLContext mlContext = new MLContext(seed: 1);
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private static PredictionEngine<Input, Output> PredictionEngine;
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private static PredictionEngine<InputArea, OutputArea> PredictionEngineArea;
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private static OutputArea modelOutput;
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public static void CreateModel()
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{
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Model.CreateModel();
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}
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public static void CreateModelArea()
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{
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Model.CreateModelArea();
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}
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public static void init()
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{
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PredictionEngine = Model.CreateEngine();
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}
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public static void initArea()
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{
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PredictionEngineArea = Model.CreateEngineArea();
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}
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public static float PredictProductionwithRainfall(SoilProperties soilProperties, DayNightCycle Time)
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{
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InputArea modelInput = new InputArea
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{
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Season = Time.getTimeOfYear(),
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Area = soilProperties.Area,
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Rainfall = soilProperties.prevRainfall,
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};
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//OutputArea modelOutput = new OutputArea();
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PredictionEngineArea.Predict(modelInput, ref modelOutput);
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return modelOutput.Score;
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}
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}
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}
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