283 lines
9.5 KiB
C#
283 lines
9.5 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
|
|
class Farm
|
|
{
|
|
private Crops[,] crops;
|
|
private Random r;
|
|
private CropTypesHolder PresetCrops = new CropTypesHolder();
|
|
private int Update;
|
|
private Astar astar = new Astar();
|
|
private PerlinNoise perlin = new PerlinNoise();
|
|
private Vector2 RainPosition;
|
|
private Vector2 WindSpeed = new Vector2(0,0);
|
|
private System.Drawing.Color[][] RainfallMap;
|
|
private float[][] whiteNoise;
|
|
private float[][] perlinNoise;
|
|
|
|
|
|
//initializes the crops
|
|
public void init(Vector2 Size, Vector2 housepos)
|
|
{
|
|
whiteNoise = PerlinNoise.GenerateWhiteNoise(100, 100);
|
|
perlinNoise = PerlinNoise.GeneratePerlinNoise(whiteNoise, 1);
|
|
PresetCrops.init();
|
|
r = new Random();
|
|
crops = new Crops[100, 100];
|
|
int dirtCount = 0;
|
|
for (int i = 0; i < 99; i++)
|
|
{
|
|
for (int j = 0; j < 99; j++)
|
|
{
|
|
int x = 0;
|
|
|
|
if (perlinNoise[i][j] > 0 && perlinNoise[i][j] < 0.15f)
|
|
x = 0;
|
|
else if (perlinNoise[i][j] >= 0.15f && perlinNoise[i][j] < 0.8f)
|
|
x = 1;
|
|
else if (perlinNoise[i][j] >= 0.8f)
|
|
x = 2;
|
|
crops[i, j] = new Crops();
|
|
crops[i, j].setStatus(x);
|
|
crops[i, j].setOriginalStatus();
|
|
x = r.Next(0, 12);
|
|
crops[i, j].setCropType(x, PresetCrops.getPresetCropTypes(x));
|
|
crops[i, j].init();
|
|
|
|
if (crops[i, j].getStatus() == 2)
|
|
{
|
|
dirtCount++;
|
|
}
|
|
}
|
|
}
|
|
for (int i = 0; i < 99; i++)
|
|
{
|
|
for (int j = 0; j < 99; j++)
|
|
{
|
|
if (crops[i, j].getStatus() == 2)
|
|
{
|
|
if (!astar.isReachable(crops, new Vector2((int)i, (int)j), housepos))
|
|
{
|
|
dirtCount--;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (dirtCount != 0)
|
|
init(Size, housepos);
|
|
RainPosition.X = r.Next(0, 1900);
|
|
RainPosition.Y = r.Next(0, 1950);
|
|
RainPosition.X = 5;
|
|
RainPosition.Y = 5;
|
|
RainfallMap = PerlinNoise.LoadImage("C:\\Users\\Joel\\source\\repos\\Oskars Repo\\Game1\\Content\\Rainfall.png");
|
|
RainfallMap = PerlinNoise.LoadImage("C:/Users/Oskar/source/repos/PotatoPlanFinal/Game1/Content/Rainfall.png");
|
|
}
|
|
|
|
public Rectangle getRainPosition(int TileSize, int x, int y)
|
|
{
|
|
float xtrunc = RainPosition.X - (float)Math.Truncate(RainPosition.X);
|
|
float ytrunc = RainPosition.Y - (float)Math.Truncate(RainPosition.Y);
|
|
|
|
if (xtrunc > 0.5)
|
|
xtrunc = xtrunc - 1;
|
|
|
|
if (ytrunc > 0.5)
|
|
ytrunc = ytrunc - 1;
|
|
xtrunc = -xtrunc;
|
|
ytrunc = -ytrunc;
|
|
|
|
|
|
|
|
//return new Rectangle((int)(xtrunc * TileSize) + x * TileSize,(int)(ytrunc * TileSize) + y * TileSize, TileSize, TileSize);
|
|
return new Rectangle((int)(xtrunc * TileSize) + x * TileSize, (int)(ytrunc * TileSize) + y * TileSize, TileSize, TileSize);
|
|
}
|
|
|
|
public Rectangle getDestinationRectangle(int x, int y, Vector2 Size)
|
|
{
|
|
Vector2 temp = new Vector2((int)Math.Round(RainPosition.X), (int)Math.Round(RainPosition.Y));
|
|
if (RainPosition.X >= 1999 - Size.X)
|
|
temp.X = (Size.X) - (1999 - (int)Math.Round(RainPosition.X));
|
|
if (RainPosition.Y >= 1999 - Size.Y)
|
|
temp.Y = (Size.Y) - (1999 - (int)Math.Round(RainPosition.Y));
|
|
return new Rectangle(x + (int)temp.X, y + (int)temp.Y, 1, 1);
|
|
}
|
|
|
|
public void drawWeatherInformation(SpriteBatch spriteBatch, SpriteFont Bold, Input input)
|
|
{
|
|
spriteBatch.DrawString(Bold, "WindSpeed: " + Math.Round(WindSpeed.X, 4), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 282), Color.DarkBlue);
|
|
spriteBatch.DrawString(Bold, " : ", new Vector2(153, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 282), Color.DarkBlue);
|
|
spriteBatch.DrawString(Bold, Math.Round(WindSpeed.Y, 4).ToString(), new Vector2(163, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 282), Color.DarkBlue);
|
|
}
|
|
|
|
public void updateFarm(Vector2 Size, int nDay)
|
|
{
|
|
Update++;
|
|
if (Update == 30)
|
|
{
|
|
for (int i = 0; i < Size.X; i++)
|
|
{
|
|
for (int j = 0; j < Size.Y; j++)
|
|
{
|
|
Vector2 temp = new Vector2((int)Math.Round(RainPosition.X), (int)Math.Round(RainPosition.Y));
|
|
if (RainPosition.X >= 1999 - Size.X)
|
|
temp.X = (Size.X) - (1999 - (int)Math.Round(RainPosition.X));
|
|
if (RainPosition.Y >= 1999 - Size.Y)
|
|
temp.Y = (Size.Y) - (1999 - (int)Math.Round(RainPosition.Y));
|
|
crops[i, j].updateCrop(Size, RainfallMap[(int)Math.Round(temp.X) + i][(int)Math.Round(temp.Y) + j].GetBrightness());
|
|
}
|
|
}
|
|
|
|
Update = 0;
|
|
}
|
|
updateRainMapPosition(Size);
|
|
}
|
|
|
|
|
|
//Changes the properties of the tile when the tractor reaches this tile.
|
|
public void setCropStatus(float xfloat, float yfloat)
|
|
{
|
|
int x = (int)xfloat;
|
|
int y = (int)yfloat;
|
|
if (crops[x, y].getStatus() >= 3)
|
|
{
|
|
crops[x, y].setStatus(2);
|
|
}
|
|
else if(crops[x, y].getStatus() == 0)
|
|
{
|
|
//do nothing
|
|
}
|
|
else if (crops[x, y].getStatus() == 2)
|
|
{
|
|
|
|
crops[x, y].setStatus(3);
|
|
crops[x, y].setCropTimer();
|
|
}
|
|
}
|
|
|
|
public Crops getCrop(int x, int y)
|
|
{
|
|
return crops[x,y];
|
|
}
|
|
|
|
public Crops[,] getCrops()
|
|
{
|
|
return crops;
|
|
}
|
|
|
|
private void updateRainMapPosition(Vector2 Size)
|
|
{
|
|
float x, y;
|
|
x = WindSpeed.X + GetRandomNumber(-1f, 1f) / 2000;
|
|
y = WindSpeed.Y + GetRandomNumber(-1f, 1f) / 2000;
|
|
x = -0.02f;
|
|
if (x <= 1f && x >= -1f)
|
|
{
|
|
WindSpeed.X = x;
|
|
}
|
|
|
|
if (y < 0.02f && y > -0.02f)
|
|
{
|
|
WindSpeed.Y = y;
|
|
}
|
|
|
|
if (WindSpeed.X > 0 && RainPosition.X < 2000)
|
|
RainPosition.X = RainPosition.X + WindSpeed.X;
|
|
else if (WindSpeed.X < 0 && RainPosition.X > 0)
|
|
RainPosition.X = RainPosition.X + WindSpeed.X;
|
|
|
|
if (WindSpeed.Y > 0 && RainPosition.Y < 2000)
|
|
RainPosition.Y = RainPosition.Y + WindSpeed.Y;
|
|
else if (WindSpeed.Y < 0 && RainPosition.Y > 0)
|
|
RainPosition.Y = RainPosition.Y + WindSpeed.Y;
|
|
|
|
if (Math.Round(RainPosition.X) == 1999 && WindSpeed.X > 0)
|
|
RainPosition.X = 1;
|
|
else if (Math.Round(RainPosition.X) == 1 && WindSpeed.X < 0)
|
|
RainPosition.X = 1999;
|
|
|
|
if (Math.Round(RainPosition.Y) == 1999 - Size.Y - 1 && WindSpeed.Y > 0)
|
|
RainPosition.Y = 1;
|
|
if (Math.Round(RainPosition.Y) == 1 && WindSpeed.Y < 0)
|
|
RainPosition.Y = 1999 - Size.Y - 1;
|
|
}
|
|
|
|
public void setNewHousePos(Vector2 pos, bool newState)
|
|
{
|
|
crops[(int)pos.X, (int)pos.Y].setHousePos(newState);
|
|
}
|
|
|
|
public CropTypes getPresetCropTypes(int Index)
|
|
{
|
|
return PresetCrops.getPresetCropTypes(Index - 1);
|
|
}
|
|
|
|
public void setCropType(int x, int y, int Type)
|
|
{
|
|
crops[x, y].setCropType(Type, PresetCrops.getPresetCropTypes(Type));
|
|
}
|
|
|
|
public void UpdatePreferedCrops(Vector2 Size)
|
|
{
|
|
for (int i = 0; i < Size.X; i++)
|
|
{
|
|
for (int j = 0; j < Size.X; j++)
|
|
{
|
|
if (crops[i, j].getStatus() != 3)
|
|
{
|
|
int x = getHighestProductionRate(i, j);
|
|
crops[i, j].setCropType(x, PresetCrops.getPresetCropTypes(x));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private int getHighestProductionRate(int x, int y)
|
|
{
|
|
int i = 1, holderIndex = 0;
|
|
float holder = 0, SampleHolder = 0;
|
|
do
|
|
{
|
|
holder = getProductionRate(x, y, i);
|
|
if (SampleHolder < holder)
|
|
{
|
|
holderIndex = i;
|
|
SampleHolder = holder;
|
|
}
|
|
i++;
|
|
} while (i < 12);
|
|
return holderIndex;
|
|
}
|
|
|
|
public Color getRainAmount(int x, int y, Color color, Vector2 Size)
|
|
{
|
|
Vector2 temp = new Vector2(x + (int)Math.Round(RainPosition.X), y + (int)Math.Round(RainPosition.Y));
|
|
if (RainPosition.X >= 1999 - Size.X)
|
|
temp.X = (Size.X) - (1999 - (int)Math.Round(RainPosition.X));
|
|
if (RainPosition.Y >= 1999 - Size.Y)
|
|
temp.Y = (Size.Y) - (1999 - (int)Math.Round(RainPosition.Y));
|
|
if (RainfallMap[(int)temp.X][(int)temp.Y].GetBrightness() < 0.4f)
|
|
{
|
|
return Color.FromNonPremultiplied(color.R, color.G, color.B, (int)(0));
|
|
}
|
|
else
|
|
{
|
|
return Color.FromNonPremultiplied(color.R, color.G, color.B, (int)(255 * RainfallMap[(int)temp.X][(int)temp.Y].GetBrightness()));
|
|
}
|
|
}
|
|
|
|
public float getProductionRate(int x, int y, int Type)
|
|
{
|
|
return crops[x, y].getProductionRate(PresetCrops.getPresetCropTypes(Type));
|
|
}
|
|
|
|
public float GetRandomNumber(double minimum, double maximum)
|
|
{
|
|
return (float)(Math.Round(r.NextDouble() * (maximum - minimum) + minimum, 2));
|
|
}
|
|
}
|