103 lines
3.1 KiB
C#
103 lines
3.1 KiB
C#
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Input;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using System;
|
|
using System.Drawing;
|
|
using WinForm = System.Windows.Forms;
|
|
|
|
class Controller
|
|
{
|
|
private KeyboardState state = Keyboard.GetState();
|
|
private GraphicsDeviceManager graphics;
|
|
private bool heldUp = false;
|
|
|
|
public void init(GraphicsDeviceManager Graphics)
|
|
{
|
|
graphics = Graphics;
|
|
}
|
|
|
|
public Vector2 updateWindow(int tileSize, int Spacing, Vector2 Size)
|
|
{
|
|
KeyboardState state = Keyboard.GetState();
|
|
if (state.IsKeyDown(Keys.D) && Size.X < Math.Floor(WinForm.Screen.PrimaryScreen.Bounds.Width / (float)tileSize))
|
|
{
|
|
Size.X++;
|
|
graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - Spacing;
|
|
}
|
|
|
|
if (state.IsKeyDown(Keys.A) && Size.X > 2)
|
|
{
|
|
Size.X--;
|
|
graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - Spacing;
|
|
}
|
|
|
|
if (state.IsKeyDown(Keys.W) && Size.Y < Math.Floor(WinForm.Screen.PrimaryScreen.Bounds.Height / (float)tileSize) - 7)
|
|
{
|
|
Size.Y++;
|
|
graphics.PreferredBackBufferHeight = (tileSize + Spacing) * (int)Size.Y - Spacing + 380;
|
|
}
|
|
|
|
if (state.IsKeyDown(Keys.S) && Size.Y > 2)
|
|
{
|
|
Size.Y--;
|
|
graphics.PreferredBackBufferHeight = (tileSize + Spacing) * (int)Size.Y - Spacing + 380;
|
|
}
|
|
return Size;
|
|
}
|
|
|
|
public int controllTileSize(Vector2 Size, int tileSize)
|
|
{
|
|
if (Size.X * tileSize + 5 > GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width)
|
|
{
|
|
tileSize--;
|
|
}
|
|
if (Size.X * tileSize - 5 < GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width && tileSize < 56)
|
|
{
|
|
tileSize++;
|
|
}
|
|
return tileSize;
|
|
}
|
|
|
|
public int controllSpeed(int Speed)
|
|
{
|
|
KeyboardState state = Keyboard.GetState();
|
|
if (state.IsKeyDown(Keys.Right) && Speed < 350)
|
|
{
|
|
Speed++;
|
|
}
|
|
|
|
if (state.IsKeyDown(Keys.Left) && Speed > 0)
|
|
{
|
|
Speed--;
|
|
}
|
|
|
|
return Speed;
|
|
}
|
|
|
|
public tractorPositionCorrector controllTractorSpeed(float tractorSpeed, Vector2 Position)
|
|
{
|
|
KeyboardState state = Keyboard.GetState();
|
|
tractorPositionCorrector Corrector = new tractorPositionCorrector(Position, tractorSpeed);
|
|
if (!heldUp)
|
|
{
|
|
if (state.IsKeyDown(Keys.Up) && tractorSpeed < 1)
|
|
{
|
|
Corrector.setTractorSpeed(tractorSpeed * 2);
|
|
heldUp = true;
|
|
}
|
|
else if (state.IsKeyDown(Keys.Down) && tractorSpeed > 0.0009765625)
|
|
{
|
|
Corrector.setTractorSpeed(tractorSpeed / 2);
|
|
heldUp = true;
|
|
}
|
|
}
|
|
else if (heldUp && !(state.IsKeyDown(Keys.Down) || state.IsKeyDown(Keys.Up)))
|
|
{
|
|
heldUp = false;
|
|
Corrector.setPosition((float)Math.Ceiling(Position.X), (float)Math.Ceiling(Position.Y));
|
|
}
|
|
|
|
return Corrector;
|
|
}
|
|
}
|