68 lines
1.7 KiB
C#
68 lines
1.7 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
|
|
class SoilProperties
|
|
{
|
|
static Random r = new Random();
|
|
|
|
|
|
public string soilType = "potato";
|
|
public float Temperature;
|
|
public float Humidity;
|
|
public float Moisture;
|
|
public float Nitrogen;
|
|
public float Potassium;
|
|
public float Phosphorous;
|
|
public float Rainfall;
|
|
public float prevRainfall;
|
|
public float NitrogenDegradeRate = 0.8f;
|
|
public float PotassiumDegradeRate = 0.3f;
|
|
public float PhosphorousDegradeRate = 0.6f;
|
|
public int Capacity = 80;
|
|
public int Area;
|
|
|
|
public void setSoilProperties()
|
|
{
|
|
int soilTypeRandomizer = r.Next(0, 1000);
|
|
if (soilTypeRandomizer < 210)
|
|
{
|
|
soilType = "Loamy";
|
|
}
|
|
else if (soilTypeRandomizer < 400)
|
|
{
|
|
soilType = "Red";
|
|
}
|
|
else if (soilTypeRandomizer < 600)
|
|
{
|
|
soilType = "Black";
|
|
}
|
|
else if (soilTypeRandomizer < 800)
|
|
{
|
|
soilType = "Sandy";
|
|
}
|
|
else
|
|
{
|
|
soilType = "Clayey";
|
|
}
|
|
Temperature = GetRandomNumber(22, 30);
|
|
Humidity = Temperature * GetRandomNumber(1.9f, 2.1f);
|
|
Moisture = GetRandomNumber(20, 70);
|
|
Nitrogen = GetRandomNumber(4 , 42); //was 4, 60
|
|
Potassium = GetRandomNumber(0.01f, 19); // was 0, 28
|
|
Phosphorous = GetRandomNumber(0.01f, 42); // was 0, 60
|
|
prevRainfall = r.Next(247, 3617);
|
|
Area = r.Next(1, 270000);
|
|
}
|
|
|
|
public float GetRandomNumber(double minimum, double maximum)
|
|
{
|
|
return (float)(Math.Round(r.NextDouble() * (maximum - minimum) + minimum, 2));
|
|
}
|
|
}
|
|
|
|
|