221 lines
5.4 KiB
C#
221 lines
5.4 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using System;
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class Tractor
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{
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static private Vector2 Position;
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private Vector2 TargetPosition;
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private Vector2 Direction;
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private int Spacing, sizeTile;
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private int Speed = 1;
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private Vector2 Size;
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private Random r = new Random();
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private Farm farm = new Farm();
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private Vector2 housePos;
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private String currentTask;
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private SmartTractor smartTractor = new SmartTractor();
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private int Score;
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private int previousTask;
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public void updateSizing(Input input, int Status, Vector2 newHousePos)
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{
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Spacing = input.getSpacing();
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sizeTile = input.getTileSize();
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Size = input.getSize();
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updatePosition(input.getSize(), Status);
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housePos = newHousePos;
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}
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public void init(Rectangle house)
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{
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sizeTile = 56;
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Spacing = 1;
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farm.init(new Vector2(100, (GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height / sizeTile) - 125 / sizeTile));
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Position = housePos;
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}
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private int updateDirection(Vector2 Size, Vector2 newPosition) /// Runs when the tractor reaches a tile
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{
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Vector2 DeltaPosition = TargetPosition - Position;
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if (DeltaPosition.X == 0)
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{
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if (DeltaPosition.Y == 0)
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{
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if (housePos != Position)
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{
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int x = (int)Position.X / (sizeTile + Spacing);
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int y = (int)Position.Y / (sizeTile + Spacing);
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currentTask = currentTaskDecider(farm.getCrop(x, y).Status, 0);
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farm.setCropStatus(x, y, Spacing);
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setTargetPosition(housePos); //Returns to the farm
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}
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else
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{
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setTargetPosition(smartTractor.returnChoice()); //Sets a random Target
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int xTarget = (int)TargetPosition.X / (sizeTile + Spacing);
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int yTarget = (int)TargetPosition.Y / (sizeTile + Spacing);
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currentTask = currentTaskDecider(farm.getCrop(xTarget, yTarget).Status, 1);
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}
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return 1;
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}
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else if (DeltaPosition.Y > 0)
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{
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Direction = new Vector2(0, 1);
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return 0;
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}
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else if (DeltaPosition.Y < 0)
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{
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Direction = new Vector2(0, -1);
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return 0;
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}
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return 0;
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}
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else if (DeltaPosition.X > 0)
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{
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Direction = new Vector2(1, 0);
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return 0;
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}
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else if (DeltaPosition.X < 0)
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{
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Direction = new Vector2(-1, 0);
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return 0;
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}
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return 0;
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}
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public void updatePosition(Vector2 Size, int Status) /// updates the position
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{
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farm.updateSize(Size, sizeTile, Spacing);
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for (int i = 0; i < Speed; i++) //Where all the choices the tractor does comes from
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{
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smartTractor.updateMap(Position, housePos, farm.getCrops(), Size, sizeTile, Spacing, Score);
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Position = Position + Direction;
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updateDirection(Size, Position);
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}
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}
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public Vector2 getPos()
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{
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return Position;
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}
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public void increaseSpeed()
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{
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Speed++;
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}
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public void decreaseSpeed()
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{
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if (Speed > 0)
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{
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Speed--;
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}
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}
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private void setTargetPosition(Vector2 newPosition) /// sets the TargetPosition once it reaches its destination
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{
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TargetPosition = newPosition;
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}
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public void setSpeed(int newSpeed)
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{
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Speed = newSpeed;
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}
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public int getSpeed()
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{
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return Speed;
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}
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public void setPos(Vector2 newPos)
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{
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Position = newPos;
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}
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public Farm getFarm()
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{
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return farm;
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}
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public Vector2 getTargetPosition()
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{
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return TargetPosition;
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}
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public String getCurrentTask()
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{
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return currentTask;
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}
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public int getScore()
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{
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return Score;
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}
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private String currentTaskDecider(int Status, int Stage)
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{
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previousTask = Status;
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if (previousTask == 3 && Stage != 1)
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{
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Score++;
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}
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if (Stage == 0)
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{
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if (Status == 0)
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{
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return "Returning with nothing after going out for a stroll";
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}
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else if (Status == 1)
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{
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return "Returning with nothing after planting seeds";
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}
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else if (Status == 2)
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{
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return "Returning with nothing after adding fertilizer";
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}
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else if (Status == 3)
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{
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return "Returning with Crops";
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}
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}
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else
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{
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if (Status == 0)
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{
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return "Going for a stroll";
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}
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else if (Status == 1)
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{
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return "Planting seeds";
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}
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else if (Status == 2)
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{
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return "Adding fertilizer";
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}
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else if (Status == 3)
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{
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return "Going for Crops";
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}
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}
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return null;
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}
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}
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