237 lines
6.7 KiB
C#
237 lines
6.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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class Crops
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{
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private int Status;
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private int originalStatus;
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private int cropType = 0;
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private int Timer = 1;
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private int fullTimer;
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private bool housePos = false;
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private Vector2 Size;
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SoilProperties soilProperties = new SoilProperties();
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public void updateCrop(Vector2 newSize)
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{
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if (Status == 4 && Timer != 1)
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{
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Timer--;
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}
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Size = newSize;
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}
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public int getCropTimer()
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{
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return Timer;
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}
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public int getCropTimerBar(int tileSize)
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{
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int x = (int)((1 - ((float)Timer / fullTimer)) * (tileSize - tileSize / 3));
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return x;
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}
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public void init()
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{
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soilProperties.setSoilProperties();
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}
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public SoilProperties getSoilProperties()
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{
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return soilProperties;
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}
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// Changes the time required for the crops to be harvestable
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public void setCropTimer()
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{
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if (cropType == 0) // Carrots
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{
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Timer = 300;
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fullTimer = Timer;
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}
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else if (cropType == 1) // Wheat
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{
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Timer = 600;
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fullTimer = Timer;
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}
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else if (cropType == 2) // Berries
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{
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Timer = 1200;
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fullTimer = Timer;
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}
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else // Fruit Trees
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{
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Timer = 2400;
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fullTimer = Timer;
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}
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}
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public int getCostOnMovement()
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{
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if (Status == 1) //grass
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{
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return 1;
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}
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else if (Status == 2) //dirt
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{
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return 8;
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}
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else if (Status == 3) //crops
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{
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if (cropType == 0)
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{
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return 15; //Carrots
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}
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else if (cropType == 1)
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{
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return 30; //Wheat
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}
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else if (cropType == 2)
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{
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return 40; //Berries
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}
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else
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{
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return 50; //Fruit Trees
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}
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}
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else //Harvestable Crops
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{
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if (cropType == 0)
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{
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return 30; //Carrots
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}
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else if (cropType == 1)
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{
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return 40; //Wheat
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}
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else if (cropType == 2)
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{
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return 50; //Berries
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}
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else
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{
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return 100; //Fruit Trees
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}
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}
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}
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public void setCropType(int Type)
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{
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cropType = Type;
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}
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public int getStatus()
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{
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if (Status != 4)
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{
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return Status;
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}
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else
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{
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return Status; // + cropType; When unique crop textures have been added
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}
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}
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public int getCropType()
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{
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return cropType;
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}
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public void setStatus(int newStatus)
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{
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Status = newStatus;
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}
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public void setOriginalStatus()
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{
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originalStatus = Status;
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}
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public void setHousePos(bool state)
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{
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housePos = state;
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if (state)
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{
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Status = 1;
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}
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else
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{
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Status = originalStatus;
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}
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}
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public bool getHousePos()
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{
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return housePos;
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}
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public void Inspect(int tileSize, int Spacing, SpriteFont Bold, SpriteBatch spriteBatch, string[] cropTypesNames)
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{
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spriteBatch.Begin();
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if (housePos)
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{
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spriteBatch.DrawString(Bold, "Tiletype: House", new Vector2(240, Size.Y * (tileSize + Spacing) + 42), Color.DarkBlue);
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}
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else if (Status == 0)
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{
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spriteBatch.DrawString(Bold, "Tiletype: Boulders", new Vector2(240, Size.Y * (tileSize + Spacing) + 42), Color.DarkBlue);
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}
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else if (Status == 1)
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{
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spriteBatch.DrawString(Bold, "Tiletype: Grassfield", new Vector2(240, Size.Y * (tileSize + Spacing) + 42), Color.DarkBlue);
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}
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else if (Status == 2)
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{
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spriteBatch.DrawString(Bold, "Tiletype: Soil", new Vector2(240, Size.Y * (tileSize + Spacing) + 42), Color.DarkBlue);
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}
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else if (Status == 3)
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{
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spriteBatch.DrawString(Bold, "Tiletype: Planted", new Vector2(240, Size.Y * (tileSize + Spacing) + 42), Color.DarkBlue);
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}
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else if (Status == 4)
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{
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int x = (int)(((float)Timer / fullTimer) * 100);
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x = 100 - x;
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spriteBatch.DrawString(Bold, "Tiletype: Crop ", new Vector2(240, Size.Y * (tileSize + Spacing) + 42), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Completion: " + x + "%", new Vector2(240, Size.Y * (tileSize + Spacing) + 82), Color.DarkBlue);
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}
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if (Status != 4)
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{
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spriteBatch.DrawString(Bold, "-------------", new Vector2(240, Size.Y * (tileSize + Spacing) + 82), Color.DarkRed);
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}
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if (Status > 1)
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{
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spriteBatch.DrawString(Bold, "Prefered Crop: " + cropTypesNames[cropType], new Vector2(240, Size.Y * (tileSize + Spacing) + 62), Color.DarkBlue);
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}
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else
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{
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spriteBatch.DrawString(Bold, "None", new Vector2(240, Size.Y * (tileSize + Spacing) + 62), Color.DarkBlue);
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}
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spriteBatch.DrawString(Bold, "Soil Properties:", new Vector2(240, Size.Y * (tileSize + Spacing) + 122), Color.DarkRed);
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spriteBatch.DrawString(Bold, "Soil Type: " + soilProperties.soilType, new Vector2(240, Size.Y * (tileSize + Spacing) + 142), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Temparature: " + soilProperties.Temperature, new Vector2(240, Size.Y * (tileSize + Spacing) + 162), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Moisture: " + soilProperties.Moisture, new Vector2(240, Size.Y * (tileSize + Spacing) + 182), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Humidity: " + soilProperties.Humidity, new Vector2(240, Size.Y * (tileSize + Spacing) + 202), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Phosphorous: " + soilProperties.Phosphorous, new Vector2(240, Size.Y * (tileSize + Spacing) + 222), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Potassium: " + soilProperties.Potassium, new Vector2(240, Size.Y * (tileSize + Spacing) + 242), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Nitrogen: " + soilProperties.Nitrogen, new Vector2(240, Size.Y * (tileSize + Spacing) + 262), Color.DarkBlue);
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spriteBatch.End();
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}
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}
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