272 lines
11 KiB
XML
272 lines
11 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Game1</RootNamespace>
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<AssemblyName>Game1</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<MonoGamePlatform>Windows</MonoGamePlatform>
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<TargetFrameworkProfile />
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<NuGetPackageImportStamp>
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</NuGetPackageImportStamp>
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<PublishUrl>publish\</PublishUrl>
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<Install>true</Install>
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<InstallFrom>Disk</InstallFrom>
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<UpdateEnabled>false</UpdateEnabled>
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<UpdateMode>Foreground</UpdateMode>
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<UpdateInterval>7</UpdateInterval>
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<UpdatePeriodically>false</UpdatePeriodically>
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<UpdateRequired>false</UpdateRequired>
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<MapFileExtensions>true</MapFileExtensions>
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<ApplicationRevision>0</ApplicationRevision>
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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</PropertyGroup>
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<PlatformTarget>x64</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
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<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
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<DefineConstants>TRACE;WINDOWS</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>Icon.ico</ApplicationIcon>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x64\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<OutputPath>bin\x64\Release\</OutputPath>
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<DefineConstants>TRACE;WINDOWS</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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<PropertyGroup>
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<AutoGenerateBindingRedirects>false</AutoGenerateBindingRedirects>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Game1.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Sources\Crops\CropType.cs" />
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<Compile Include="Sources\Crops\CropTypesHolder.cs" />
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<Compile Include="Sources\Crops\PerlinNoise.cs" />
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<Compile Include="Sources\Crops\SoilProperties.cs" />
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<Compile Include="Sources\ML\Engine.cs" />
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<Compile Include="Sources\ML_Joel\DataModel\Input.cs" />
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<Compile Include="Sources\ML_Joel\Model.cs" />
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<Compile Include="Sources\Objects\DayNightCycle.cs" />
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<Compile Include="Sources\Objects\FertilizerHolder.cs" />
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<Compile Include="Sources\Objects\HandleRotation.cs" />
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<Compile Include="Sources\ML\InOut\BigModelInput.cs" />
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<Compile Include="Sources\ML\InOut\BigModelOutput.cs" />
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<Compile Include="Sources\ML\MLModel.cs" />
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<Compile Include="Sources\ML\InOut\ModelOutput.cs" />
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<Compile Include="Sources\ML\InOut\ModelInput.cs" />
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<Compile Include="Sources\Objects\House.cs" />
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<Compile Include="Sources\Crops\Crops.cs" />
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<Compile Include="Sources\Crops\Farm.cs" />
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<Compile Include="Sources\Controlls\Input.cs" />
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<Compile Include="Sources\Objects\InventorySystem\Cargo.cs" />
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<Compile Include="Sources\Objects\InventorySystem\Inventory.cs" />
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<Compile Include="Sources\Objects\InventorySystem\Items.cs" />
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<Compile Include="Sources\Objects\tractorPositionCorrector.cs" />
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<Compile Include="Sources\Pathing\A-Star\Astar.cs" />
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<Compile Include="Sources\Pathing\A-Star\PathSaver\MinHeap.cs" />
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<Compile Include="Sources\Pathing\A-Star\PathSaver\Nodes.cs" />
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<Compile Include="Sources\Pathing\A-Star\PathSaver\Path.cs" />
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<Compile Include="Sources\Controlls\Controller.cs" />
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<Compile Include="Sources\Pathing\PQEntry.cs" />
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<Compile Include="Sources\Pathing\PriorityQueueC5.cs" />
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<Compile Include="Sources\Smart\AI.cs" />
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<Compile Include="Sources\Smart\ScoreSystem.cs" />
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<Compile Include="Sources\Smart\SmartTractor.cs" />
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<Compile Include="Sources\Objects\Tractor.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="MonoGame.Framework">
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<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Numerics" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Content\Crop.png" />
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<Content Include="Content\house.png" />
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<Content Include="Content\ProgressionBarStatus.png" />
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<Content Include="Content\ProgressionBar.png" />
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<Content Include="Content\Markers.png" />
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<Content Include="Content\Mountain.png" />
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<Content Include="Content\Planted.png" />
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<Content Include="Content\Tile.png" />
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<Content Include="Content\tileunplantable.png" />
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<Content Include="Content\Tractor.png" />
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<Content Include="Icon.ico" />
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<None Include="Resources\TextFile1.txt" />
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<None Include="Sources\ML\Data\FertPredictDataset.csv" />
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</ItemGroup>
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<ItemGroup>
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<MonoGameContentReference Include="Content\Content.mgcb" />
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<None Include="app.config" />
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<None Include="app.manifest" />
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<None Include="Sources\ML\Data\Fertilizer Prediction.csv" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="LibNoise">
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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-->
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</Project> |