124 lines
2.2 KiB
C#
124 lines
2.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Graphics;
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using C5;
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class Nodes : IComparable<Nodes>, IEqualityComparer<Nodes>, IPriorityQueueHandle<Nodes>
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{
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private int F = 0;
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private int G = 0;
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private int H = 0;
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private Vector2 Coordinates;
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private Nodes Parent = null;
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private int Direction = 0;
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public Nodes(Vector2 coordinates)
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{
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Coordinates = coordinates;
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}
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public Nodes(Vector2 coordinates, int direction)
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{
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Coordinates = coordinates;
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Direction = direction;
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}
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public Nodes(int f, Vector2 coordinates)
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{
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Coordinates = coordinates;
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F = f;
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}
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public Nodes(Nodes node)
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{
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F = node.F;
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G = node.G;
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H = node.H;
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Coordinates = node.Coordinates;
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Parent = node.Parent;
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}
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public Nodes(int f, int g, int h, Vector2 coordinates, Nodes parent)
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{
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F = f;
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G = g;
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H = h;
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Coordinates = coordinates;
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Parent = parent;
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}
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public Vector2 getCords()
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{
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return Coordinates;
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}
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public int getF()
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{
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return F;
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}
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public int getG()
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{
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return G;
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}
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public int getH()
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{
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return H;
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}
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public void calculateF()
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{
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F = G + H;
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}
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public void setG(int g)
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{
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G = g;
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}
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public void setH(int h)
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{
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H = h;
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}
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public Nodes getParent()
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{
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return Parent;
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}
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public void setParent(Nodes parent)
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{
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Parent = parent;
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}
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public int getDirection()
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{
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return Direction;
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}
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public int CompareTo(Nodes other)
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{
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if (this.F < other.F)
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return -1;
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else if (this.F > other.F)
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return 1;
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else
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return 0;
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}
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public bool Equals(Nodes source, Nodes other)
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{
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return (source.Coordinates.X == other.Coordinates.X && source.Coordinates.Y == other.Coordinates.Y);
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}
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public int GetHashCode(Nodes nodes)
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{
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return (nodes.Coordinates.GetHashCode());
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}
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} |