101 lines
2.9 KiB
C#
101 lines
2.9 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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class Controller
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{
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private KeyboardState state = Keyboard.GetState();
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private GraphicsDeviceManager graphics;
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private bool heldUp = false;
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public void init(GraphicsDeviceManager Graphics)
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{
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graphics = Graphics;
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}
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public Vector2 updateWindow(int tileSize, int Spacing, Vector2 Size)
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{
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KeyboardState state = Keyboard.GetState();
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if (state.IsKeyDown(Keys.D) && Size.X < 100)
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{
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Size.X++;
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graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - Spacing;
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}
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if (state.IsKeyDown(Keys.A) && Size.X > 2)
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{
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Size.X--;
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graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - Spacing;
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}
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if (state.IsKeyDown(Keys.W) && Size.Y < 20)
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{
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Size.Y++;
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graphics.PreferredBackBufferHeight = (tileSize + Spacing) * (int)Size.Y - Spacing + 300;
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}
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if (state.IsKeyDown(Keys.S) && Size.Y > 2)
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{
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Size.Y--;
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graphics.PreferredBackBufferHeight = (tileSize + Spacing) * (int)Size.Y - Spacing + 300;
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}
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return Size;
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}
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public int controllTileSize(Vector2 Size, int tileSize)
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{
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if (Size.X * tileSize + 5 > GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width)
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{
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tileSize--;
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}
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if (Size.X * tileSize - 5 < GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width && tileSize < 56)
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{
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tileSize++;
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}
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return tileSize;
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}
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public int controllSpeed(int Speed)
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{
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KeyboardState state = Keyboard.GetState();
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if (state.IsKeyDown(Keys.Right))
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{
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Speed++;
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}
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if (state.IsKeyDown(Keys.Left) && Speed > 0)
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{
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Speed--;
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}
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return Speed;
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}
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public tractorPositionCorrector controllTractorSpeed(float tractorSpeed, Vector2 Position)
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{
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KeyboardState state = Keyboard.GetState();
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tractorPositionCorrector Corrector = new tractorPositionCorrector(Position, tractorSpeed);
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if (!heldUp)
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{
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if (state.IsKeyDown(Keys.Up) && tractorSpeed < 1)
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{
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Corrector.setTractorSpeed(tractorSpeed * 2);
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heldUp = true;
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}
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else if (state.IsKeyDown(Keys.Down) && tractorSpeed > 0.0009765625)
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{
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Corrector.setTractorSpeed(tractorSpeed / 2);
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heldUp = true;
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}
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}
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else if (heldUp && !(state.IsKeyDown(Keys.Down) || state.IsKeyDown(Keys.Up)))
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{
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heldUp = false;
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Corrector.setPosition((float)Math.Ceiling(Position.X), (float)Math.Ceiling(Position.Y));
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}
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return Corrector;
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}
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}
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