68 lines
1.8 KiB
C#
68 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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class SoilProperties
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{
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static Random r = new Random();
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public string soilType = "potato";
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public float Temperature;
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public float Humidity;
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public float Moisture;
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public float Nitrogen;
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public float Potassium;
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public float Phosphorous;
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public float Rainfall;
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public float prevRainfall;
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public float NitrogenDegradeRate = 1.0f - (1.0f/55 * 40);
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public float PotassiumDegradeRate = 1.0f - (1.0f/28 * 23);
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public float PhosphorousDegradeRate = 1.0f - (1.0f/60 * 37);
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public int Capacity = 80;
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public int Area;
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public void setSoilProperties()
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{
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int soilTypeRandomizer = r.Next(0, 1000);
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if (soilTypeRandomizer < 210)
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{
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soilType = "Loamy";
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}
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else if (soilTypeRandomizer < 400)
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{
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soilType = "Red";
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}
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else if (soilTypeRandomizer < 600)
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{
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soilType = "Black";
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}
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else if (soilTypeRandomizer < 800)
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{
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soilType = "Sandy";
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}
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else
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{
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soilType = "Clayey";
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}
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Temperature = GetRandomNumber(22, 30);
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Humidity = Temperature * GetRandomNumber(1.9f, 2.1f);
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Moisture = GetRandomNumber(20, 70);
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Nitrogen = GetRandomNumber(4 , 42); //was 4, 60
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Potassium = GetRandomNumber(0.01f, 19); // was 0, 28
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Phosphorous = GetRandomNumber(0.01f, 42); // was 0, 60
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prevRainfall = r.Next(247, 3617);
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Area = r.Next(1, 270000);
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}
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public float GetRandomNumber(double minimum, double maximum)
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{
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return (float)(Math.Round(r.NextDouble() * (maximum - minimum) + minimum, 2));
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}
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}
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