108 lines
2.9 KiB
C#
108 lines
2.9 KiB
C#
using Microsoft.Xna.Framework;
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class HandleRotation
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{
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int rotationSpeed = 5, Rotation = 180;
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public Vector2 UpdatePosition(int Destination, float tractorSpeed, Vector2 Position)
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{
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Vector2 Direction;
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if (Destination == 0)
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{
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if (Rotation == 0)
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{
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Direction = new Vector2(0, 1) * tractorSpeed;
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Position = Position + Direction;
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}
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else
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{
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if (Rotation > 180)
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{
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if (Rotation >= 360)
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{
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Rotation = 0;
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}
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Rotation = Rotation + rotationSpeed;
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}
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else if (Rotation <= 180 && Rotation > 0)
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{
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Rotation = Rotation - rotationSpeed;
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}
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}
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}
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else if (Destination == 1)
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{
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if (Rotation == 180)
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{
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Direction = new Vector2(0, -1) * tractorSpeed;
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Position = Position + Direction;
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}
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else
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{
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if (Rotation >= 0 && Rotation < 180)
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{
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Rotation = Rotation + rotationSpeed;
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}
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else if (Rotation < 360 && Rotation > 180)
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{
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Rotation = Rotation - rotationSpeed;
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}
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}
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}
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else if (Destination == 2)
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{
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if (Rotation == 270)
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{
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Direction = new Vector2(1, 0) * tractorSpeed;
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Position = Position + Direction;
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}
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else
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{
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if (Rotation > 90 && Rotation < 270)
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{
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Rotation = Rotation + rotationSpeed;
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}
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else if (Rotation < 90 || Rotation < 360)
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{
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if (Rotation <= 0)
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{
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Rotation = 360;
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}
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Rotation = Rotation - rotationSpeed;
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}
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}
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}
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else if (Destination == 3)
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{
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if (Rotation == 90)
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{
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Direction = new Vector2(-1, 0) * tractorSpeed;
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Position = Position + Direction;
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}
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else
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{
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if (Rotation < 270 && Rotation > 90)
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{
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Rotation = Rotation - rotationSpeed;
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}
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else if (Rotation >= 0 || Rotation > 270)
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{
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if (Rotation >= 360)
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{
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Rotation = 0;
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}
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Rotation = Rotation + rotationSpeed;
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}
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}
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}
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return Position;
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}
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public int getRotation()
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{
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return Rotation;
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}
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}
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