158 lines
4.2 KiB
C#
158 lines
4.2 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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class Tractor
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{
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private int Spacing, sizeTile, Speed = 1;
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private float tractorSpeed = 1;
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private Vector2 Position, TargetPosition, Size, housePos;
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private Path path = new Path();
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private SmartTractor smartTractor = new SmartTractor();
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private HandleRotation handleRotation = new HandleRotation();
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public void updateSizing(Input input, int Status, Vector2 newHousePos, DayNightCycle Time)
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{
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Spacing = input.getSpacing();
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sizeTile = input.getTileSize();
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Size = input.getSize();
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updatePosition(input.getSize(), Status);
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housePos = newHousePos;
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smartTractor.UpdateCrops(Speed);
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}
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public void init(Rectangle house, Input input)
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{
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sizeTile = input.getTileSize();
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Spacing = input.getSpacing();
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Position = housePos;
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TargetPosition = new Vector2(house.X, house.Y);
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smartTractor.init();
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}
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// Runs when the tractor reaches a tile
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private void updateDirection(Vector2 Size, Vector2 newPosition)
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{
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Vector2 DeltaPosition = TargetPosition - Position;
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if (DeltaPosition.X == 0)
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{
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if (DeltaPosition.Y == 0)
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{
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calculateNewPath(newPosition);
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}
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else if (DeltaPosition.Y > 0)
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{
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Position = handleRotation.UpdatePosition(0, tractorSpeed, Position);
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}
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else if (DeltaPosition.Y < 0)
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{
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Position = handleRotation.UpdatePosition(1, tractorSpeed, Position);
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}
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}
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else if (DeltaPosition.X > 0)
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{
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Position = handleRotation.UpdatePosition(2, tractorSpeed, Position);
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}
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else if (DeltaPosition.X < 0)
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{
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Position = handleRotation.UpdatePosition(3, tractorSpeed, Position);
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}
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}
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public void updatePosition(Vector2 Size, int Status) // updates the position
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{
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//farm.updateSize(Size, sizeTile, Spacing);
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for (int i = 0; i < Speed; i++)
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{
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updateDirection(Size, Position);
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}
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}
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public void calculateNewPath(Vector2 newPosition)
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{
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if (path.getCount() == 0)
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{
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if (Position.X / (sizeTile + Spacing) > Size.X)
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{
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Position.X = (Size.X - 1) * (sizeTile + Spacing);
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}
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else if (Position.Y / (sizeTile + Spacing) > Size.Y)
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{
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Position.Y = (Size.Y - 1) * (sizeTile + Spacing);
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}
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smartTractor.updateMap(Position, housePos, Size, sizeTile, Spacing, handleRotation.getRotation());
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path = smartTractor.returnChoice();
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TargetPosition = path.Reduce().getCords() * (sizeTile + Spacing);
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updateDirection(Size, newPosition);
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}
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else
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{
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TargetPosition = path.Reduce().getCords() * (sizeTile + Spacing);
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updateDirection(Size, newPosition);
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}
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}
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public void setSpeed(int newSpeed)
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{
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Speed = newSpeed;
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}
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public void setTractorSpeed(tractorPositionCorrector corrector)
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{
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tractorSpeed = corrector.getTractorSpeed();
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Position = corrector.getPosition();
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}
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public void setPos(Vector2 newPos)
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{
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Position = newPos;
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}
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public void setNewHousePos(Vector2 pos, bool newState)
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{
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smartTractor.setNewHousePos(pos, newState);
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}
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public float getRotation()
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{
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return MathHelper.ToRadians(handleRotation.getRotation());
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}
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public Farm getFarm()
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{
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return smartTractor.getFarm();
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}
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public Vector2 getPos()
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{
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return Position;
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}
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public int getSpeed()
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{
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return Speed;
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}
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public float getTractorSpeed()
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{
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return tractorSpeed;
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}
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public Vector2 getTargetPosition()
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{
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return TargetPosition;
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}
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public Path getPath()
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{
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return path;
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}
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public void drawInventory(Input input, SpriteBatch spriteBatch, SpriteFont Bold, Cargo itemStorageDefined)
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{
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smartTractor.drawInventory(input, spriteBatch, Bold, itemStorageDefined);
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}
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}
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