PotatoPlan/Game1/Sources/Smart/AI.cs
2020-05-24 01:57:27 +02:00

253 lines
7.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
class AI
{
private Vector2 tractorPos;
private Vector2 housePos;
private Farm farm;
private Vector2 Size;
private Vector2 targetPos;
private Inventory inventory = new Inventory();
private FertilizerHolder fertilizerHolder = new FertilizerHolder();
private int Rotation;
private Astar astar = new Astar();
public bool WaitTwoFrames { get; set; }
private Random r = new Random();
public void init()
{
inventory.initInventorySystem();
}
public void update(Farm newFarm, Vector2 newSize, Vector2 newTractorPos, Vector2 newHousePos, Vector2 newtargetPos, int rotation)
{
tractorPos = new Vector2((int)newTractorPos.X, (int)newTractorPos.Y);
housePos = new Vector2((int)newHousePos.X, (int)newHousePos.Y);
targetPos = newtargetPos;
farm = newFarm;
Size = newSize;
Rotation = rotation;
astar.update(farm.getCrops(), Size, tractorPos, housePos, rotation);
}
public void drawInventory(Input input, SpriteBatch spriteBatch, SpriteFont Bold, Cargo itemStorageDefined)
{
inventory.printItems(input, spriteBatch, Bold);
}
public Path newTarget()
{
PriorityQueueC5 queue = new PriorityQueueC5();
int score = 0;
int count = 0;
int testsize = 2;
Path newTarget;
Nodes nodes;
Random random = new Random();
if (astar.GetAdjacentNodes(tractorPos).Count == 0)
nodes = new Nodes(housePos);
else
{
List<Nodes> templist = astar.GetAdjacentNodes(tractorPos);
nodes = templist[random.Next(0, templist.Count())];
templist.Clear();
}
if (tractorPos != housePos)
if (inventory.getWeight() == inventory.getMaxWeight() || inventory.isMissingFertilizer())
{
astar.update(farm.getCrops(), Size, tractorPos, housePos, housePos, Rotation);
return astar.FindPath(true);
}
while (true)
{
for (int x = 0; x < Size.X; x++)
for (int y = 0; y < Size.Y; y++)
{
if (farm.getCrop(x, y).getStatus() >= 2 && tractorPos != new Vector2(x, y))
{
if (farm.getCrop(x, y).getStatus() != 2 && (farm.getCrop(x, y).getProductionRate() > 0.99f || !farm.getCrop(x, y).belowCapacity()))
{
//skip growing fields with high production rate
}
else
{
score = calculateSoilScore(x, y);
queue.AddToQueue(x, y, score);
if (farm.getCrop(x, y).getCropTimer() == 1 || farm.getCrop(x, y).getStatus() == 2)
count++;
}
}
}
break;
}
if (queue.getCount() == 0)
{
astar.update(farm.getCrops(), Size, tractorPos, housePos, nodes.getCords(), Rotation);
return newTarget = astar.FindPath(true);
}
newTarget = GetMinFNode(Math.Min(testsize, queue.getCount()), queue);
queue = null;
return newTarget;
}
public Farm changeCropStatus()
{
int x = (int)tractorPos.X;
int y = (int)tractorPos.Y;
Fertilizer fertilizer = new Fertilizer();
fertilizerHolder.init();
WaitTwoFrames = false;
if (farm.getCrop(x, y).getStatus() >= 2)
{
fertilizer = fertilizerHolder.GetFertilizer(Engine.PredictFertilizer(farm.getCrop(x, y), farm.getPresetCropTypes(farm.getCrop(x, y).getCropType())));
while (!(farm.getCrop(x, y).isSaturated(-1)) && farm.getCrop(x, y).belowCapacity() && inventory.useItem(fertilizerHolder.GetFertilizerID(fertilizer.Name), 0, false))
{
farm.getCrop(x, y).Fertilize(fertilizer);
fertilizer = fertilizerHolder.GetFertilizer(Engine.PredictFertilizer(farm.getCrop(x, y), farm.getPresetCropTypes(farm.getCrop(x, y).getCropType())));
WaitTwoFrames = true;
}
}
if (farm.getCrop(x, y).getCropTimer() == 1)
{
farm.setCropStatus(tractorPos.X, tractorPos.Y);
if (farm.getCrop(x, y).getStatus() == 2)
{
inventory.addItem(farm.getCrop(x, y).getCropType() - 1, 1);
}
}
return farm;
}
public Inventory getInventory()
{
return inventory;
}
private int calculateSoilScore(int x, int y)
{
int score = 1;
int statusScore = 1;
int timerScore = 1;
int saturationScore = 1;
int productionRateScore = 1;
int aproxDistance = (int)(Math.Abs(x - tractorPos.X) + Math.Abs(y - tractorPos.Y));
Crops crop = farm.getCrop(x, y);
int cropType = crop.getCropType();
if (crop.getCropTimer() == 1)
timerScore = 100;
productionRateScore = (int)(crop.getProductionRate() * 25);
score = (int)(crop.getProductionRate() * -50);
if (crop.getStatus() == 2)
{
statusScore = 50;
productionRateScore = 0;
}
else if (crop.getStatus() == 3)
statusScore = -100;
if (!crop.isSaturated(2))
saturationScore = 5;
else
{
saturationScore = -100;
}
return score + (-aproxDistance * 10) + statusScore + timerScore + saturationScore;
}
private float norm(float min, float max, float val)
{
return ((val - min) / (max - min));
}
public Path GetMinFNode(int testSize, PriorityQueueC5 queue)
{
int index = 0;
int min = 9999;
Path path = new Path();
List<PQEntry> entryList = new List<PQEntry>();
Path[] pathList = new Path[testSize];
for (int i = 0; i < testSize; i++)
{
entryList.Add(queue.DeleteMax());
}
for (int i = 0; i < testSize; i++)
{
Nodes temp = new Nodes(entryList[i].Coordinates);
astar.update(farm.getCrops(), Size, tractorPos, housePos, temp.getCords(), Rotation);
path = astar.FindPath(false);
pathList[i] = path;
Nodes tempF = new Nodes(path.getByIndex(0));
if (min > tempF.getF())
{
min = tempF.getF();
index = i;
}
}
return pathList[index].FlipArray();
}
public Path GetMaxFNode(int testSize, PriorityQueueC5 queue)
{
int index = 0;
int max = -9999;
Path path = new Path();
List<PQEntry> entryList = new List<PQEntry>();
Path[] pathList = new Path[testSize];
for (int i = 0; i < testSize; i++)
{
entryList.Add(queue.DeleteMax());
}
for (int i = 0; i < testSize; i++)
{
Nodes temp = new Nodes(entryList[i].Coordinates);
astar.update(farm.getCrops(), Size, tractorPos, housePos, temp.getCords(), Rotation);
path = astar.FindPath(false);
pathList[i] = path;
Nodes tempF = new Nodes(path.getByIndex(0));
if (max < tempF.getF())
{
max = tempF.getF();
index = i;
}
}
return pathList[index].FlipArray();
}
public void reloadCargo()
{
inventory.clearInventory();
inventory.fillWithFertilizer();
}
}