forked from s452751/AI_PRO
SterowanieManualnePrzeniesione
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6ec20924d1
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26
Tractor.py
26
Tractor.py
@ -3,7 +3,7 @@ from constants import HORIZONTAL_TILES_NUMBER, VERTICAL_TILES_NUMBER
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class Tractor:
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class Tractor:
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def __init__(self, horizontal_index, vertical_index, hitch, header, autodrive):
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def __init__(self, horizontal_index, vertical_index, hitch, header, autodrive, direction):
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self.__horizontal_index = horizontal_index
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self.__horizontal_index = horizontal_index
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self.__vertical_index = vertical_index
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self.__vertical_index = vertical_index
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self.__hitch = hitch
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self.__hitch = hitch
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@ -11,6 +11,7 @@ class Tractor:
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self.__autodrive = autodrive
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self.__autodrive = autodrive
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self.__fuel_tank = 100
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self.__fuel_tank = 100
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self.__engineWorking = False
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self.__engineWorking = False
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self.__direction = direction
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@property
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@property
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def horizontal_index(self):
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def horizontal_index(self):
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@ -87,13 +88,26 @@ class Tractor:
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if isinstance(autodrive, bool):
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if isinstance(autodrive, bool):
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self.__autodrive = autodrive
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self.__autodrive = autodrive
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def drive(self, direction):
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@property
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def direction(self):
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return self.__direction
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@direction.setter
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def direction(self, direction):
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if direction == "UP" or direction == "DOWN" or direction == "RIGHT" or direction == "LEFT":
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self.__direction = direction
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def drive(self):
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mRange = 1
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mRange = 1
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if direction == "UP" and self.vertical_index > 0:
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if not self.__engineWorking:
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return
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if self.__direction == "UP" and self.vertical_index > 0:
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self.__vertical_index += - mRange
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self.__vertical_index += - mRange
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elif direction == "DOWN" and self.vertical_index < VERTICAL_TILES_NUMBER-1:
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elif self.__direction == "DOWN" and self.vertical_index < VERTICAL_TILES_NUMBER-1:
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self.__vertical_index += mRange
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self.__vertical_index += mRange
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elif direction == "RIGHT" and self.horizontal_index < HORIZONTAL_TILES_NUMBER-1:
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elif self.__direction == "RIGHT" and self.horizontal_index < HORIZONTAL_TILES_NUMBER-1:
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self.__horizontal_index += mRange
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self.__horizontal_index += mRange
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elif direction == "LEFT" and self.horizontal_index > 0:
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elif self.__direction == "LEFT" and self.horizontal_index > 0:
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self.__horizontal_index += -mRange
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self.__horizontal_index += -mRange
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87
driving.py
87
driving.py
@ -2,66 +2,29 @@ from drawUI import *
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import pygame
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import pygame
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def cruiseControl(tractor, direction, cruiseControl):
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# def autodrive(tractor, direction, comeback):
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if cruiseControl == False or tractor.engineWorking == False:
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# if tractor.autodrive:
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direction = "STOP"
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# if not comeback:
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return direction
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# if direction == "RIGHT" and tractor.horizontal_index == HORIZONTAL_TILES_NUMBER - 1:
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# direction = "DOWN"
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# elif direction == "DOWN" and tractor.horizontal_index == HORIZONTAL_TILES_NUMBER - 1:
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# direction = "LEFT"
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# elif direction == "LEFT" and tractor.horizontal_index == 0:
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# direction = "DOWN"
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# elif direction == "DOWN" and tractor.horizontal_index == 0:
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# direction = "RIGHT"
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# else:
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# direction = "UP"
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# return direction
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#
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def manualTurning(event, tractor):
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# def isComebackTime(tractor, direction, comeback):
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direction = "STOP"
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# if tractor.vertical_index == 5 and tractor.horizontal_index == 0:
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if event.type == pygame.KEYDOWN:
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# comeback = True
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if event.key == pygame.K_LEFT and tractor.horizontal_index > 0:
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# print(comeback)
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direction = "LEFT"
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# direction = "UP"
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elif event.key == pygame.K_RIGHT and tractor.horizontal_index < HORIZONTAL_TILES_NUMBER - 1:
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# if tractor.vertical_index == 0 and tractor.horizontal_index == 0:
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direction = "RIGHT"
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# comeback = False
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elif event.key == pygame.K_UP and tractor.vertical_index > 0:
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# print(comeback)
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direction = "UP"
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# direction = "RIGHT"
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elif event.key == pygame.K_DOWN and tractor.vertical_index < VERTICAL_TILES_NUMBER - 1:
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# return comeback, direction
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direction = "DOWN"
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if not tractor.autodrive:
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tractor.drive(direction)
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return direction
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def getDirection(horizontal_change, vertical_change):
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direction = "STOP"
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if vertical_change == -1:
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direction = "UP"
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elif vertical_change == 1:
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direction = "DOWN"
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elif horizontal_change == 1:
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direction = "RIGHT"
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elif horizontal_change == -1:
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direction = "LEFT"
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return direction
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def autodrive(tractor, direction, comeback):
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if tractor.autodrive:
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if not comeback:
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if direction == "RIGHT" and tractor.horizontal_index == HORIZONTAL_TILES_NUMBER - 1:
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direction = "DOWN"
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elif direction == "DOWN" and tractor.horizontal_index == HORIZONTAL_TILES_NUMBER - 1:
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direction = "LEFT"
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elif direction == "LEFT" and tractor.horizontal_index == 0:
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direction = "DOWN"
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elif direction == "DOWN" and tractor.horizontal_index == 0:
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direction = "RIGHT"
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else:
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direction = "UP"
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return direction
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def isComebackTime(tractor, direction, comeback):
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if tractor.vertical_index == 5 and tractor.horizontal_index == 0:
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comeback = True
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print(comeback)
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direction = "UP"
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if tractor.vertical_index == 0 and tractor.horizontal_index == 0:
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comeback = False
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print(comeback)
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direction = "RIGHT"
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return comeback, direction
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80
main.py
80
main.py
@ -1,13 +1,15 @@
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import pygame
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import pygame
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# wersja 1.05
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import Board, driving, drawUI
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import Board
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import TractorAction
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import TractorAction
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import drawUI
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from Tractor import Tractor
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from Tractor import Tractor
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from TractorAction import action
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from TractorAction import action
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from TractorLoad import TillageUnit
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from TractorLoad import TillageUnit
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from constants import *
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from constants import *
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from driving import autodrive, isComebackTime
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from manualSteering import manualSteeringDriver
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# wersja 1.05
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pygame.init()
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pygame.init()
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@ -15,14 +17,10 @@ display = pygame.display.set_mode((DISPLAY_SIZE_HORIZONTAL, DISPLAY_SIZE_VERTICA
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pygame.display.set_caption('Tractor')
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pygame.display.set_caption('Tractor')
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working = True
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working = True
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cruiseControl = True
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autoAction = True
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autoAction = True
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animationSpeed = ANIMATION_PART
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animationSpeed = ANIMATION_PART
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comeback = False
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lastDirection = "RIGHT"
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direction = "RIGHT"
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hitchCounter = 0
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hitchCounter = 0
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loadCounter = 0
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loadCounter = 0
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@ -30,7 +28,8 @@ toolCounter = - 1
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board = Board.generate()
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board = Board.generate()
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tractor = Tractor(horizontal_index=-0, vertical_index=0, hitch="nothing", header=False, autodrive=True)
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tractor = Tractor(horizontal_index=-0, vertical_index=0, hitch="nothing", header=False, autodrive=True,
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direction='RIGHT')
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tillageUnit = TillageUnit("Nothing")
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tillageUnit = TillageUnit("Nothing")
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tractor.turnOnEngine()
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tractor.turnOnEngine()
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@ -42,53 +41,7 @@ while working:
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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working = False
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working = False
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if event.type == pygame.KEYDOWN:
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_SPACE:
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manualSteeringDriver(event, board, tractor, hitchCounter, tillageUnit, loadCounter, ANIMATION_PART)
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field = board[tractor.horizontal_index][tractor.vertical_index]
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field.state = action(field, tractor)
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if event.key == pygame.K_q:
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hitchCounter = (hitchCounter + 1) % 3
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if hitchCounter == 0:
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tractor.hitch = "Crop Trailer"
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if hitchCounter == 1:
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tractor.hitch = tillageUnit
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if hitchCounter == 2:
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tractor.hitch = "Nothing"
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if event.key == pygame.K_w:
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if tractor.header:
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tractor.header = False
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else:
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tractor.header = True
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if event.key == pygame.K_e:
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loadCounter = (loadCounter + 1) % 4
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if loadCounter == 0:
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tillageUnit.load = "Nothing"
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elif loadCounter == 1:
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tillageUnit.load = "Seeds"
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elif loadCounter == 2:
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tillageUnit.load = "Water"
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elif loadCounter == 3:
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tillageUnit.load = "Fertilizer"
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if event.key == pygame.K_r:
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if tractor.engineWorking:
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tractor.turnOffEngine()
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else:
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tractor.turnOnEngine()
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if event.key == pygame.K_t:
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if tractor.autodrive:
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tractor.autodrive = False
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cruiseControl = False
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autoAction = False
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animationSpeed = 1
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else:
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tractor.autodrive = True
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animationSpeed = ANIMATION_PART
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cruiseControl = True
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autoAction = True
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direction = driving.manualTurning(event, tractor)
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#print(tractor.horizontal_index, " ", tractor.vertical_index)
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field = board[tractor.horizontal_index][tractor.vertical_index]
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field = board[tractor.horizontal_index][tractor.vertical_index]
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@ -96,22 +49,13 @@ while working:
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tractor, tillageUnit, toolCounter = TractorAction.autoAction(tractor, tillageUnit, toolCounter)
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tractor, tillageUnit, toolCounter = TractorAction.autoAction(tractor, tillageUnit, toolCounter)
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field.state = action(field, tractor)
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field.state = action(field, tractor)
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tractor.drive()
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tractor.drive(driving.cruiseControl(tractor, direction, cruiseControl))
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drawUI.drawUI(board, display, tractor, tractor.direction, tillageUnit, field, animationSpeed)
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if direction != "STOP":
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lastDirection = direction
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else:
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direction = lastDirection
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direction = autodrive(tractor, direction, comeback)
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comeback, direction = isComebackTime(tractor, direction, comeback)
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drawUI.drawUI(board, display, tractor, direction, tillageUnit, field, animationSpeed)
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clock.tick(FPS)
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clock.tick(FPS)
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tractor.reduce_fuel()
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if tractor.engineWorking:
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tractor.reduce_fuel()
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pygame.quit()
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pygame.quit()
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quit()
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quit()
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68
manualSteering.py
Normal file
68
manualSteering.py
Normal file
@ -0,0 +1,68 @@
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import driving
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from constants import *
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from TractorAction import action
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import pygame
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def manualSteeringDriver(event, board, tractor, hitchCounter, tillageUnit, loadCounter, ANIMATION_PART):
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if event.key == pygame.K_SPACE:
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field = board[tractor.horizontal_index][tractor.vertical_index]
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field.state = action(field, tractor)
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if event.key == pygame.K_q:
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hitchCounter = (hitchCounter + 1) % 3
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if hitchCounter == 0:
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tractor.hitch = "Crop Trailer"
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if hitchCounter == 1:
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tractor.hitch = tillageUnit
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if hitchCounter == 2:
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tractor.hitch = "Nothing"
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if event.key == pygame.K_w:
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if tractor.header:
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tractor.header = False
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else:
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tractor.header = True
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if event.key == pygame.K_e:
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loadCounter = (loadCounter + 1) % 4
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if loadCounter == 0:
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tillageUnit.load = "Nothing"
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elif loadCounter == 1:
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tillageUnit.load = "Seeds"
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elif loadCounter == 2:
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tillageUnit.load = "Water"
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elif loadCounter == 3:
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tillageUnit.load = "Fertilizer"
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if event.key == pygame.K_r:
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if tractor.engineWorking:
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tractor.turnOffEngine()
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else:
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tractor.turnOnEngine()
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if event.key == pygame.K_t:
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if tractor.autodrive:
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tractor.autodrive = False
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cruiseControl = False
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autoAction = False
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animationSpeed = 1
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else:
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tractor.autodrive = True
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animationSpeed = ANIMATION_PART
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cruiseControl = True
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autoAction = True
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manualTurning(event, tractor)
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def manualTurning(event, tractor):
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tractor.direction = "STOP"
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT and tractor.horizontal_index > 0:
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tractor.direction = "LEFT"
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elif event.key == pygame.K_RIGHT and tractor.horizontal_index < HORIZONTAL_TILES_NUMBER - 1:
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tractor.direction = "RIGHT"
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elif event.key == pygame.K_UP and tractor.vertical_index > 0:
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tractor.direction = "UP"
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elif event.key == pygame.K_DOWN and tractor.vertical_index < VERTICAL_TILES_NUMBER - 1:
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tractor.direction = "DOWN"
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