// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_CONVEXHULLLIB_H #define PX_CONVEXHULLLIB_H #include "cooking/PxConvexMeshDesc.h" #include "cooking/PxCooking.h" #include "CmPhysXCommon.h" namespace physx { ////////////////////////////////////////////////////////////////////////// // base class for the convex hull libraries - inflation based and quickhull class ConvexHullLib { PX_NOCOPY(ConvexHullLib) public: // functions ConvexHullLib(const PxConvexMeshDesc& desc, const PxCookingParams& params) : mConvexMeshDesc(desc), mCookingParams(params), mSwappedIndices(NULL), mShiftedVerts(NULL) { } virtual ~ConvexHullLib(); // computes the convex hull from provided points virtual PxConvexMeshCookingResult::Enum createConvexHull() = 0; // fills the PxConvexMeshDesc with computed hull data virtual void fillConvexMeshDesc(PxConvexMeshDesc& desc) = 0; // compute the edge list information if possible virtual bool createEdgeList(const PxU32 nbIndices, const PxU8* indices, PxU8** hullDataFacesByEdges8, PxU16** edgeData16, PxU16** edges) = 0; static const PxU32 gpuMaxVertsPerFace = 32; protected: // clean input vertices from duplicates, normalize etc. bool cleanupVertices(PxU32 svcount, // input vertex count const PxVec3* svertices, // vertices PxU32 stride, // stride PxU32& vcount, // output number of vertices PxVec3* vertices, // location to store the results. PxVec3& scale, // scale PxVec3& center); // center // shift vertices around origin and clean input vertices from duplicates, normalize etc. bool shiftAndcleanupVertices(PxU32 svcount, // input vertex count const PxVec3* svertices, // vertices PxU32 stride, // stride PxU32& vcount, // output number of vertices PxVec3* vertices, // location to store the results. PxVec3& scale, // scale PxVec3& center); // center void swapLargestFace(PxConvexMeshDesc& desc); void shiftConvexMeshDesc(PxConvexMeshDesc& desc); protected: const PxConvexMeshDesc& mConvexMeshDesc; const PxCookingParams& mCookingParams; PxU32* mSwappedIndices; PxVec3 mOriginShift; PxVec3* mShiftedVerts; }; } #endif