// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_COLLISION_TriangleMeshBUILDER #define PX_COLLISION_TriangleMeshBUILDER #include "GuMeshData.h" #include "cooking/PxCooking.h" #include "MeshBuilder.h" namespace physx { namespace Gu { class EdgeListBuilder; } class TriangleMeshBuilder : public MeshBulider { public: TriangleMeshBuilder(Gu::TriangleMeshData& mesh, const PxCookingParams& params); virtual ~TriangleMeshBuilder(); virtual PxMeshMidPhase::Enum getMidphaseID() const = 0; // Called by base code when midphase structure should be built virtual void createMidPhaseStructure() = 0; // Called by base code when midphase structure should be saved virtual void saveMidPhaseStructure(PxOutputStream& stream, bool mismatch) const = 0; // Called by base code when mesh index format has changed and the change should be reflected in midphase structure virtual void onMeshIndexFormatChange() {} bool cleanMesh(bool validate, PxTriangleMeshCookingResult::Enum* condition); void remapTopology(const PxU32* order); void createSharedEdgeData(bool buildAdjacencies, bool buildActiveEdges); void recordTriangleIndices(); void createGRBMidPhaseAndData(const PxU32 originalTriangleCount); void createGRBData(); bool loadFromDesc(const PxTriangleMeshDesc&, PxTriangleMeshCookingResult::Enum* condition, bool validate = false); bool save(PxOutputStream& stream, bool platformMismatch, const PxCookingParams& params) const; void checkMeshIndicesSize(); PX_FORCE_INLINE Gu::TriangleMeshData& getMeshData() { return mMeshData; } protected: //void computeLocalBounds(); bool importMesh(const PxTriangleMeshDesc& desc, const PxCookingParams& params, PxTriangleMeshCookingResult::Enum* condition, bool validate = false); TriangleMeshBuilder& operator=(const TriangleMeshBuilder&); Gu::EdgeListBuilder* edgeList; const PxCookingParams& mParams; Gu::TriangleMeshData& mMeshData; void releaseEdgeList(); void createEdgeList(); }; class RTreeTriangleMeshBuilder : public TriangleMeshBuilder { public: RTreeTriangleMeshBuilder(const PxCookingParams& params); virtual ~RTreeTriangleMeshBuilder(); virtual PxMeshMidPhase::Enum getMidphaseID() const { return PxMeshMidPhase::eBVH33; } virtual void createMidPhaseStructure(); virtual void saveMidPhaseStructure(PxOutputStream& stream, bool mismatch) const; Gu::RTreeTriangleData mData; }; class BV4TriangleMeshBuilder : public TriangleMeshBuilder { public: BV4TriangleMeshBuilder(const PxCookingParams& params); virtual ~BV4TriangleMeshBuilder(); virtual PxMeshMidPhase::Enum getMidphaseID() const { return PxMeshMidPhase::eBVH34; } virtual void createMidPhaseStructure(); virtual void saveMidPhaseStructure(PxOutputStream& stream, bool mismatch) const; virtual void onMeshIndexFormatChange(); Gu::BV4TriangleData mData; }; class BV32TriangleMeshBuilder { public: static void createMidPhaseStructure(const PxCookingParams& params, Gu::TriangleMeshData& meshData, Gu::BV32Tree& bv32Tree); static void saveMidPhaseStructure(Gu::BV32Tree* tree, PxOutputStream& stream, bool mismatch); }; } #endif