Projekt-Grafika-Komputerowa/dependencies/physx-4.1/include/PxClient.h
2022-01-23 19:43:27 +01:00

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
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// from this software without specific prior written permission.
//
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_NX_CLIENT
#define PX_PHYSICS_NX_CLIENT
#include "foundation/PxFlags.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief An ID to identify different clients for multiclient support.
@see PxScene::createClient()
*/
typedef PxU8 PxClientID;
/**
\brief The predefined default PxClientID value.
@see PxClientID PxScene::createClient()
*/
static const PxClientID PX_DEFAULT_CLIENT = 0;
/**
\brief The maximum number of clients we support.
@see PxClientID PxScene::createClient()
*/
static const PxClientID PX_MAX_CLIENTS = 128;
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif