2020-12-09 09:44:52 +01:00
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using System.ComponentModel.DataAnnotations;
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2020-12-03 19:22:35 +01:00
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namespace SessionCompanion.ViewModels.StatisticsViewModels
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{
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public class StatisticsViewModel
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{
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Identyfikator statystyk postaci
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/// </summary>
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public int Id { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Identyfikator postaci
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/// </summary>
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public int CharacterId { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Ilość punktów doświadczenia
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/// </summary>
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public int ExperiencePoints { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Poziom postaci
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/// </summary>
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2020-12-03 19:22:35 +01:00
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[Range(0, int.MaxValue)]
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public int Level { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Szybkość postaci
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/// </summary>
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2020-12-03 19:22:35 +01:00
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[Range(0, int.MaxValue)]
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public int Speed { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Inicjatywa postaci
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/// </summary>
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2020-12-03 19:22:35 +01:00
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[Range(0, int.MaxValue)]
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public int Initiative { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Maksymalna wartość punktów życia
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/// </summary>
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2020-12-03 19:22:35 +01:00
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[Range(0, int.MaxValue)]
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public int HealthPoints { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Aktualna wartość punktów życia
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/// </summary>
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2020-12-03 19:22:35 +01:00
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[Range(0, int.MaxValue)]
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public int CurrentHealthPoints { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Klasa pancerza
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/// </summary>
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[Range(0, int.MaxValue)]
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public int ArmorClass { get; set; }
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/// <summary>
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/// Premia z biegłości
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/// </summary>
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2020-12-03 19:22:35 +01:00
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[Range(0, int.MaxValue)]
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public int Proficiency { get; set; }
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}
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}
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