session-companion/SessionCompanion/SessionCompanion.Database/Tables/Weapon.cs

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2020-12-27 19:47:13 +01:00
using SessionCompanion.ViewModels.Enums;
using System.Collections.Generic;
namespace SessionCompanion.Database.Tables
{
public class Weapon : BaseEntity
{
public string Name { get; set; }
public int Cost { get; set; }
public int Weight { get; set; }
public CurrencyType CurrencyType { get; set; }
public int DiceCount { get; set; }
public int DiceValue { get; set; }
public int? TwoHandDiceCount { get; set; }
public int? TwoHandDiceValue { get; set; }
public string TwoHandDamageType { get; set; }
public string Description { get; set; }
public string WeaponType { get; set; }
public int RangeMeele { get; set; }
public int? RangeThrowNormal { get; set; }
public int? RangeThrowLong { get; set; }
public int? RangeLong { get; set; }
public virtual ICollection<CharacterWeapon> CharacterWeapons { get; set; }
}
}