SES-148 Add Endpoint to add new weapon to character
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@ -97,5 +97,26 @@ namespace SessionCompanion.Controllers
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return new ErrorResponse() { StatusCode = 500, Message = e.Message };
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return new ErrorResponse() { StatusCode = 500, Message = e.Message };
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}
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}
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}
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}
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/// <summary>
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/// Metoda dodaje Weapon do danej postaci
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/// </summary>
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/// <param name="characterWeaponViewModel"></param>
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/// <returns></returns>
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[HttpPut("addWeapon")]
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public async Task<Either<SuccessResponse, ErrorResponse>> AddCharacterWeapon(CharacterWeaponViewModel characterWeaponViewModel)
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{
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if (!ModelState.IsValid)
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return new ErrorResponse() { StatusCode = 500, Message = "Invalid model!" };
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try
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{
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await _characterWeaponService.Create(characterWeaponViewModel);
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await _characterWeaponService.SaveAsync();
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return new SuccessResponse("Weapon added to character") { SuccessCode = 200 };
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}
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catch (Exception e)
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{
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return new ErrorResponse() { StatusCode = 500, Message = e.Message };
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}
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}
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}
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}
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}
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}
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