Small fixes to prepare project for swagger
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@ -1,14 +1,25 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace SessionCompanion.ViewModels.CharacterViewModels
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namespace SessionCompanion.ViewModels.CharacterViewModels
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{
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public class CharacterBasicStatsViewModel
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{
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/// <summary>
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/// Identyfikator psotaci
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/// </summary>
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public int Id { get; set; }
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/// <summary>
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/// Nazwa postaci
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/// </summary>
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public string Name { get; set; }
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/// <summary>
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/// Poziom postaci
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/// </summary>
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public int Level { get; set; }
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/// <summary>
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/// Aktualna ilość życia postaci
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/// </summary>
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public int CurrentHealthPoints { get; set; }
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}
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}
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@ -1,16 +1,30 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.Text;
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namespace SessionCompanion.ViewModels.CharacterViewModels
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namespace SessionCompanion.ViewModels.CharacterViewModels
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{
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public class CharacterForLoginViewModel
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{
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/// <summary>
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/// Identyfikator psotaci
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/// </summary>
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public int Id { get; set; }
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/// <summary>
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/// Id użytkownika do którego przypisana jest postać
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/// </summary>
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public int UserId { get; set; }
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/// <summary>
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/// Nazwa postaci
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/// </summary>
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public string Name { get; set; }
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/// <summary>
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/// Nazwa klasy postaci
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/// </summary>
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public string ClassName { get; set; }
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/// <summary>
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/// Poziom postaci
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/// </summary>
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public int Level { get; set; }
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}
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}
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@ -1,13 +1,15 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.Text;
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namespace SessionCompanion.ViewModels.CharacterViewModels
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namespace SessionCompanion.ViewModels.CharacterViewModels
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{
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public class CharacterViewModel
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{
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/// <summary>
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/// Identyfikator psotaci
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/// </summary>
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public int Id { get; set; }
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/// <summary>
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/// Id użytkownika do którego przypisana jest postać
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/// </summary>
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public int UserId { get; set; }
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}
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}
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@ -1,9 +1,9 @@
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using Microsoft.AspNetCore.SignalR;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Microsoft.AspNetCore.SignalR;
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namespace SessionCompanion.Hubs
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{
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public class SessionHub : Hub
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@ -23,7 +23,10 @@ namespace SessionCompanion.Hubs
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ConnectedCharacters.Remove(Context.ConnectionId);
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}
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else
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{
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Groups.RemoveFromGroupAsync(Context.ConnectionId, "GameMaster");
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}
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Clients.All.SendAsync("GoodBye", "Player has left the game");
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return base.OnDisconnectedAsync(exception);
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}
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