Merge pull request 'SES-147 throw dialogs - player' (#77) from SES-147 into dev
Reviewed-on: #77
This commit is contained in:
commit
5259a2ec57
@ -44,6 +44,8 @@ import { SpellService } from '../services/spell.service';
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import { WeaponService } from '../services/weapon.service';
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import { ArmorService } from '../services/armor.service';
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import { OtherEquipmentService } from '../services/other-equipment.service';
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import { ThrowPrimaryAbilityComponent } from './components/throws/throw-primary-ability/throw-primary-ability.component';
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import { MatRadioModule } from '@angular/material/radio';
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import { GameMasterMonstersTableComponent } from './components/game-master-monsters-table/game-master-monsters-table.component';
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import { MonsterService } from '../services/monster.service';
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import { SpellDetailsDialogComponent } from './components/spell-details-dialog/spell-details-dialog.component';
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@ -64,6 +66,7 @@ import { GameMasterShopkeepersTableComponent } from './components/game-master-sh
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GameMasterArmorsTableComponent,
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GameMasterWeaponsTableComponent,
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GameMasterCharacterActionsDialogComponent,
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ThrowPrimaryAbilityComponent,
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GameMasterMonstersTableComponent,
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SpellDetailsDialogComponent,
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GameMasterShopkeepersTableComponent,
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@ -94,6 +97,7 @@ import { GameMasterShopkeepersTableComponent } from './components/game-master-sh
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MatTableModule,
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MatSortModule,
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MatTooltipModule,
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MatRadioModule,
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],
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providers: [
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UserService,
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@ -112,6 +116,7 @@ import { GameMasterShopkeepersTableComponent } from './components/game-master-sh
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GameMasterMonstersTableComponent,
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AbilitiesComponent,
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GameMasterCharacterActionsDialogComponent,
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ThrowPrimaryAbilityComponent,
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SpellDetailsDialogComponent,
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GameMasterShopkeepersTableComponent,
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],
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@ -19,7 +19,13 @@
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padding-bottom: 15px;
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}
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@media (max-width: 468px) {
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@media (max-width: 365px) {
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#main {
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width: 315px;
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}
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}
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@media (min-width: 365px) and (max-width: 468px) {
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#main {
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width: 340px;
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}
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@ -27,7 +33,7 @@
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@media (min-width: 468px) and (max-width: 768px) {
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#main {
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width: 420px;
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width: 410px;
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}
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}
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@ -1,19 +1,19 @@
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<div *ngIf="ability" id="main">
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<mat-card [style.border-color]="headStyle.bgColor" [style.color]="headStyle.bgColor" class="cardContainerClass">
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<mat-card-header id="ability-card-header" [style.background]="headStyle.bgColor" [style.color]="headStyle.textColor">
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<div id="ability-value">{{ability.value}}</div>
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<div matTooltip="Click to roll the {{ability.name}}" id="ability-value" (click)="OpenThrowDialog(ability.name, ability.value, ability.modification)">{{ability.value}}</div>
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<div class="diagonal-line"></div>
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Mod: {{ability.modification > 0? '+' + ability.modification : + ability.modification}}
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<div class="diagonal-line"></div>
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{{ability.name}}
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<div *ngIf="ability.canSaveThrows" class="diagonal-line" style="margin-left: auto"></div>
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<div *ngIf="ability.canSaveThrows" style="margin-right: 10px">
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<div id="ability-saving-throws">ST: {{ability.savingThrows > 0? '+' + ability.savingThrows : ability.savingThrows}}</div>
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<div (click)="OpenThrowDialog('Saving Throw', null, ability.savingThrows)" matTooltip="Click to do the Saving Throw" id="ability-saving-throws">ST: {{ability.savingThrows > 0? '+' + ability.savingThrows : ability.savingThrows}}</div>
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</div>
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</mat-card-header>
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<mat-divider [style.border-top-color]="'black'"></mat-divider>
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<mat-card-content id="ability-card-content" [style.background]="contentStyle.bgColor" [style.color]="contentStyle.textColor">
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<a [style.border-color]="headStyle.bgColor" mat-stroked-button *ngFor="let skill of ability.skills" id="skill-btn">
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<a (click)="OpenThrowDialog(skill.name, null, skill.value)" matTooltip="Click to roll the {{skill.name}}" [style.border-color]="headStyle.bgColor" mat-stroked-button *ngFor="let skill of ability.skills" id="skill-btn">
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{{skill.name}}
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<span [style.border-left-color]="headStyle.bgColor" id="skill-btn-divider"></span>
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@ -1,5 +1,7 @@
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import { Component, Input, OnInit } from '@angular/core';
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import {CharacterStatsViewModel} from '../../../types/viewmodels/character-viewmodels/CharacterStatsViewModel';
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import { CharacterStatsViewModel } from '../../../types/viewmodels/character-viewmodels/CharacterStatsViewModel';
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import { ThrowPrimaryAbilityComponent } from '../throws/throw-primary-ability/throw-primary-ability.component';
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import { MatDialog } from '@angular/material';
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@Component({
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selector: 'app-ability-card',
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@ -11,7 +13,8 @@ export class AbilityCardComponent implements OnInit {
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@Input() headStyle: { bgColor: string; textColor: string };
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@Input() contentStyle: { bgColor: string; textColor: string };
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constructor() {}
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constructor(public dialog: MatDialog) {
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}
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ngOnInit() {
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if (this.ability.skills != null) {
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@ -42,4 +45,15 @@ export class AbilityCardComponent implements OnInit {
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break;
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}
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}
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public OpenThrowDialog(abilityName: string, abilityValue: number, abilityMod: number): void {
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this.dialog.open(ThrowPrimaryAbilityComponent, {
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data: {
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abilityName: abilityName,
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abilityValue: abilityValue,
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abilityMod: abilityMod,
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}
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});
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}
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}
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@ -1,5 +1,9 @@
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@import "../../../styles.css";
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.toggle-class{
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margin: 5px;
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}
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.menu-spacer {
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flex: 1 1 auto;
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}
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@ -37,7 +41,7 @@
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}
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.ability_card_container {
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margin: 5%;
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margin: 2%;
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display: flex;
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justify-content: center;
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align-items: center;
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@ -0,0 +1,167 @@
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.throw-container {
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top: 50%;
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}
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.radio-group {
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display: flex;
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flex-direction: column;
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}
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.radio-button {
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padding: 3%;
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border: 1px #e9cca7 solid;
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border-radius: 10px;
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margin-bottom: 5%;
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font-size: 14px;
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text-align: center;
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}
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.radio-button:hover {
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opacity: 0.5;
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}
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::ng-deep.mat-dialog-container {
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background-color: #102028;
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color: whitesmoke;
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box-shadow: -1px 3px 48px 23px rgba(0,0,0,0.82);
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}
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.header-throw-dialog {
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color: orange;
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background-color: #102028;
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}
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.content-throw-dialog {
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background-color: #102028;
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color: orange;
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height: 400px;
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display: block;
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}
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.throw-dialog-actions {
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background-color: #102028;
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color: orange;
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}
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.button-dialog:hover {
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opacity: 0.5;
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}
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#radio-group-label-class {
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margin-bottom: 5%;
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}
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.mat-divider--custom-style{
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background-color: #9e8b6e;
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margin-bottom: 20px;
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box-shadow: 0 1px 0 0 #d8d8d8;
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}
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.score-result {
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font-size: 16px;
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font-weight: bold;
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height: 180px;
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display: flex;
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flex-direction: column;
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flex-wrap: wrap;
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justify-content: space-between;
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text-align: center;
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align-items: center
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}
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.score-result>* {
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flex: 1 1 80px;
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}
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.box {
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padding: 2px;
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width: 165px;
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height: 85px;
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world-wrap: break-word;
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border: 1px #e9cca7 solid;
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border-radius: 10px;
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}
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.box--ability {
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paddin-top: 25px;
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padding-left: 2px;
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padding-right: 2px;
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padding-bottom: 2px;
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height: 170px;
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width: 165px;
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world-wrap: break-word;
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border: 1px #e9cca7 solid;
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border-radius: 10px;
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}
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.box--ability > div {
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padding-top: 40%;
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}
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@media (max-width: 365px) {
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.content-throw-dialog {
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height: 350px;
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}
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.radio-button {
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padding: 5%;
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font-size: 12px;
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}
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#main {
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width: 320px;
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}
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.score-result {
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font-size: 14px;
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}
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.box {
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width: 100px;
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height: 85px;
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}
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.box--ability {
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height: 170px;
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width: 100px;
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}
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}
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@media (min-width: 365px) and (max-width: 468px) {
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#main {
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width: 340px;
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}
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.score-result {
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font-size: 15px;
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}
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.box {
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width: 110px;
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height: 85px;
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}
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.box--ability {
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height: 170px;
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width: 110px;
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}
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}
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@media (min-width: 468px) and (max-width: 768px) {
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#main {
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width: 410px;
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}
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.score-result {
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font-size: 15px;
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}
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.box {
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width: 120px;
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height: 85px;
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}
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.box--ability {
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height: 170px;
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width: 120px;
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}
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}
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@media (min-width: 768px) {
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#main {
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width: 480px;
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}
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}
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@ -0,0 +1,42 @@
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<div class="throw-container">
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<div mat-dialog-title class="header-throw-dialog">
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Click to roll the {{abilityName}}
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</div>
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<mat-divider class="mat-divider--custom-style"></mat-divider>
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<div mat-dialog-content class="content-throw-dialog">
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<label id="radio-group-label-class">Choose which type of throw you are interested in:</label>
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<mat-divider></mat-divider>
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<mat-radio-group
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aria-labelledby="radio-group-label-class"
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class="radio-group"
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[(ngModel)]="choosedThrow">
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<mat-radio-button name="normal" type="submit" (click)="getResultOfRoll('normal')" class="radio-button">
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Normal throw on ability
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</mat-radio-button>
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<mat-radio-button name="hidden" type="submit" (click)="getResultOfRoll('hidden')" class="radio-button">
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Hidden throw for Game Master
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</mat-radio-button>
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</mat-radio-group>
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<div *ngIf="showSendToGMMessage" class="score-result">
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Your score has been send to Game Master
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</div>
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<div class="score-result">
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<div class="box" *ngIf="score">Your roll result is: <p>{{score}}</p></div>
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<div class="box" *ngIf="score" >Your roll with modification is: <p>{{score+abilityMod}}</p></div>
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<div class="box--ability" *ngIf="score && abilityValue">
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<div>
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Ability value: <p>{{abilityValue}}</p>
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</div>
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</div>
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</div>
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</div>
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<mat-divider class="mat-divider--custom-style"></mat-divider>
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<div mat-dialog-actions class="throw-dialog-actions">
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<button mat-button [mat-dialog-close] class="button-dialog">Close dialog</button>
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</div>
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</div>
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@ -0,0 +1,25 @@
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import { async, ComponentFixture, TestBed } from '@angular/core/testing';
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import { ThrowPrimaryAbilityComponent } from './throw-primary-ability.component';
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describe('ThrowPrimaryAbilityComponent', () => {
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let component: ThrowPrimaryAbilityComponent;
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let fixture: ComponentFixture<ThrowPrimaryAbilityComponent>;
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beforeEach(async(() => {
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TestBed.configureTestingModule({
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declarations: [ ThrowPrimaryAbilityComponent ]
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})
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.compileComponents();
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}));
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beforeEach(() => {
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fixture = TestBed.createComponent(ThrowPrimaryAbilityComponent);
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component = fixture.componentInstance;
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fixture.detectChanges();
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});
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it('should create', () => {
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expect(component).toBeTruthy();
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});
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});
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@ -0,0 +1,52 @@
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import {Component, Inject, Input, OnInit} from '@angular/core';
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import { MAT_DIALOG_DATA, MatDialogRef } from '@angular/material';
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import { AbilitiesComponent } from '../../abilities/abilities.component';
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@Component({
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selector: 'app-throw-primary-ability',
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templateUrl: './throw-primary-ability.component.html',
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styleUrls: ['./throw-primary-ability.component.css']
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})
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export class ThrowPrimaryAbilityComponent implements OnInit {
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score: number;
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checked = false;
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choosedThrow: string;
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throws: string[] = [`Normal throw on ability`, 'Hidden throw for Game Master'];
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showSendToGMMessage: boolean;
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@Input() abilityName: string;
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@Input() abilityValue: number;
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@Input() abilityMod: number;
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@Input() message: string;
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constructor(
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public dialogRef: MatDialogRef<AbilitiesComponent>,
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@Inject(MAT_DIALOG_DATA) public data: any
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) {}
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ngOnInit() {
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this.abilityName = this.data.abilityName;
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this.abilityValue = this.data.abilityValue;
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this.abilityMod = this.data.abilityMod;
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}
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getRandomNumberBetween(min, max) {
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min = Math.ceil(min);
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max = Math.floor(max);
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return Math.floor(Math.random() * (max - min)) + min;
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}
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getResultOfRoll(choice: string) {
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switch (choice) {
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case 'normal':
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this.score = this.getRandomNumberBetween(1, 20);
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this.showSendToGMMessage = false;
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break;
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case 'hidden':
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this.score = null;
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this.showSendToGMMessage = true;
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//TODO tutaj bedzie wyslanie rzutu do GM
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break;
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}
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}
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}
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Reference in New Issue
Block a user