SES-82 Added description to view models
This commit is contained in:
parent
eefab76c50
commit
544b8a1982
@ -1,12 +1,10 @@
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using System;
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namespace SessionCompanion.ViewModels.AlignmentViewModels
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.Text;
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namespace SessionCompanion.ViewModels.AlignmentViewModels
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{
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{
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public class AlignmentViewModel
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public class AlignmentViewModel
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{
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{
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/// <summary>
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/// Identyfikator przynależności postaci
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/// </summary>
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public int Id { get; set; }
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public int Id { get; set; }
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}
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}
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}
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}
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@ -1,12 +1,10 @@
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using System;
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namespace SessionCompanion.ViewModels.BackgroundViewModels
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.Text;
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namespace SessionCompanion.ViewModels.BackgroundViewModels
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{
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{
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public class BackgroundViewModel
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public class BackgroundViewModel
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{
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{
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/// <summary>
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/// Identyfikator przeszłości postaci
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/// </summary>
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public int Id { get; set; }
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public int Id { get; set; }
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}
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}
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}
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}
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@ -1,18 +1,40 @@
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using System;
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namespace SessionCompanion.ViewModels.BiographyViewModels
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.Text;
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namespace SessionCompanion.ViewModels.BiographyViewModels
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{
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{
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public class BiographyViewModel
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public class BiographyViewModel
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{
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{
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/// <summary>
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/// Identyfikator biografii postaci
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/// </summary>
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public int Id { get; set; }
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public int Id { get; set; }
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/// <summary>
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/// Identyfikator postaci
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/// </summary>
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public int CharacterId { get; set; }
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public int CharacterId { get; set; }
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/// <summary>
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/// Nazwa postaci
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/// </summary>
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public string Name { get; set; }
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public string Name { get; set; }
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/// <summary>
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/// Identyfikator klasy postaci
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/// </summary>
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public int ClassId { get; set; }
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public int ClassId { get; set; }
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/// <summary>
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/// Identyfikator przynależności postaci
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/// </summary>
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public int AlignmentId { get; set; }
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public int AlignmentId { get; set; }
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/// <summary>
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/// Identyfikator przeszłości postaci
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/// </summary>
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public int BackgroundId { get; set; }
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public int BackgroundId { get; set; }
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/// <summary>
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/// Płeć postaci
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/// </summary>
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public string Sex { get; set; }
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public string Sex { get; set; }
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}
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}
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}
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}
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@ -3,7 +3,7 @@
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public class CharacterBasicStatsViewModel
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public class CharacterBasicStatsViewModel
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{
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{
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/// <summary>
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/// <summary>
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/// Identyfikator psotaci
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/// Identyfikator postaci
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/// </summary>
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/// </summary>
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public int Id { get; set; }
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public int Id { get; set; }
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@ -3,7 +3,7 @@
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public class CharacterForLoginViewModel
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public class CharacterForLoginViewModel
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{
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{
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/// <summary>
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/// <summary>
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/// Identyfikator psotaci
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/// Identyfikator postaci
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/// </summary>
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/// </summary>
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public int Id { get; set; }
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public int Id { get; set; }
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@ -3,7 +3,7 @@
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public class CharacterViewModel
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public class CharacterViewModel
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{
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{
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/// <summary>
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/// <summary>
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/// Identyfikator psotaci
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/// Identyfikator postaci
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/// </summary>
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/// </summary>
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public int Id { get; set; }
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public int Id { get; set; }
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@ -1,25 +1,75 @@
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using System;
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namespace SessionCompanion.ViewModels.CharismaViewModels
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.Text;
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namespace SessionCompanion.ViewModels.CharismaViewModels
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{
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{
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public class CharismaViewModel
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public class CharismaViewModel
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{
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{
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/// <summary>
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/// Identyfikator charyzmy postaci
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/// </summary>
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public int Id { get; set; }
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public int Id { get; set; }
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/// <summary>
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/// Identyfikator postaci
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/// </summary>
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public int CharacterId { get; set; }
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public int CharacterId { get; set; }
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/// <summary>
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/// Wartość charyzmy
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/// </summary>
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public int Value { get; set; }
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public int Value { get; set; }
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/// <summary>
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/// Modyfikator rzutów
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/// </summary>
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public int Modification { get; set; }
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public int Modification { get; set; }
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/// <summary>
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/// Modyfikator rzutów obronnych
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/// </summary>
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public int SavingThrows { get; set; }
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public int SavingThrows { get; set; }
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/// <summary>
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/// Czy postać posiada biegłość w charyźmie
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/// </summary>
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public bool CanSaveThrows { get; set; }
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public bool CanSaveThrows { get; set; }
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/// <summary>
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/// Wartość umiejętności oszustwa
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/// </summary>
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public int Deception { get; set; }
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public int Deception { get; set; }
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/// <summary>
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/// Czy postać posiada biegłość w oszustwie
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/// </summary>
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public bool CanDeception { get; set; }
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public bool CanDeception { get; set; }
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/// <summary>
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/// Wartość umiejętności zastraszania
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/// </summary>
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public int Intimidation { get; set; }
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public int Intimidation { get; set; }
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/// <summary>
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/// Czy postać posiada biegłość w zastraszaniu
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/// </summary>
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public bool CanIntimidation { get; set; }
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public bool CanIntimidation { get; set; }
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/// <summary>
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/// Wartość umiejętności występowania
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/// </summary>
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public int Performance { get; set; }
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public int Performance { get; set; }
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/// <summary>
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/// Czy postać posiada biegłość w występowaniu
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/// </summary>
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public bool CanPerformance { get; set; }
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public bool CanPerformance { get; set; }
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/// <summary>
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/// Wartość umiejętności perswazji
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/// </summary>
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public int Persuasion { get; set; }
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public int Persuasion { get; set; }
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/// <summary>
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/// Czy postać posiada biegłość w perswazji
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/// </summary>
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public bool CanPersuasion { get; set; }
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public bool CanPersuasion { get; set; }
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}
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}
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}
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}
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@ -7,7 +7,14 @@ namespace SessionCompanion.ViewModels.ClassViewModels
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{
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{
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public class ClassViewModel
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public class ClassViewModel
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{
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{
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/// <summary>
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/// Identyfikator klasy postaci
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/// </summary>
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public int Id { get; set; }
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public int Id { get; set; }
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/// <summary>
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/// Nazwa klasy
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/// </summary>
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public string Name { get; set; }
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public string Name { get; set; }
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}
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}
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}
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}
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using System;
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namespace SessionCompanion.ViewModels.ConstitutionViewModels
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.Text;
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namespace SessionCompanion.ViewModels.ConstitutionViewModels
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{
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{
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public class ConstitutionViewModel
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public class ConstitutionViewModel
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{
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{
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/// <summary>
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/// Identyfikator kondycji postaci
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/// </summary>
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public int Id { get; set; }
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public int Id { get; set; }
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/// <summary>
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/// Identyfikator postaci
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/// </summary>
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public int CharacterId { get; set; }
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public int CharacterId { get; set; }
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/// <summary>
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/// Wartość kondycji
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/// </summary>
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public int Value { get; set; }
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public int Value { get; set; }
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/// <summary>
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/// Modyfikator rzutów
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/// </summary>
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public int Modification { get; set; }
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public int Modification { get; set; }
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/// <summary>
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/// Modyfikator rzutów obronnych
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/// </summary>
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public int SavingThrows { get; set; }
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public int SavingThrows { get; set; }
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/// <summary>
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/// Czy postać posiada biegłość w kondycji
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/// </summary>
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public bool CanSaveThrows { get; set; }
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public bool CanSaveThrows { get; set; }
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}
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}
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}
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}
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using System;
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namespace SessionCompanion.ViewModels.DexterityViewModels
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.Text;
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namespace SessionCompanion.ViewModels.DexterityViewModels
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{
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{
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public class DexterityViewModel
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public class DexterityViewModel
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{
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{
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/// <summary>
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/// Identyfikator zręczności postaci
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/// </summary>
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public int Id { get; set; }
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public int Id { get; set; }
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/// <summary>
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/// Identyfikator postaci
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/// </summary>
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public int CharacterId { get; set; }
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public int CharacterId { get; set; }
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/// <summary>
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/// Wartość zręczności
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/// </summary>
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public int Value { get; set; }
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public int Value { get; set; }
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/// <summary>
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/// Modyfikator rzutów
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/// </summary>
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public int Modification { get; set; }
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public int Modification { get; set; }
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/// <summary>
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/// Modyfikator rzutów obronnych
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/// </summary>
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public int SavingThrows { get; set; }
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public int SavingThrows { get; set; }
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/// <summary>
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/// Czy postać posiada biegłość w zręczności
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/// </summary>
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public bool CanSaveThrows { get; set; }
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public bool CanSaveThrows { get; set; }
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/// <summary>
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/// Wartość umiejętności akrobatyki
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/// </summary>
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public int Acrobatics { get; set; }
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public int Acrobatics { get; set; }
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/// <summary>
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/// Czy postać posiada biegłość w akrobatyce
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/// </summary>
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public bool CanAcrobatics { get; set; }
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public bool CanAcrobatics { get; set; }
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/// <summary>
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/// Wartość umiejętności zwinnych dłoni
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/// </summary>
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public int SleightOfHand { get; set; }
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public int SleightOfHand { get; set; }
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/// <summary>
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/// Czy postać posiada biegłość w zwinnych dłoniach
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/// </summary>
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public bool CanSleightOfHand { get; set; }
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public bool CanSleightOfHand { get; set; }
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/// <summary>
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/// Wartość umiejętności skradania się
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/// </summary>
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public int Stealth { get; set; }
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public int Stealth { get; set; }
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/// <summary>
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/// Czy postać posiada biegłość w skradaniu się
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/// </summary>
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public bool CanStealth { get; set; }
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public bool CanStealth { get; set; }
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}
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}
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}
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}
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using System;
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namespace SessionCompanion.ViewModels.IntelligenceViewModels
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.Text;
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namespace SessionCompanion.ViewModels.IntelligenceViewModels
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{
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{
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public class IntelligenceViewModel
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public class IntelligenceViewModel
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{
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{
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/// <summary>
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/// Identyfikator inteligencji postaci
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/// </summary>
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public int Id { get; set; }
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public int Id { get; set; }
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/// <summary>
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/// Identyfikator postaci
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/// </summary>
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public int CharacterId { get; set; }
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public int CharacterId { get; set; }
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/// <summary>
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/// Wartość inteligencji
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/// </summary>
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public int Value { get; set; }
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public int Value { get; set; }
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/// <summary>
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/// Modyfikator rzutów
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/// </summary>
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public int Modification { get; set; }
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public int Modification { get; set; }
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/// <summary>
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/// Modyfikator rzutów obronnych
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/// </summary>
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public int SavingThrows { get; set; }
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public int SavingThrows { get; set; }
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/// <summary>
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/// Czy postać posiada biegłość w inteligencji
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/// </summary>
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public bool CanSaveThrows { get; set; }
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public bool CanSaveThrows { get; set; }
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/// <summary>
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/// Wartość umiejętności wiedzy tejemnej
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/// </summary>
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public int Arcana { get; set; }
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public int Arcana { get; set; }
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/// <summary>
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/// Czy postać posiada biegłość w wiedzy tejemnej
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/// </summary>
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public bool CanArcana { get; set; }
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public bool CanArcana { get; set; }
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/// <summary>
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/// Wartość umiejętności historii
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/// </summary>
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public int History { get; set; }
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public int History { get; set; }
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/// <summary>
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/// Czy postać posiada biegłość w historii
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/// </summary>
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public bool CanHistory { get; set; }
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public bool CanHistory { get; set; }
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/// <summary>
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/// Wartość umiejętności śledztwa
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/// </summary>
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public int Investigation { get; set; }
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public int Investigation { get; set; }
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/// <summary>
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/// Czy postać posiada biegłość w śledztwie
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/// </summary>
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public bool CanInvestigation { get; set; }
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public bool CanInvestigation { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Wartość umiejętności przyrody
|
||||||
|
/// </summary>
|
||||||
public int Nature { get; set; }
|
public int Nature { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Czy postać posiada biegłość w przyrodzie
|
||||||
|
/// </summary>
|
||||||
public bool CanNature { get; set; }
|
public bool CanNature { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Wartość umiejętności religii
|
||||||
|
/// </summary>
|
||||||
public int Religion { get; set; }
|
public int Religion { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Czy postać posiada biegłość w religii
|
||||||
|
/// </summary>
|
||||||
public bool CanReligion { get; set; }
|
public bool CanReligion { get; set; }
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,13 +1,15 @@
|
|||||||
using System;
|
namespace SessionCompanion.ViewModels.RaceViewModels
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.ComponentModel.DataAnnotations;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace SessionCompanion.ViewModels.RaceViewModels
|
|
||||||
{
|
{
|
||||||
public class RaceViewModel
|
public class RaceViewModel
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Identyfikator rasy postaci
|
||||||
|
/// </summary>
|
||||||
public int Id { get; set; }
|
public int Id { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Nazwa rasy
|
||||||
|
/// </summary>
|
||||||
public string Name { get; set; }
|
public string Name { get; set; }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,28 +1,64 @@
|
|||||||
using System;
|
using System.ComponentModel.DataAnnotations;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.ComponentModel.DataAnnotations;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace SessionCompanion.ViewModels.StatisticsViewModels
|
namespace SessionCompanion.ViewModels.StatisticsViewModels
|
||||||
{
|
{
|
||||||
public class StatisticsViewModel
|
public class StatisticsViewModel
|
||||||
{
|
{
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Identyfikator statystyk postaci
|
||||||
|
/// </summary>
|
||||||
public int Id { get; set; }
|
public int Id { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Identyfikator postaci
|
||||||
|
/// </summary>
|
||||||
public int CharacterId { get; set; }
|
public int CharacterId { get; set; }
|
||||||
[Range(0, int.MaxValue)]
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ilość punktów doświadczenia
|
||||||
|
/// </summary>
|
||||||
public int ExperiencePoints { get; set; }
|
public int ExperiencePoints { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Poziom postaci
|
||||||
|
/// </summary>
|
||||||
[Range(0, int.MaxValue)]
|
[Range(0, int.MaxValue)]
|
||||||
public int Level { get; set; }
|
public int Level { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Szybkość postaci
|
||||||
|
/// </summary>
|
||||||
[Range(0, int.MaxValue)]
|
[Range(0, int.MaxValue)]
|
||||||
public int Speed { get; set; }
|
public int Speed { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Inicjatywa postaci
|
||||||
|
/// </summary>
|
||||||
[Range(0, int.MaxValue)]
|
[Range(0, int.MaxValue)]
|
||||||
public int Initiative { get; set; }
|
public int Initiative { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Maksymalna wartość punktów życia
|
||||||
|
/// </summary>
|
||||||
[Range(0, int.MaxValue)]
|
[Range(0, int.MaxValue)]
|
||||||
public int HealthPoints { get; set; }
|
public int HealthPoints { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Aktualna wartość punktów życia
|
||||||
|
/// </summary>
|
||||||
[Range(0, int.MaxValue)]
|
[Range(0, int.MaxValue)]
|
||||||
public int CurrentHealthPoints { get; set; }
|
public int CurrentHealthPoints { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Klasa pancerza
|
||||||
|
/// </summary>
|
||||||
[Range(0, int.MaxValue)]
|
[Range(0, int.MaxValue)]
|
||||||
public int ArmorClass { get; set; }
|
public int ArmorClass { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Premia z biegłości
|
||||||
|
/// </summary>
|
||||||
[Range(0, int.MaxValue)]
|
[Range(0, int.MaxValue)]
|
||||||
public int Proficiency { get; set; }
|
public int Proficiency { get; set; }
|
||||||
}
|
}
|
||||||
|
@ -1,19 +1,45 @@
|
|||||||
using System;
|
namespace SessionCompanion.ViewModels.StrengthViewModels
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.ComponentModel.DataAnnotations;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace SessionCompanion.ViewModels.StrengthViewModels
|
|
||||||
{
|
{
|
||||||
public class StrengthViewModel
|
public class StrengthViewModel
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Identyfikator siły postaci
|
||||||
|
/// </summary>
|
||||||
public int Id { get; set; }
|
public int Id { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Identyfikator postaci
|
||||||
|
/// </summary>
|
||||||
public int CharacterId { get; set; }
|
public int CharacterId { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Wartość siły
|
||||||
|
/// </summary>
|
||||||
public int Value { get; set; }
|
public int Value { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Modyfikator rzutów
|
||||||
|
/// </summary>
|
||||||
public int Modification { get; set; }
|
public int Modification { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Modyfikator rzutów obronnych
|
||||||
|
/// </summary>
|
||||||
public int SavingThrows { get; set; }
|
public int SavingThrows { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Czy postać posiada biegłość w sile
|
||||||
|
/// </summary>
|
||||||
public bool CanSaveThrows { get; set; }
|
public bool CanSaveThrows { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Wartość umiejętności atletyki
|
||||||
|
/// </summary>
|
||||||
public int Athletics { get; set; }
|
public int Athletics { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Czy postać posiada biegłość w atletyce
|
||||||
|
/// </summary>
|
||||||
public bool CanAthletics { get; set; }
|
public bool CanAthletics { get; set; }
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,14 +1,20 @@
|
|||||||
using System;
|
namespace SessionCompanion.ViewModels.UserViewModels
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.ComponentModel.DataAnnotations;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace SessionCompanion.ViewModels.UserViewModels
|
|
||||||
{
|
{
|
||||||
public class UserViewModel
|
public class UserViewModel
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Identyfikator użytkownika
|
||||||
|
/// </summary>
|
||||||
public int Id { get; set; }
|
public int Id { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Nazwa użytkowika
|
||||||
|
/// </summary>
|
||||||
public string Nickname { get; set; }
|
public string Nickname { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Hasło użytkownika
|
||||||
|
/// </summary>
|
||||||
public string Password { get; set; }
|
public string Password { get; set; }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,27 +1,85 @@
|
|||||||
using System;
|
namespace SessionCompanion.ViewModels.WisdomViewModels
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.ComponentModel.DataAnnotations;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace SessionCompanion.ViewModels.WisdomViewModels
|
|
||||||
{
|
{
|
||||||
public class WisdomViewModel
|
public class WisdomViewModel
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Identyfikator mądrości postaci
|
||||||
|
/// </summary>
|
||||||
public int Id { get; set; }
|
public int Id { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Identyfikator postaci
|
||||||
|
/// </summary>
|
||||||
public int CharacterId { get; set; }
|
public int CharacterId { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Wartość mądrości
|
||||||
|
/// </summary>
|
||||||
public int Value { get; set; }
|
public int Value { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Modyfikator rzutów
|
||||||
|
/// </summary>
|
||||||
public int Modification { get; set; }
|
public int Modification { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Modyfikator rzutów obronnych
|
||||||
|
/// </summary>
|
||||||
public int SavingThrows { get; set; }
|
public int SavingThrows { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Czy postać posiada biegłość w mądrości
|
||||||
|
/// </summary>
|
||||||
public bool CanSaveThrows { get; set; }
|
public bool CanSaveThrows { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Wartość umiejętności opieki nad zwierzętami
|
||||||
|
/// </summary>
|
||||||
public int AnimalHandling { get; set; }
|
public int AnimalHandling { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Czy postać posiada biegłość w opiece nad zwierzętami
|
||||||
|
/// </summary>
|
||||||
public bool CanAnimalHandling { get; set; }
|
public bool CanAnimalHandling { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Wartość umiejętności intuicji
|
||||||
|
/// </summary>
|
||||||
public int Insight { get; set; }
|
public int Insight { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Czy postać posiada biegłość w intuicji
|
||||||
|
/// </summary>
|
||||||
public bool CanInsight { get; set; }
|
public bool CanInsight { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Wartość umiejętności medycyny
|
||||||
|
/// </summary>
|
||||||
public int Medicine { get; set; }
|
public int Medicine { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Czy postać posiada biegłość w medycynie
|
||||||
|
/// </summary>
|
||||||
public bool CanMedicine { get; set; }
|
public bool CanMedicine { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Wartość umiejętności percepcji
|
||||||
|
/// </summary>
|
||||||
public int Perception { get; set; }
|
public int Perception { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Czy postać posiada biegłość w percepcji
|
||||||
|
/// </summary>
|
||||||
public bool CanPerception { get; set; }
|
public bool CanPerception { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Wartość umiejętności sztuki przetrwania
|
||||||
|
/// </summary>
|
||||||
public int Survival { get; set; }
|
public int Survival { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Czy postać posiada biegłość w sztuce przetrwania
|
||||||
|
/// </summary>
|
||||||
public bool CanSurvival { get; set; }
|
public bool CanSurvival { get; set; }
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue
Block a user