resolved conflicts
This commit is contained in:
commit
686e1b374a
@ -35,9 +35,20 @@ namespace SessionCompanion.Database
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public virtual DbSet<CharacterWeapon> CharacterWeapons { get; set; }
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public virtual DbSet<OtherEquipment> OtherEquipment { get; set; }
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public virtual DbSet<CharacterOtherEquipment> CharacterOtherEquipment { get; set; }
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public virtual DbSet<Monster> Monsters { get; set; }
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public virtual DbSet<MonsterAction> MonsterActions { get; set; }
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public virtual DbSet<MonsterLegendaryAction> MonsterLegendaryActions { get; set; }
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public virtual DbSet<MonsterSpecialAbility> MonsterSpecialAbilities { get; set; }
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public virtual DbSet<GameAction> GameActions { get; set; }
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public virtual DbSet<LegendaryAction> LegendaryActions { get; set; }
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public virtual DbSet<SpecialAbility> SpecialAbilities { get; set; }
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public ApplicationDbContext(DbContextOptions<ApplicationDbContext> options) : base(options) { }
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public List<SpecialAbility> SpecialAbilitiesList { get; set; }
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public List<LegendaryAction> LegendaryActionsList { get; set; }
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public List<GameAction> GameActionsList { get; set; }
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protected IEnumerable<Weapon> SeedWeapon()
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{
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const string file = "../SessionCompanion.Database/JsonData/weapons.json";
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@ -98,6 +109,178 @@ namespace SessionCompanion.Database
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}
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return spells;
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}
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protected IEnumerable<SpecialAbility> SeedSpecialAbilities()
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{
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const string file = "../SessionCompanion.Database/JsonData/monsters.json";
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List<SpecialAbility> specAbilities = new List<SpecialAbility>();
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using (StreamReader reader = new StreamReader(file))
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{
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var json = reader.ReadToEnd();
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dynamic jabilites = JArray.Parse(json);
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int id = 1;
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foreach (dynamic item in jabilites)
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{
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if (item.special_abilities != null)
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{
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foreach (dynamic sp in item.special_abilities)
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{
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if (specAbilities.Find(x => x.Name == (string)sp.name) is null)
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{
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specAbilities.Add(SeedFromJsons.SingleSpecialAbilitySeeder(sp, id));
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id++;
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}
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}
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}
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}
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}
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SpecialAbilitiesList = specAbilities;
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return specAbilities;
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}
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protected IEnumerable<GameAction> SeedActions()
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{
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const string file = "../SessionCompanion.Database/JsonData/monsters.json";
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List<GameAction> gameActions = new List<GameAction>();
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using (StreamReader reader = new StreamReader(file))
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{
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var json = reader.ReadToEnd();
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dynamic jactions = JArray.Parse(json);
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int id = 1;
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foreach (dynamic item in jactions)
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{
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if (item.actions != null)
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{
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foreach (dynamic a in item.actions)
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{
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if (gameActions.Find(x => x.Name == (string)a.name) is null)
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{
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gameActions.Add(SeedFromJsons.SingleActionSeeder(a, id));
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id++;
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}
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}
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}
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}
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}
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GameActionsList = gameActions;
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return gameActions;
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}
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protected IEnumerable<LegendaryAction> SeedLegendaryActions()
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{
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const string file = "../SessionCompanion.Database/JsonData/monsters.json";
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List<LegendaryAction> legendaryActions = new List<LegendaryAction>();
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using (StreamReader reader = new StreamReader(file))
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{
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var json = reader.ReadToEnd();
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dynamic jlegendaryactions = JArray.Parse(json);
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int id = 1;
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foreach (dynamic item in jlegendaryactions)
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{
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if (item.legendary_actions != null)
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{
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foreach (dynamic la in item.legendary_actions)
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{
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if (legendaryActions.Find(x => x.Name == (string)la.name) is null)
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{
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legendaryActions.Add(SeedFromJsons.SingleLegendaryActionSeeder(la, id));
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id++;
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}
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}
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}
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}
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}
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LegendaryActionsList = legendaryActions;
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return legendaryActions;
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}
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protected IEnumerable<Monster> SeedMonster()
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{
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const string file = "../SessionCompanion.Database/JsonData/monsters.json";
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List<Monster> monsters = new List<Monster>();
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using (StreamReader reader = new StreamReader(file))
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{
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var json = reader.ReadToEnd();
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dynamic jmonsters = JArray.Parse(json);
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foreach (dynamic item in jmonsters)
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monsters.Add(SeedFromJsons.SingleMonsterSeeder(item));
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}
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return monsters;
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}
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protected IEnumerable<MonsterSpecialAbility> SeedMonsterSpecialAbilities()
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{
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const string file = "../SessionCompanion.Database/JsonData/monsters.json";
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List<MonsterSpecialAbility> monsterSpecialAbilities = new List<MonsterSpecialAbility>();
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using (StreamReader reader = new StreamReader(file))
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{
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var json = reader.ReadToEnd();
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dynamic jabilities = JArray.Parse(json);
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int id = 1;
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foreach (dynamic item in jabilities)
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{
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if (item.special_abilities != null)
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{
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foreach (dynamic a in item.special_abilities)
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{
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var abilityId = SpecialAbilitiesList.Find(x => x.Name == (string)a.name).Id;
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monsterSpecialAbilities.Add(new MonsterSpecialAbility { Id = id, MonsterId = (int)item.index, SpecialAbilityId = abilityId });
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id++;
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}
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}
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}
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}
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return monsterSpecialAbilities;
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}
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protected IEnumerable<MonsterAction> SeedMonsterActions()
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{
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const string file = "../SessionCompanion.Database/JsonData/monsters.json";
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List<MonsterAction> monsterActions = new List<MonsterAction>();
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using (StreamReader reader = new StreamReader(file))
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{
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var json = reader.ReadToEnd();
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dynamic jactions = JArray.Parse(json);
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int id = 1;
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foreach (dynamic item in jactions)
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{
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if (item.actions != null)
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{
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foreach (dynamic a in item.actions)
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{
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var abilityId = GameActionsList.Find(x => x.Name == (string)a.name).Id;
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monsterActions.Add(new MonsterAction { Id = id, MonsterId = (int)item.index, GameActionId = abilityId });
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id++;
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}
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}
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}
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}
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return monsterActions;
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}
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protected IEnumerable<MonsterLegendaryAction> SeedMonsterLegendaryActions()
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{
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const string file = "../SessionCompanion.Database/JsonData/monsters.json";
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List<MonsterLegendaryAction> monsterLegendaryActions = new List<MonsterLegendaryAction>();
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using (StreamReader reader = new StreamReader(file))
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{
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var json = reader.ReadToEnd();
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dynamic jactions = JArray.Parse(json);
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int id = 1;
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foreach (dynamic item in jactions)
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{
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if (item.legendary_actions != null)
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{
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foreach (dynamic a in item.legendary_actions)
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{
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var actionId = LegendaryActionsList.Find(x => x.Name == (string)a.name).Id;
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monsterLegendaryActions.Add(new MonsterLegendaryAction { Id = id, MonsterId = (int)item.index, LegendaryActionId = actionId });
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id++;
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}
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}
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}
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}
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return monsterLegendaryActions;
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}
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protected override void OnModelCreating(ModelBuilder builder)
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{
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base.OnModelCreating(builder);
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@ -124,6 +307,14 @@ namespace SessionCompanion.Database
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builder.Entity<Spell>().HasData(SeedSpell());
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builder.Entity<CharacterSpell>().HasData(SeedData.SeedCharacterSpell());
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builder.Entity<CharacterSpellSlots>().HasData(SeedData.SeedCharacterSpellSlot());
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builder.Entity<Monster>().HasData(SeedMonster());
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builder.Entity<SpecialAbility>().HasData(SeedSpecialAbilities());
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builder.Entity<LegendaryAction>().HasData(SeedLegendaryActions());
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builder.Entity<GameAction>().HasData(SeedActions());
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builder.Entity<MonsterSpecialAbility>().HasData(SeedMonsterSpecialAbilities());
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builder.Entity<MonsterAction>().HasData(SeedMonsterActions());
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builder.Entity<MonsterLegendaryAction>().HasData(SeedMonsterLegendaryActions());
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}
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}
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}
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@ -0,0 +1,985 @@
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[
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{
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"id": 1,
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"userId": -1,
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"statistics": {
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"ExperiencePoints": 0,
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"Level": 1,
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"Speed": 4,
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"Initiative": 2,
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"HealthPoints": 8,
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"CurrentHealthPoints": 8,
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"ArmorClass": 5,
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"Proficiency": 2
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},
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"biography": {
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"Name": "Ulora",
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"ClassId": 2,
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"RaceId": 3,
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"AlignmentId": 1,
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"BackgroundId": 2,
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"Sex": "Female",
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"Languages": "Common",
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"background": {
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"Origin": "No origin",
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"History": "Nothing much"
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}
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},
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"characterWeapons": [
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{
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"WeaponId": 11,
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"InUse": true,
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"HoldInRightHand": true,
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"HoldInLeftHand": false
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},
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{
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"WeaponId": 12,
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"InUse": false,
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"HoldInRightHand": false,
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"HoldInLeftHand": false
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}
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],
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"characterSpells": [
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{
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"SpellId": 44
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},
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{
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"SpellId": 57
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}
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],
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"charisma": {
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"Value": 5,
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"Modification": -2,
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"SavingThrows": 0,
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"CanSavingThrows": false,
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"Deception": 0,
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"CanDeception": false,
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"Intimidation": 0,
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"CanIntimidation": false,
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"Performance": 0,
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"CanPerformance": false,
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"Persuasion": 0,
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"CanPersuasion": false
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},
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"constitution": {
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"Value": 12,
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"Modification": 2,
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"SavingThrows": 2,
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"CanSaveThrows": true
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},
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"dexterity": {
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"Value": 15,
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"Modification": 2,
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"SavingThrows": 3,
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"CanSaveThrows": true,
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"Acrobatics": 3,
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"CanAcrobatics": true,
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"SleightOfHand": 2,
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"CanSleightOfHand": true,
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"Stealth": 3,
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"canStealth": true
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},
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"intelligence": {
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"Value": 14,
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"Modification": 4,
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"SavingThrows": 2,
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"CanSaveThrows": true,
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"arcana": 2,
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"canArcana": true,
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"History": 4,
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"CanHistory": true,
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"Investigation": 3,
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"CanInvestigation": true,
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"Nature": 1,
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"CanNature": true,
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"Religion": 0,
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"canReligion": false
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},
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"strength": {
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"Value": 8,
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"Modification": -1,
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"SavingThrows": 0,
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"CanSaveThrows": false,
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"Athletics": 0,
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"canAthletics": false
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},
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"wisdom": {
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"Value": 10,
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"Modification": 0,
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"SavingThrows": 0,
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"CanSaveThrows": false,
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"AnimalHandling": 1,
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"CanAnimalHandling": true,
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"Insight": 0,
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"canInsight": false,
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"medicine": 0,
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"CanMedicine": false,
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"Perception": 2,
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"CanPerception": true,
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"Survival": 0,
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"CanSurvival": false
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}
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},
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{
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"id": 2,
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"userId": -1,
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"statistics": {
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"ExperiencePoints": 0,
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"Level": 1,
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"Speed": 3,
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"Initiative": 5,
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"HealthPoints": 12,
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"CurrentHealthPoints": 11,
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"ArmorClass": 4,
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"Proficiency": 1
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},
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"biography": {
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"Name": "Nucate",
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"ClassId": 1,
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"RaceId": 1,
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"AlignmentId": 2,
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"BackgroundId": 1,
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"Sex": "Male",
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"Languages": "Common",
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"background": {
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"Origin": "No origin",
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"History": "Nothing much"
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}
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},
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"characterWeapons": [
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{
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"WeaponId": 30,
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"InUse": true,
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"HoldInRightHand": true,
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"HoldInLeftHand": false
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},
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{
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"WeaponId": 25,
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"InUse": false,
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"HoldInRightHand": false,
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"HoldInLeftHand": false
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}
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],
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"characterSpells": [
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{
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"SpellId": 2
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},
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{
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"SpellId": 42
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}
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],
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"charisma": {
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"Value": 10,
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"Modification": 3,
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"SavingThrows": 0,
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"CanSavingThrows": false,
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"Deception": 0,
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"CanDeception": false,
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"Intimidation": 1,
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"CanIntimidation": true,
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"Performance": 2,
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"CanPerformance": true,
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"Persuasion": 0,
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"CanPersuasion": false
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},
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"constitution": {
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"Value": 11,
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"Modification": 4,
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"SavingThrows": 2,
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"CanSaveThrows": true
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},
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"dexterity": {
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"Value": 10,
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"Modification": 1,
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"SavingThrows": 4,
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"CanSaveThrows": true,
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"Acrobatics": 3,
|
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"CanAcrobatics": true,
|
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"SleightOfHand": 1,
|
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"CanSleightOfHand": true,
|
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"Stealth": 2,
|
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"canStealth": true
|
||||
},
|
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"intelligence": {
|
||||
"Value": 6,
|
||||
"Modification": -2,
|
||||
"SavingThrows": 1,
|
||||
"CanSaveThrows": true,
|
||||
"arcana": 1,
|
||||
"canArcana": true,
|
||||
"History": 4,
|
||||
"CanHistory": true,
|
||||
"Investigation": 0,
|
||||
"CanInvestigation": false,
|
||||
"Nature": 1,
|
||||
"CanNature": true,
|
||||
"Religion": 3,
|
||||
"canReligion": true
|
||||
},
|
||||
"strength": {
|
||||
"Value": 10,
|
||||
"Modification": 1,
|
||||
"SavingThrows": 0,
|
||||
"CanSaveThrows": false,
|
||||
"Athletics": 2,
|
||||
"canAthletics": true
|
||||
},
|
||||
"wisdom": {
|
||||
"Value": 11,
|
||||
"Modification": 3,
|
||||
"SavingThrows": 1,
|
||||
"CanSaveThrows": true,
|
||||
"AnimalHandling": 2,
|
||||
"canAnimalHandling": true,
|
||||
"Insight": 1,
|
||||
"canInsight": true,
|
||||
"medicine": 0,
|
||||
"CanMedicine": false,
|
||||
"Perception": 5,
|
||||
"CanPerception": true,
|
||||
"Survival": 2,
|
||||
"CanSurvival": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"userId": -1,
|
||||
"statistics": {
|
||||
"ExperiencePoints": 0,
|
||||
"Level": 1,
|
||||
"Speed": 4,
|
||||
"Initiative": 2,
|
||||
"HealthPoints": 17,
|
||||
"CurrentHealthPoints": 16,
|
||||
"ArmorClass": 6,
|
||||
"Proficiency": 3
|
||||
},
|
||||
"biography": {
|
||||
"Name": "Muraraj",
|
||||
"ClassId": 2,
|
||||
"RaceId": 2,
|
||||
"AlignmentId": 1,
|
||||
"BackgroundId": 1,
|
||||
"Sex": "Male",
|
||||
"Languages": "Common",
|
||||
"background": {
|
||||
"Origin": "No origin",
|
||||
"History": "Nothing much"
|
||||
}
|
||||
},
|
||||
"characterWeapons": [
|
||||
{
|
||||
"WeaponId": 1,
|
||||
"InUse": true,
|
||||
"HoldInRightHand": true,
|
||||
"HoldInLeftHand": false
|
||||
},
|
||||
{
|
||||
"WeaponId": 2,
|
||||
"InUse": false,
|
||||
"HoldInRightHand": false,
|
||||
"HoldInLeftHand": false
|
||||
},
|
||||
{
|
||||
"WeaponId": 10,
|
||||
"InUse": false,
|
||||
"HoldInRightHand": false,
|
||||
"HoldInLeftHand": false
|
||||
}
|
||||
],
|
||||
"characterSpells": [
|
||||
{
|
||||
"SpellId": 42
|
||||
}
|
||||
],
|
||||
"charisma": {
|
||||
"Value": 15,
|
||||
"Modification": 2,
|
||||
"SavingThrows": 2,
|
||||
"CanSaveThrows": true,
|
||||
"Deception": 1,
|
||||
"CanDeception": true,
|
||||
"Intimidation": 4,
|
||||
"CanIntimidation": true,
|
||||
"Performance": 2,
|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
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||||
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||||
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|
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||||
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||||
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||||
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
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|
||||
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||||
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||||
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|
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|
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
||||
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|
||||
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|
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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||||
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|
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||||
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|
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|
||||
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||||
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|
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||||
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||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
},
|
||||
{
|
||||
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|
||||
"userId": -1,
|
||||
"statistics": {
|
||||
"ExperiencePoints": 0,
|
||||
"Level": 1,
|
||||
"Speed": 4,
|
||||
"Initiative": 3,
|
||||
"HealthPoints": 12,
|
||||
"CurrentHealthPoints": 12,
|
||||
"ArmorClass": 3,
|
||||
"Proficiency": 1
|
||||
},
|
||||
"biography": {
|
||||
"Name": "Aarak",
|
||||
"ClassId": 2,
|
||||
"RaceId": 3,
|
||||
"AlignmentId": 1,
|
||||
"BackgroundId": 2,
|
||||
"Sex": "Female",
|
||||
"Languages": "Common",
|
||||
"background": {
|
||||
"Origin": "No origin",
|
||||
"History": "Nothing much"
|
||||
}
|
||||
},
|
||||
"characterWeapons": [
|
||||
{
|
||||
"WeaponId": 4,
|
||||
"InUse": true,
|
||||
"HoldInRightHand": true,
|
||||
"HoldInLeftHand": false
|
||||
},
|
||||
{
|
||||
"WeaponId": 7,
|
||||
"InUse": false,
|
||||
"HoldInRightHand": false,
|
||||
"HoldInLeftHand": false
|
||||
}
|
||||
],
|
||||
"characterSpells": [
|
||||
{
|
||||
"SpellId": 1
|
||||
},
|
||||
{
|
||||
"SpellId": 55
|
||||
}
|
||||
],
|
||||
"charisma": {
|
||||
"Value": 12,
|
||||
"Modification": 2,
|
||||
"SavingThrows": 1,
|
||||
"CanSavingThrows": true,
|
||||
"Deception": 0,
|
||||
"CanDeception": false,
|
||||
"Intimidation": 0,
|
||||
"CanIntimidation": false,
|
||||
"Performance": 0,
|
||||
"CanPerformance": false,
|
||||
"Persuasion": 3,
|
||||
"CanPersuasion": true
|
||||
},
|
||||
"constitution": {
|
||||
"Value": 11,
|
||||
"Modification": 1,
|
||||
"SavingThrows": 1,
|
||||
"CanSaveThrows": true
|
||||
},
|
||||
"dexterity": {
|
||||
"Value": 15,
|
||||
"Modification": 3,
|
||||
"SavingThrows": 2,
|
||||
"CanSaveThrows": true,
|
||||
"Acrobatics": 2,
|
||||
"CanAcrobatics": true,
|
||||
"SleightOfHand": 1,
|
||||
"CanSleightOfHand": true,
|
||||
"Stealth": 4,
|
||||
"canStealth": true
|
||||
},
|
||||
"intelligence": {
|
||||
"Value": 12,
|
||||
"Modification": 1,
|
||||
"SavingThrows": 1,
|
||||
"CanSaveThrows": true,
|
||||
"arcana": 0,
|
||||
"canArcana": false,
|
||||
"History": 0,
|
||||
"CanHistory": false,
|
||||
"Investigation": 0,
|
||||
"CanInvestigation": false,
|
||||
"Nature": 2,
|
||||
"CanNature": true,
|
||||
"Religion": 0,
|
||||
"canReligion": false
|
||||
},
|
||||
"strength": {
|
||||
"Value": 15,
|
||||
"Modification": 4,
|
||||
"SavingThrows": 3,
|
||||
"CanSaveThrows": true,
|
||||
"Athletics": 2,
|
||||
"canAthletics": true
|
||||
},
|
||||
"wisdom": {
|
||||
"Value": 6,
|
||||
"Modification": -4,
|
||||
"SavingThrows": 0,
|
||||
"CanSaveThrows": false,
|
||||
"AnimalHandling": 0,
|
||||
"canAnimalHandling": false,
|
||||
"Insight": 0,
|
||||
"canInsight": false,
|
||||
"medicine": 0,
|
||||
"CanMedicine": false,
|
||||
"Perception": 0,
|
||||
"CanPerception": false,
|
||||
"Survival": 0,
|
||||
"CanSurvival": false
|
||||
}
|
||||
}
|
||||
]
|
20322
SessionCompanion/SessionCompanion.Database/JsonData/monsters.json
Normal file
20322
SessionCompanion/SessionCompanion.Database/JsonData/monsters.json
Normal file
File diff suppressed because it is too large
Load Diff
29049
SessionCompanion/SessionCompanion.Database/Migrations/20210113201250_monsters-and-all.Designer.cs
generated
Normal file
29049
SessionCompanion/SessionCompanion.Database/Migrations/20210113201250_monsters-and-all.Designer.cs
generated
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,14 @@
|
||||
using SessionCompanion.Database.Repositories.Base;
|
||||
using SessionCompanion.Database.Tables;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace SessionCompanion.Database.Repositories
|
||||
{
|
||||
public class GameActionRepository : Repository<GameAction>, IRepository<GameAction>
|
||||
{
|
||||
public GameActionRepository(ApplicationDbContext _dbContext) : base(_dbContext)
|
||||
{ }
|
||||
}
|
||||
}
|
@ -0,0 +1,14 @@
|
||||
using SessionCompanion.Database.Repositories.Base;
|
||||
using SessionCompanion.Database.Tables;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace SessionCompanion.Database.Repositories
|
||||
{
|
||||
public class LegendaryActionRepository : Repository<LegendaryAction>, IRepository<LegendaryAction>
|
||||
{
|
||||
public LegendaryActionRepository(ApplicationDbContext _dbContext) : base(_dbContext)
|
||||
{ }
|
||||
}
|
||||
}
|
@ -0,0 +1,14 @@
|
||||
using SessionCompanion.Database.Repositories.Base;
|
||||
using SessionCompanion.Database.Tables;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace SessionCompanion.Database.Repositories
|
||||
{
|
||||
public class MonsterActionsRepository : Repository<MonsterAction>, IRepository<MonsterAction>
|
||||
{
|
||||
public MonsterActionsRepository(ApplicationDbContext _dbContext) : base(_dbContext)
|
||||
{ }
|
||||
}
|
||||
}
|
@ -0,0 +1,14 @@
|
||||
using SessionCompanion.Database.Repositories.Base;
|
||||
using SessionCompanion.Database.Tables;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace SessionCompanion.Database.Repositories
|
||||
{
|
||||
public class MonsterLegendaryActionsRepository : Repository<MonsterLegendaryAction>, IRepository<MonsterLegendaryAction>
|
||||
{
|
||||
public MonsterLegendaryActionsRepository(ApplicationDbContext _dbContext) : base(_dbContext)
|
||||
{ }
|
||||
}
|
||||
}
|
@ -0,0 +1,14 @@
|
||||
using SessionCompanion.Database.Repositories.Base;
|
||||
using SessionCompanion.Database.Tables;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace SessionCompanion.Database.Repositories
|
||||
{
|
||||
public class MonsterRepository : Repository<Monster>, IRepository<Monster>
|
||||
{
|
||||
public MonsterRepository(ApplicationDbContext _dbContext) : base(_dbContext)
|
||||
{ }
|
||||
}
|
||||
}
|
@ -0,0 +1,14 @@
|
||||
using SessionCompanion.Database.Repositories.Base;
|
||||
using SessionCompanion.Database.Tables;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace SessionCompanion.Database.Repositories
|
||||
{
|
||||
public class MonsterSpecialAbilitiesRepository : Repository<MonsterSpecialAbility>, IRepository<MonsterSpecialAbility>
|
||||
{
|
||||
public MonsterSpecialAbilitiesRepository(ApplicationDbContext _dbContext) : base(_dbContext)
|
||||
{ }
|
||||
}
|
||||
}
|
@ -0,0 +1,14 @@
|
||||
using SessionCompanion.Database.Repositories.Base;
|
||||
using SessionCompanion.Database.Tables;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace SessionCompanion.Database.Repositories
|
||||
{
|
||||
public class SpecialAbilityRepository : Repository<SpecialAbility>, IRepository<SpecialAbility>
|
||||
{
|
||||
public SpecialAbilityRepository(ApplicationDbContext _dbContext) : base(_dbContext)
|
||||
{ }
|
||||
}
|
||||
}
|
@ -320,5 +320,138 @@ namespace SessionCompanion.Database
|
||||
|
||||
return spell;
|
||||
}
|
||||
static public SpecialAbility SingleSpecialAbilitySeeder(dynamic item, int id)
|
||||
{
|
||||
SpecialAbility monsterSpecialAbility = new SpecialAbility();
|
||||
|
||||
monsterSpecialAbility.Id = id;
|
||||
|
||||
monsterSpecialAbility.Name = item.name;
|
||||
|
||||
if (item.damage_dice != null)
|
||||
{
|
||||
var dice = SplitDice((string)item.damage_dice);
|
||||
monsterSpecialAbility.DamageDiceAmount = dice.Item1;
|
||||
monsterSpecialAbility.DamageDice = dice.Item2;
|
||||
}
|
||||
|
||||
monsterSpecialAbility.Description = item.desc;
|
||||
|
||||
return monsterSpecialAbility;
|
||||
}
|
||||
static public GameAction SingleActionSeeder(dynamic item, int id)
|
||||
{
|
||||
GameAction monsterAction = new GameAction();
|
||||
|
||||
monsterAction.Id = id;
|
||||
|
||||
monsterAction.Name = item.name;
|
||||
|
||||
monsterAction.AttackBonus = item.attack_bonus;
|
||||
|
||||
monsterAction.DamageBonus = item.damage_bonus;
|
||||
if (item.damage_dice != null)
|
||||
{
|
||||
var dice = SplitDice((string)item.damage_dice);
|
||||
monsterAction.DamageDiceAmount = dice.Item1;
|
||||
monsterAction.DamageDice = dice.Item2;
|
||||
}
|
||||
monsterAction.Description = item.desc;
|
||||
return monsterAction;
|
||||
}
|
||||
static public LegendaryAction SingleLegendaryActionSeeder(dynamic item, int id)
|
||||
{
|
||||
LegendaryAction monsterLegendaryAction = new LegendaryAction();
|
||||
|
||||
monsterLegendaryAction.Id = id;
|
||||
|
||||
monsterLegendaryAction.Name = item.name;
|
||||
|
||||
monsterLegendaryAction.Description = item.desc;
|
||||
|
||||
return monsterLegendaryAction;
|
||||
}
|
||||
static public Monster SingleMonsterSeeder(dynamic item)
|
||||
{
|
||||
Monster monster = new Monster();
|
||||
|
||||
monster.Id = item.index;
|
||||
|
||||
monster.Name = item.name;
|
||||
|
||||
monster.Size = item.size;
|
||||
|
||||
monster.Type = item.type;
|
||||
|
||||
monster.Subtype = item.subtype;
|
||||
|
||||
monster.Alignment = item.alignment;
|
||||
|
||||
monster.ArmorClass = item.armor_class;
|
||||
|
||||
monster.HitPoints = item.hit_points;
|
||||
|
||||
var dice = SplitDice((string)item.hit_dice);
|
||||
monster.HitDiceAmount = dice.Item1;
|
||||
monster.HitDiceType = dice.Item2;
|
||||
|
||||
monster.WalkSpeed = item.speed.walk;
|
||||
monster.FlySpeed = item.speed.fly;
|
||||
monster.SwimSpeed = item.speed.swim;
|
||||
|
||||
monster.Strength = item.strength;
|
||||
monster.StrengthSave = item.strength_save;
|
||||
|
||||
monster.Dexterity = item.dexterity;
|
||||
monster.DexteritySave = item.dexterity_save;
|
||||
|
||||
monster.Constitution = item.constitution;
|
||||
monster.ConstitutionSave = item.constitution_save;
|
||||
|
||||
monster.Wisdom = item.wisdom;
|
||||
monster.WisdomSave = item.wisdom_save;
|
||||
|
||||
monster.Charisma = item.charisma;
|
||||
monster.CharismaSave = item.charsisma_save;
|
||||
|
||||
monster.Intelligence = item.intelligence;
|
||||
monster.IntelligenceSave = item.intelligence_save;
|
||||
|
||||
foreach (dynamic dv in item.damage_vulnerabilities)
|
||||
monster.MonsterDamageVulnerabilities += dv + ";";
|
||||
if (monster.MonsterDamageVulnerabilities != null)
|
||||
monster.MonsterDamageVulnerabilities = monster.MonsterDamageVulnerabilities.Remove(monster.MonsterDamageVulnerabilities.Length - 1);
|
||||
|
||||
foreach (dynamic dr in item.damage_resistances)
|
||||
monster.MonsterDamageResistances += dr + ";";
|
||||
if (monster.MonsterDamageResistances != null)
|
||||
monster.MonsterDamageResistances = monster.MonsterDamageResistances.Remove(monster.MonsterDamageResistances.Length - 1);
|
||||
|
||||
foreach (dynamic di in item.damage_immunities)
|
||||
monster.MonsterDamageImmunities += di + ";";
|
||||
if (monster.MonsterDamageImmunities != null)
|
||||
monster.MonsterDamageImmunities = monster.MonsterDamageImmunities.Remove(monster.MonsterDamageImmunities.Length - 1);
|
||||
|
||||
foreach (dynamic ci in item.condition_immunities)
|
||||
monster.MonsterConditionImmunities += ci + ";";
|
||||
if (monster.MonsterConditionImmunities != null)
|
||||
monster.MonsterConditionImmunities = monster.MonsterConditionImmunities.Remove(monster.MonsterConditionImmunities.Length - 1);
|
||||
|
||||
monster.MonsterSenses = item.senses;
|
||||
|
||||
monster.MonsterLanguages = item.languages;
|
||||
|
||||
monster.ChallengeRating = item.challenge_rating;
|
||||
|
||||
return monster;
|
||||
}
|
||||
static public Tuple<int, int> SplitDice(string dice)
|
||||
{
|
||||
int stop = dice.IndexOf('d');
|
||||
var amount = int.Parse(dice.Substring(0, stop));
|
||||
stop++;
|
||||
var value = int.Parse(dice.Substring(stop, dice.Length - stop));
|
||||
return new Tuple<int, int>(amount, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -21,8 +21,4 @@
|
||||
<ProjectReference Include="..\SessionCompanion.ViewModels\SessionCompanion.ViewModels.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Folder Include="JsonData\" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SessionCompanion.Database.Tables
|
||||
{
|
||||
public class GameAction : BaseEntity
|
||||
{
|
||||
// <summary>
|
||||
/// Nazwa akcji
|
||||
/// </summary>
|
||||
public string Name { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Opis akcji
|
||||
/// </summary>
|
||||
public string Description { get; set; }
|
||||
|
||||
public int AttackBonus { get; set; }
|
||||
|
||||
public int? DamageDice { get; set; }
|
||||
public int? DamageDiceAmount { get; set; }
|
||||
|
||||
public int? DamageBonus { get; set; }
|
||||
|
||||
public virtual ICollection<MonsterAction> MonsterActions { get; set; }
|
||||
}
|
||||
}
|
@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SessionCompanion.Database.Tables
|
||||
{
|
||||
public class LegendaryAction : BaseEntity
|
||||
{
|
||||
// <summary>
|
||||
/// Nazwa legendarnej akcji
|
||||
/// </summary>
|
||||
public string Name { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Opis akcji
|
||||
/// </summary>
|
||||
public string Description { get; set; }
|
||||
|
||||
public virtual ICollection<MonsterLegendaryAction> MonsterLegendaryActions { get; set; }
|
||||
}
|
||||
}
|
162
SessionCompanion/SessionCompanion.Database/Tables/Monster.cs
Normal file
162
SessionCompanion/SessionCompanion.Database/Tables/Monster.cs
Normal file
@ -0,0 +1,162 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SessionCompanion.Database.Tables
|
||||
{
|
||||
public class Monster : BaseEntity
|
||||
{
|
||||
/// <summary>
|
||||
/// Nazwa potwora
|
||||
/// </summary>
|
||||
public string Name { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Rozmiar potwora
|
||||
/// </summary>
|
||||
public string Size { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Rodzaj potwora
|
||||
/// </summary>
|
||||
public string Type { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Podtyp potwora
|
||||
/// </summary>
|
||||
public string Subtype { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Charakter potwora
|
||||
/// </summary>
|
||||
public string Alignment { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Poziom pancerza potwora
|
||||
/// </summary>
|
||||
public int ArmorClass { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Iloś punktów zycia potwora
|
||||
/// </summary>
|
||||
public int HitPoints { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Ilość kości określajacych punkty życia potwora
|
||||
/// </summary>
|
||||
public int HitDiceAmount { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Kość którą rzucamy aby określić punkty życia potwora
|
||||
/// </summary>
|
||||
public int HitDiceType { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Szybkość chodzenia potwora
|
||||
/// </summary>
|
||||
public string WalkSpeed { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Szybkość pływania potwora
|
||||
/// </summary>
|
||||
public string SwimSpeed { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Szybkość latania potwora
|
||||
/// </summary>
|
||||
public string FlySpeed { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Punkty zręczności potwora
|
||||
/// </summary>
|
||||
public int Dexterity { get; set; }
|
||||
public int? DexteritySave { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Punkty siły potwora
|
||||
/// </summary>
|
||||
public int Strength { get; set; }
|
||||
public int? StrengthSave { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Punkty kondycji potwora
|
||||
/// </summary>
|
||||
public int Constitution { get; set; }
|
||||
public int? ConstitutionSave { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Punkty inteligencji potwora
|
||||
/// </summary>
|
||||
public int Intelligence { get; set; }
|
||||
public int? IntelligenceSave { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Punkty mądrości potwora
|
||||
/// </summary>
|
||||
public int Wisdom { get; set; }
|
||||
public int? WisdomSave { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Punkty charyzmy potwora
|
||||
/// </summary>
|
||||
public int Charisma { get; set; }
|
||||
public int? CharismaSave { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Poziom trudności potwora
|
||||
/// </summary>
|
||||
public int ChallengeRating { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Punkty doświadczenia za zabicie potwora
|
||||
/// </summary>
|
||||
public int ExperiencePoints { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Połączenie z tabelą MonsterActions
|
||||
/// </summary>
|
||||
public virtual ICollection<MonsterAction> MonsterAction { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Na jakie stany odporny jest potwor
|
||||
/// </summary>
|
||||
public string MonsterConditionImmunities { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Na jakie obrazenia odporny jest potwor
|
||||
/// </summary>
|
||||
public string MonsterDamageImmunities { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Na jakie obrazenia potwor ma zmniejszoną słabosc
|
||||
/// </summary>
|
||||
public string MonsterDamageResistances { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Na co potwor jest wrazliwy
|
||||
/// </summary>
|
||||
public string MonsterDamageVulnerabilities { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Jezyki jakimi wlada potwor
|
||||
/// </summary>
|
||||
public string MonsterLanguages { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Połączenie z tabelą MonsterLegendaryActions
|
||||
/// </summary>
|
||||
public virtual ICollection<MonsterLegendaryAction> MonsterLegendaryAction { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Połączenie z tabelą MonsterSenses
|
||||
/// </summary>
|
||||
public string MonsterSenses { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Połączenie z tabelą MonsterSpecialAbilities
|
||||
/// </summary>
|
||||
public virtual ICollection<MonsterSpecialAbility> MonsterSpecialAbility { get; set; }
|
||||
}
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SessionCompanion.Database.Tables
|
||||
{
|
||||
public class MonsterAction : BaseEntity
|
||||
{
|
||||
/// <summary>
|
||||
/// Id potwora
|
||||
/// </summary>
|
||||
public int MonsterId { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Połączenie z tabelą Monsters
|
||||
/// </summary>
|
||||
public virtual Monster Monster { get; set; }
|
||||
|
||||
public int GameActionId { get; set; }
|
||||
public virtual GameAction GameAction { get; set; }
|
||||
}
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SessionCompanion.Database.Tables
|
||||
{
|
||||
public class MonsterLegendaryAction : BaseEntity
|
||||
{
|
||||
/// <summary>
|
||||
/// Id potwora
|
||||
/// </summary>
|
||||
public int MonsterId { get; set; }
|
||||
public int LegendaryActionId { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Połączenie z tabelą Monster
|
||||
/// </summary>
|
||||
public virtual Monster Monster { get; set; }
|
||||
|
||||
public virtual LegendaryAction LegendaryActions { get; set; }
|
||||
}
|
||||
}
|
@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SessionCompanion.Database.Tables
|
||||
{
|
||||
public class MonsterSpecialAbility : BaseEntity
|
||||
{
|
||||
public int SpecialAbilityId { get; set; }
|
||||
|
||||
|
||||
public int? DamageDice { get; set; }
|
||||
|
||||
public int? DamageDiceAmount { get; set; }
|
||||
/// <summary>
|
||||
/// Id potwora
|
||||
/// </summary>
|
||||
public int? MonsterId { get; set; }
|
||||
|
||||
public virtual SpecialAbility SpecialAbility { get; set; }
|
||||
/// <summary>
|
||||
/// Połączenie z tabelą Monster
|
||||
/// </summary>
|
||||
public virtual Monster Monster { get; set; }
|
||||
}
|
||||
}
|
@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SessionCompanion.Database.Tables
|
||||
{
|
||||
public class SpecialAbility : BaseEntity
|
||||
{
|
||||
// <summary>
|
||||
/// Nazwa umiejętności
|
||||
/// </summary>
|
||||
public string Name { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Opis umiejętności
|
||||
/// </summary>
|
||||
public string Description { get; set; }
|
||||
|
||||
public int? DamageDice { get; set; }
|
||||
|
||||
public int? DamageDiceAmount { get; set; }
|
||||
|
||||
public virtual ICollection<MonsterSpecialAbility> MonsterSpecialAbilities { get; set; }
|
||||
}
|
||||
}
|
@ -7,10 +7,14 @@ namespace SessionCompanion.Services.Interfaces
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using SessionCompanion.Database.Tables;
|
||||
using SessionCompanion.Extensions.EitherType;
|
||||
using SessionCompanion.Services.Base;
|
||||
using SessionCompanion.ViewModels.ApiResponses;
|
||||
using SessionCompanion.ViewModels.CharacterArmorViewModels;
|
||||
|
||||
public interface ICharacterArmorService : IServiceBase<CharacterArmorViewModel, CharacterArmor>
|
||||
{
|
||||
Task<Either<SuccessResponse, ErrorResponse>> ChangeCharacterArmor(int characterId, int newArmorId);
|
||||
Task<List<CharacterArmorViewModelDetails>> GetCharacterArmorsTaskList(int characterId);
|
||||
}
|
||||
}
|
||||
|
@ -12,5 +12,6 @@ namespace SessionCompanion.Services.Interfaces
|
||||
|
||||
public interface ICharacterOtherEquipmentService : IServiceBase<CharacterOtherEquipmentViewModel, CharacterOtherEquipment>
|
||||
{
|
||||
Task<List<CharacterOtherEquipmentWithDetailsViewModel>> GetCharacterOtherEquipmentList(int characterId);
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
using SessionCompanion.Database.Tables;
|
||||
using SessionCompanion.Services.Base;
|
||||
using SessionCompanion.ViewModels.CharacterViewModels;
|
||||
using SessionCompanion.ViewModels.ClassViewModels;
|
||||
using SessionCompanion.ViewModels.RaceViewModels;
|
||||
using SessionCompanion.ViewModels.UniversalModels;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@ -15,5 +17,7 @@ namespace SessionCompanion.Services.Interfaces
|
||||
Task<IEnumerable<CharacterForLoginViewModel>> GetUserLoginCharacters(int userId);
|
||||
Task<List<UniversalStatisticViewModel>> GetCharacterStatistics(int characterId);
|
||||
Task<CharacterBasicInfoViewModel> GetBasicCharacterbasicInfo(int characterId);
|
||||
Task<IEnumerable<CharacterFromTemplatesSimpleViewModel>> GetCharactersFromTemplate(List<RaceViewModel> raceViewModels, List<ClassViewModel> classViewModels);
|
||||
Task CreateCharactersFromTemplate(int characterId, int userId, string newName);
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,14 @@ using SessionCompanion.ViewModels.CharacterWeaponViewModels;
|
||||
|
||||
namespace SessionCompanion.Services.Interfaces
|
||||
{
|
||||
using SessionCompanion.Extensions.EitherType;
|
||||
using SessionCompanion.ViewModels.ApiResponses;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
public interface ICharacterWeaponService : IServiceBase<CharacterWeaponViewModel, CharacterWeapon>
|
||||
{
|
||||
Task<List<CharacterWeaponWithWeaponDetailsViewModel>> GetCharacterWeaponsList(int characterId);
|
||||
Task<Either<SuccessResponse, ErrorResponse>> ChangeCharacterWeapon(CharacterWeaponViewModel model);
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,14 @@
|
||||
using SessionCompanion.Database.Tables;
|
||||
using SessionCompanion.Services.Base;
|
||||
|
||||
namespace SessionCompanion.Services.Interfaces
|
||||
{
|
||||
using System.Collections.Generic;
|
||||
|
||||
using SessionCompanion.ViewModels.MonsterViewModels;
|
||||
|
||||
public interface IMonsterService : IServiceBase<MonsterViewModel, Monster>
|
||||
{
|
||||
List<MonsterViewModel> GetAllMonstersList();
|
||||
}
|
||||
}
|
@ -0,0 +1,15 @@
|
||||
using AutoMapper;
|
||||
using SessionCompanion.Database.Tables;
|
||||
|
||||
namespace SessionCompanion.Services.Profiles
|
||||
{
|
||||
using SessionCompanion.ViewModels.MonsterViewModels;
|
||||
|
||||
public class MonsterProfile : Profile
|
||||
{
|
||||
public MonsterProfile()
|
||||
{
|
||||
CreateMap<MonsterViewModel, Monster>().ReverseMap();
|
||||
}
|
||||
}
|
||||
}
|
@ -15,11 +15,74 @@ namespace SessionCompanion.Services.Services
|
||||
using SessionCompanion.Database.Tables;
|
||||
using SessionCompanion.Services.Base;
|
||||
using SessionCompanion.Services.Interfaces;
|
||||
using SessionCompanion.ViewModels.ApiResponses;
|
||||
using SessionCompanion.ViewModels.CharacterArmorViewModels;
|
||||
using SessionCompanion.Extensions.EitherType;
|
||||
using SessionCompanion.ViewModels.CharacterOtherEquipmentViewModels;
|
||||
|
||||
public class CharacterArmorService : ServiceBase<CharacterArmorViewModel, CharacterArmor>, ICharacterArmorService
|
||||
{
|
||||
public CharacterArmorService(IMapper mapper, IRepository<CharacterArmor> repository) : base(mapper, repository)
|
||||
{ }
|
||||
|
||||
public async Task<Either<SuccessResponse, ErrorResponse>> ChangeCharacterArmor(int characterId, int newArmorId)
|
||||
{
|
||||
CharacterArmor armorInUse = new CharacterArmor();
|
||||
CharacterArmor armorToUse = new CharacterArmor();
|
||||
try
|
||||
{
|
||||
armorInUse = await Repository.Get(c => c.CharacterId.Equals(characterId))
|
||||
.Include(a => a.Armor).Where(x => x.InUse == true).SingleAsync();
|
||||
armorToUse = await Repository.Get(c => c.ArmorId.Equals(newArmorId) && c.CharacterId.Equals(characterId)).SingleAsync();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return new ErrorResponse() { StatusCode = 500, Message = e.Message };
|
||||
}
|
||||
|
||||
if (armorToUse is null)
|
||||
return new ErrorResponse() { StatusCode = 204, Message = "No armor to change to" };
|
||||
|
||||
if (armorInUse is null)
|
||||
{
|
||||
armorToUse.InUse = true;
|
||||
try
|
||||
{
|
||||
await Repository.Update(armorToUse);
|
||||
await Repository.Save();
|
||||
return new SuccessResponse("Character armor updated") { SuccessCode = 200 };
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return new ErrorResponse() { StatusCode = 500, Message = e.Message };
|
||||
}
|
||||
}
|
||||
|
||||
armorInUse.InUse = false;
|
||||
armorToUse.InUse = true;
|
||||
try
|
||||
{
|
||||
await Repository.Update(armorInUse);
|
||||
await Repository.Update(armorToUse);
|
||||
await Repository.Save();
|
||||
return new SuccessResponse("Character armor updated") { SuccessCode = 204 };
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return new ErrorResponse() { StatusCode = 500, Message = e.Message };
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Metoda pobiera listę pancerzy konkretnej postaci
|
||||
/// </summary>
|
||||
/// <param name="characterId"> Id postaci </param>
|
||||
/// <returns> Lista pancerzy posiadanych przez postać </returns>
|
||||
public async Task<List<CharacterArmorViewModelDetails>> GetCharacterArmorsTaskList(int characterId)
|
||||
{
|
||||
var characterWeapons = await Repository.Get().Where(a => a.CharacterId.Equals(characterId)).Include(a => a.Armor).ToListAsync();
|
||||
|
||||
var result = Mapper.Map<List<CharacterArmorViewModelDetails>>(characterWeapons);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,11 @@
|
||||
namespace SessionCompanion.Services.Services
|
||||
{
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using AutoMapper;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using SessionCompanion.Database.Repositories.Base;
|
||||
using SessionCompanion.Database.Tables;
|
||||
using SessionCompanion.Services.Base;
|
||||
@ -13,5 +17,17 @@
|
||||
public CharacterOtherEquipmentService(IMapper mapper, IRepository<CharacterOtherEquipment> repository) : base(mapper, repository)
|
||||
{ }
|
||||
|
||||
/// <summary>
|
||||
/// Metoda pobiera listę pozostałego ekwipunku konkretnej postaci
|
||||
/// </summary>
|
||||
/// <param name="characterId"> Id postaci </param>
|
||||
/// <returns> Lista pozostałego ekwpinuku posiadanego przez postać </returns>
|
||||
public async Task<List<CharacterOtherEquipmentWithDetailsViewModel>> GetCharacterOtherEquipmentList(int characterId)
|
||||
{
|
||||
var characterWeapons = await Repository.Get().Where(a => a.CharacterId.Equals(characterId)).Include(a => a.OtherEquipment).ToListAsync();
|
||||
|
||||
var result = Mapper.Map<List<CharacterOtherEquipmentWithDetailsViewModel>>(characterWeapons);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,12 +16,14 @@ using System.IO;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using SessionCompanion.ViewModels.UniversalModels;
|
||||
using SessionCompanion.Services.Helpers;
|
||||
using SessionCompanion.ViewModels.RaceViewModels;
|
||||
using SessionCompanion.ViewModels.ClassViewModels;
|
||||
|
||||
namespace SessionCompanion.Services.Services
|
||||
{
|
||||
public class CharacterService : ServiceBase<CharacterViewModel, Character>, ICharacterService
|
||||
{
|
||||
public CharacterService(IMapper mapper, IRepository<Character> repository) : base(mapper, repository)
|
||||
public CharacterService(IMapper mapper, IRepository<Character> repository, IRepository<Class> classRepository) : base(mapper, repository)
|
||||
{ }
|
||||
|
||||
/// <summary>
|
||||
@ -111,5 +113,57 @@ namespace SessionCompanion.Services.Services
|
||||
var result = Mapper.Map<CharacterBasicInfoViewModel>(character);
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Function returns basic stats from Characters in templates
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public async Task<IEnumerable<CharacterFromTemplatesSimpleViewModel>> GetCharactersFromTemplate(List<RaceViewModel> raceViewModels, List<ClassViewModel> classViewModels)
|
||||
{
|
||||
const string file = "../SessionCompanion.Database/JsonData/characters_templates.json";
|
||||
List<CharacterFromTemplatesSimpleViewModel> basicStats = new List<CharacterFromTemplatesSimpleViewModel>();
|
||||
using (StreamReader reader = new StreamReader(file))
|
||||
{
|
||||
var json = await reader.ReadToEndAsync();
|
||||
foreach (var item in JArray.Parse(json))
|
||||
{
|
||||
CharacterFromTemplatesSimpleViewModel characterFromTemplatesSimpleViewModel = new CharacterFromTemplatesSimpleViewModel()
|
||||
{
|
||||
Id = (int)item["id"],
|
||||
Class = classViewModels.Where(c => c.Id.Equals((int)item["biography"]["ClassId"])).Select(c => c.Name).Single(),
|
||||
Race = raceViewModels.Where(r => r.Id.Equals((int)item["biography"]["RaceId"])).Select(r => r.Name).Single(),
|
||||
Name = (string)item["biography"]["Name"]
|
||||
};
|
||||
basicStats.Add(characterFromTemplatesSimpleViewModel);
|
||||
}
|
||||
}
|
||||
return basicStats;
|
||||
}
|
||||
/// <summary>
|
||||
/// Function creates chosen template Character for given User, it can also change its name
|
||||
/// </summary>
|
||||
/// <param name="characterId"></param>
|
||||
/// <param name="userId"></param>
|
||||
/// <param name="newName"></param>
|
||||
/// <returns></returns>
|
||||
public async Task CreateCharactersFromTemplate(int characterId, int userId, string newName)
|
||||
{
|
||||
const string file = "../SessionCompanion.Database/JsonData/characters_templates.json";
|
||||
List<Character> characters = new List<Character>();
|
||||
using (StreamReader reader = new StreamReader(file))
|
||||
{
|
||||
var json = await reader.ReadToEndAsync();
|
||||
characters = Newtonsoft.Json.JsonConvert.DeserializeObject<List<Character>>(json);
|
||||
}
|
||||
var character = characters.Where(x => x.Id.Equals(characterId)).Single();
|
||||
|
||||
character.Id = 0;
|
||||
character.UserId = userId;
|
||||
if (newName != null)
|
||||
character.Biography.Name = newName;
|
||||
|
||||
await Repository.Create(character);
|
||||
await Repository.Save();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,9 +7,88 @@ using SessionCompanion.ViewModels.CharacterWeaponViewModels;
|
||||
|
||||
namespace SessionCompanion.Services.Services
|
||||
{
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using SessionCompanion.Extensions.EitherType;
|
||||
using SessionCompanion.ViewModels.ApiResponses;
|
||||
|
||||
public class CharacterWeaponService : ServiceBase<CharacterWeaponViewModel, CharacterWeapon>, ICharacterWeaponService
|
||||
{
|
||||
public CharacterWeaponService(IMapper mapper, IRepository<CharacterWeapon> repository) : base(mapper, repository)
|
||||
{ }
|
||||
|
||||
/// <summary>
|
||||
/// Metoda pobiera listę broni konkretnej postaci
|
||||
/// </summary>
|
||||
/// <param name="characterId"> Id postaci </param>
|
||||
/// <returns> Lista broni posiadanych przez postać </returns>
|
||||
public async Task<List<CharacterWeaponWithWeaponDetailsViewModel>> GetCharacterWeaponsList(int characterId)
|
||||
{
|
||||
var characterWeapons = await Repository.Get().Where(w => w.CharacterId.Equals(characterId)).Include(w => w.Weapon).ToListAsync();
|
||||
|
||||
var result = Mapper.Map<List<CharacterWeaponWithWeaponDetailsViewModel>>(characterWeapons);
|
||||
return result;
|
||||
}
|
||||
|
||||
public async Task<Either<SuccessResponse,ErrorResponse>> ChangeCharacterWeapon(CharacterWeaponViewModel model)
|
||||
{
|
||||
// Dodaj optional rozbro postac
|
||||
var allWeapons = await Repository.Get(c => c.CharacterId.Equals(model.CharacterId)).AsNoTracking().ToListAsync();
|
||||
var weaponsInUse = allWeapons.Where(w => w.InUse.Equals(true)).ToList();
|
||||
|
||||
var weapon = Mapper.Map<CharacterWeapon>(model);
|
||||
weapon.Id = allWeapons.Where(w => w.WeaponId.Equals(model.WeaponId)).Select(x => x.Id).FirstOrDefault();
|
||||
|
||||
if (weaponsInUse.Count() == 0)
|
||||
{
|
||||
// no weapon in use
|
||||
// just use new one
|
||||
await Repository.Update(weapon);
|
||||
await Repository.Save();
|
||||
return new SuccessResponse("Weapon changed") { SuccessCode = 200 };
|
||||
}
|
||||
|
||||
var weaponInBothHands = weaponsInUse.Where(w => w.HoldInLeftHand.Equals(true) && w.HoldInRightHand.Equals(true));
|
||||
|
||||
if ((model.HoldInLeftHand && model.HoldInRightHand) || (weaponInBothHands.Count() > 0))
|
||||
{
|
||||
// our model weapon uses both hands
|
||||
// or there is weapon already in both hands
|
||||
foreach (var w in weaponsInUse)
|
||||
{
|
||||
w.InUse = false;
|
||||
w.HoldInLeftHand = false;
|
||||
w.HoldInRightHand = false;
|
||||
await Repository.Update(w);
|
||||
}
|
||||
|
||||
await Repository.Update(weapon);
|
||||
await Repository.Save();
|
||||
return new SuccessResponse("Weapon changed") { SuccessCode = 200 };
|
||||
}
|
||||
|
||||
var weaponsToChange = weaponsInUse.Where(w => w.HoldInLeftHand.Equals(model.HoldInLeftHand) && w.HoldInRightHand.Equals(model.HoldInRightHand));
|
||||
if (weaponsToChange.Count() == 1)
|
||||
{
|
||||
// there is weapon in the same hand set as our
|
||||
// we update it
|
||||
var weaponToChange = weaponsToChange.Single();
|
||||
weaponToChange.InUse = false;
|
||||
weaponToChange.HoldInLeftHand = false;
|
||||
weaponToChange.HoldInRightHand = false;
|
||||
await Repository.Update(weaponToChange);
|
||||
await Repository.Update(weapon);
|
||||
await Repository.Save();
|
||||
return new SuccessResponse("Weapon changed") { SuccessCode = 200 };
|
||||
}
|
||||
|
||||
// weapon is armed in empty hand
|
||||
await Repository.Update(weapon);
|
||||
await Repository.Save();
|
||||
return new SuccessResponse("Weapon changed") { SuccessCode = 200 };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,29 @@
|
||||
using AutoMapper;
|
||||
using SessionCompanion.Database.Repositories.Base;
|
||||
using SessionCompanion.Database.Tables;
|
||||
using SessionCompanion.Services.Base;
|
||||
using SessionCompanion.Services.Interfaces;
|
||||
using SessionCompanion.ViewModels.IntelligenceViewModels;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace SessionCompanion.Services.Services
|
||||
{
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using SessionCompanion.ViewModels.MonsterViewModels;
|
||||
|
||||
public class MonsterService : ServiceBase<MonsterViewModel, Monster>, IMonsterService
|
||||
{
|
||||
public MonsterService(IMapper mapper, IRepository<Monster> repository) : base(mapper, repository)
|
||||
{ }
|
||||
|
||||
public List<MonsterViewModel> GetAllMonstersList()
|
||||
{
|
||||
var monsters = this.Repository.Get();
|
||||
|
||||
return this.Mapper.Map<List<MonsterViewModel>>(monsters);
|
||||
}
|
||||
}
|
||||
}
|
@ -10,6 +10,7 @@
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\SessionCompanion.Database\SessionCompanion.Database.csproj" />
|
||||
<ProjectReference Include="..\SessionCompanion.Extensions\SessionCompanion.Extensions.csproj" />
|
||||
<ProjectReference Include="..\SessionCompanion.ViewModels\SessionCompanion.ViewModels.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
|
@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SessionCompanion.ViewModels.CharacterViewModels
|
||||
{
|
||||
public class CharacterFromTemplatesSimpleViewModel
|
||||
{
|
||||
/// <summary>
|
||||
/// Id postaci
|
||||
/// </summary>
|
||||
public int Id { get; set; }
|
||||
/// <summary>
|
||||
/// Imie postaci
|
||||
/// </summary>
|
||||
public string Name { get; set; }
|
||||
/// <summary>
|
||||
/// Nazwa rasy postaci
|
||||
/// </summary>
|
||||
public string Race { get; set; }
|
||||
/// <summary>
|
||||
/// Nazwa Klasy postaci
|
||||
/// </summary>
|
||||
public string Class { get; set; }
|
||||
}
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace SessionCompanion.ViewModels.GameActionViewModels
|
||||
{
|
||||
public class GameActionViewModel
|
||||
{
|
||||
public int Id { get; set; }
|
||||
public string Name { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Opis akcji
|
||||
/// </summary>
|
||||
public string Description { get; set; }
|
||||
|
||||
public int AttackBonus { get; set; }
|
||||
|
||||
public int? DamageDice { get; set; }
|
||||
public int? DamageDiceAmount { get; set; }
|
||||
|
||||
public int? DamageBonus { get; set; }
|
||||
}
|
||||
}
|
@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace SessionCompanion.ViewModels.LegendaryActionViewModels
|
||||
{
|
||||
public class LegendaryActionViewModel
|
||||
{
|
||||
public int Id { get; set; }
|
||||
// <summary>
|
||||
/// Nazwa legendarnej akcji
|
||||
/// </summary>
|
||||
public string Name { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Opis akcji
|
||||
/// </summary>
|
||||
public string Description { get; set; }
|
||||
}
|
||||
}
|
@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace SessionCompanion.ViewModels.MonsterActionsViewModels
|
||||
{
|
||||
public class MonsterActionsViewModel
|
||||
{
|
||||
public int Id { get; set; }
|
||||
/// <summary>
|
||||
/// Id potwora
|
||||
/// </summary>
|
||||
public int MonsterId { get; set; }
|
||||
|
||||
public int GameActionId { get; set; }
|
||||
}
|
||||
}
|
@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace SessionCompanion.ViewModels.MonsterLegendaryActionsViewModels
|
||||
{
|
||||
public class MonsterLegendaryActionsViewModel
|
||||
{
|
||||
public int Id { get; set; }
|
||||
public int MonsterId { get; set; }
|
||||
public int LegendaryActionId { get; set; }
|
||||
}
|
||||
}
|
@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace SessionCompanion.ViewModels.MonsterSpecialAbilitiesViewModels
|
||||
{
|
||||
public class MonsterSpecialAbilitiesViewModel
|
||||
{
|
||||
public int Id { get; set; }
|
||||
public int MonsterId { get; set; }
|
||||
public int LegendaryActionId { get; set; }
|
||||
}
|
||||
}
|
@ -0,0 +1,156 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace SessionCompanion.ViewModels.MonsterViewModels
|
||||
{
|
||||
using SessionCompanion.ViewModels.GameActionViewModels;
|
||||
using SessionCompanion.ViewModels.LegendaryActionViewModels;
|
||||
using SessionCompanion.ViewModels.SpecialAbilityViewModels;
|
||||
|
||||
public class MonsterAllInformationViewModel
|
||||
{
|
||||
public int Id { get; set; }
|
||||
/// <summary>
|
||||
/// Nazwa potwora
|
||||
/// </summary>
|
||||
public string Name { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Rozmiar potwora
|
||||
/// </summary>
|
||||
public string Size { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Rodzaj potwora
|
||||
/// </summary>
|
||||
public string Type { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Podtyp potwora
|
||||
/// </summary>
|
||||
public string Subtype { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Charakter potwora
|
||||
/// </summary>
|
||||
public string Alignment { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Poziom pancerza potwora
|
||||
/// </summary>
|
||||
public int ArmorClass { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Iloś punktów zycia potwora
|
||||
/// </summary>
|
||||
public int HitPoints { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Ilość kości określajacych punkty życia potwora
|
||||
/// </summary>
|
||||
public int HitDiceAmount { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Kość którą rzucamy aby określić punkty życia potwora
|
||||
/// </summary>
|
||||
public int HitDiceType { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Szybkość chodzenia potwora
|
||||
/// </summary>
|
||||
public string WalkSpeed { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Szybkość pływania potwora
|
||||
/// </summary>
|
||||
public string SwimSpeed { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Szybkość latania potwora
|
||||
/// </summary>
|
||||
public string FlySpeed { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Punkty zręczności potwora
|
||||
/// </summary>
|
||||
public int Dexterity { get; set; }
|
||||
public int? DexteritySave { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Punkty siły potwora
|
||||
/// </summary>
|
||||
public int Strength { get; set; }
|
||||
public int? StrengthSave { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Punkty kondycji potwora
|
||||
/// </summary>
|
||||
public int Constitution { get; set; }
|
||||
public int? ConstitutionSave { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Punkty inteligencji potwora
|
||||
/// </summary>
|
||||
public int Intelligence { get; set; }
|
||||
public int? IntelligenceSave { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Punkty mądrości potwora
|
||||
/// </summary>
|
||||
public int Wisdom { get; set; }
|
||||
public int? WisdomSave { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Punkty charyzmy potwora
|
||||
/// </summary>
|
||||
public int Charisma { get; set; }
|
||||
public int? CharismaSave { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Poziom trudności potwora
|
||||
/// </summary>
|
||||
public int ChallengeRating { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Punkty doświadczenia za zabicie potwora
|
||||
/// </summary>
|
||||
public int ExperiencePoints { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Na jakie stany odporny jest potwor
|
||||
/// </summary>
|
||||
public string MonsterConditionImmunities { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Na jakie obrazenia odporny jest potwor
|
||||
/// </summary>
|
||||
public string MonsterDamageImmunities { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Na jakie obrazenia potwor ma zmniejszoną słabosc
|
||||
/// </summary>
|
||||
public string MonsterDamageResistances { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Na co potwor jest wrazliwy
|
||||
/// </summary>
|
||||
public string MonsterDamageVulnerabilities { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Jezyki jakimi wlada potwor
|
||||
/// </summary>
|
||||
public string MonsterLanguages { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Połączenie z tabelą MonsterSenses
|
||||
/// </summary>
|
||||
public string MonsterSenses { get; set; }
|
||||
|
||||
public ICollection<GameActionViewModel> MonsterGameActions { get; set; }
|
||||
|
||||
public ICollection<LegendaryActionViewModel> MonsteLegendaryActions { get; set; }
|
||||
|
||||
public ICollection<SpecialAbilityViewModel> MonsterSpecialAbilities { get; set; }
|
||||
}
|
||||
}
|
@ -0,0 +1,146 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace SessionCompanion.ViewModels.MonsterViewModels
|
||||
{
|
||||
public class MonsterViewModel
|
||||
{
|
||||
public int Id { get; set; }
|
||||
/// <summary>
|
||||
/// Nazwa potwora
|
||||
/// </summary>
|
||||
public string Name { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Rozmiar potwora
|
||||
/// </summary>
|
||||
public string Size { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Rodzaj potwora
|
||||
/// </summary>
|
||||
public string Type { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Podtyp potwora
|
||||
/// </summary>
|
||||
public string Subtype { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Charakter potwora
|
||||
/// </summary>
|
||||
public string Alignment { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Poziom pancerza potwora
|
||||
/// </summary>
|
||||
public int ArmorClass { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Iloś punktów zycia potwora
|
||||
/// </summary>
|
||||
public int HitPoints { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Ilość kości określajacych punkty życia potwora
|
||||
/// </summary>
|
||||
public int HitDiceAmount { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Kość którą rzucamy aby określić punkty życia potwora
|
||||
/// </summary>
|
||||
public int HitDiceType { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Szybkość chodzenia potwora
|
||||
/// </summary>
|
||||
public string WalkSpeed { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Szybkość pływania potwora
|
||||
/// </summary>
|
||||
public string SwimSpeed { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Szybkość latania potwora
|
||||
/// </summary>
|
||||
public string FlySpeed { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Punkty zręczności potwora
|
||||
/// </summary>
|
||||
public int Dexterity { get; set; }
|
||||
public int? DexteritySave { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Punkty siły potwora
|
||||
/// </summary>
|
||||
public int Strength { get; set; }
|
||||
public int? StrengthSave { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Punkty kondycji potwora
|
||||
/// </summary>
|
||||
public int Constitution { get; set; }
|
||||
public int? ConstitutionSave { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Punkty inteligencji potwora
|
||||
/// </summary>
|
||||
public int Intelligence { get; set; }
|
||||
public int? IntelligenceSave { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Punkty mądrości potwora
|
||||
/// </summary>
|
||||
public int Wisdom { get; set; }
|
||||
public int? WisdomSave { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Punkty charyzmy potwora
|
||||
/// </summary>
|
||||
public int Charisma { get; set; }
|
||||
public int? CharismaSave { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Poziom trudności potwora
|
||||
/// </summary>
|
||||
public int ChallengeRating { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Punkty doświadczenia za zabicie potwora
|
||||
/// </summary>
|
||||
public int ExperiencePoints { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Na jakie stany odporny jest potwor
|
||||
/// </summary>
|
||||
public string MonsterConditionImmunities { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Na jakie obrazenia odporny jest potwor
|
||||
/// </summary>
|
||||
public string MonsterDamageImmunities { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Na jakie obrazenia potwor ma zmniejszoną słabosc
|
||||
/// </summary>
|
||||
public string MonsterDamageResistances { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Na co potwor jest wrazliwy
|
||||
/// </summary>
|
||||
public string MonsterDamageVulnerabilities { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Jezyki jakimi wlada potwor
|
||||
/// </summary>
|
||||
public string MonsterLanguages { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Połączenie z tabelą MonsterSenses
|
||||
/// </summary>
|
||||
public string MonsterSenses { get; set; }
|
||||
}
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace SessionCompanion.ViewModels.SpecialAbilityViewModels
|
||||
{
|
||||
public class SpecialAbilityViewModel
|
||||
{
|
||||
public int Id { get; set; }
|
||||
// <summary>
|
||||
/// Nazwa umiejętności
|
||||
/// </summary>
|
||||
public string Name { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Opis umiejętności
|
||||
/// </summary>
|
||||
public string Description { get; set; }
|
||||
|
||||
public int? DamageDice { get; set; }
|
||||
|
||||
public int? DamageDiceAmount { get; set; }
|
||||
}
|
||||
}
|
@ -28,7 +28,7 @@ namespace SessionCompanion.XUnitTests
|
||||
|
||||
this.userServiceMock.Setup(p => p.SearchUserByUsername("test")).ReturnsAsync(test);
|
||||
|
||||
this.userController = new UserController(this.userServiceMock.Object);
|
||||
//this.userController = new UserController(this.userServiceMock.Object);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -10,10 +10,13 @@ EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SessionCompanion.ViewModels", "SessionCompanion.ViewModels\SessionCompanion.ViewModels.csproj", "{7762AA75-7B60-4F28-B80A-B03E39140F89}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SessionCompanion.Services", "SessionCompanion.Services\SessionCompanion.Services.csproj", "{C0A172ED-0F4C-4E78-8B64-28E2A756F62F}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{1EE35EB3-C703-407C-B390-5605A0A46884} = {1EE35EB3-C703-407C-B390-5605A0A46884}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SessionCompanion.Extensions", "SessionCompanion.Extensions\SessionCompanion.Extensions.csproj", "{1EE35EB3-C703-407C-B390-5605A0A46884}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SessionCompanion.XUnitTests", "SessionCompanion.XUnitTests\SessionCompanion.XUnitTests.csproj", "{B8A4DAF6-DD33-4B35-99B8-A1D060EE1869}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SessionCompanion.XUnitTests", "SessionCompanion.XUnitTests\SessionCompanion.XUnitTests.csproj", "{B8A4DAF6-DD33-4B35-99B8-A1D060EE1869}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
|
@ -46,6 +46,9 @@ import { ArmorService } from '../services/armor.service';
|
||||
import { OtherEquipmentService } from '../services/other-equipment.service';
|
||||
import { ThrowPrimaryAbilityComponent } from './components/throws/throw-primary-ability/throw-primary-ability.component';
|
||||
import { MatRadioModule } from '@angular/material/radio';
|
||||
import { GameMasterMonstersTableComponent } from './components/game-master-monsters-table/game-master-monsters-table.component';
|
||||
import { MonsterService } from '../services/monster.service';
|
||||
import { SpellDetailsDialogComponent } from './components/spell-details-dialog/spell-details-dialog.component';
|
||||
|
||||
@NgModule({
|
||||
declarations: [
|
||||
@ -63,6 +66,8 @@ import { MatRadioModule } from '@angular/material/radio';
|
||||
GameMasterWeaponsTableComponent,
|
||||
GameMasterCharacterActionsDialogComponent,
|
||||
ThrowPrimaryAbilityComponent,
|
||||
GameMasterMonstersTableComponent,
|
||||
SpellDetailsDialogComponent,
|
||||
],
|
||||
imports: [
|
||||
BrowserModule.withServerTransition({ appId: 'ng-cli-universal' }),
|
||||
@ -99,15 +104,18 @@ import { MatRadioModule } from '@angular/material/radio';
|
||||
WeaponService,
|
||||
ArmorService,
|
||||
OtherEquipmentService,
|
||||
MonsterService,
|
||||
],
|
||||
bootstrap: [AppComponent],
|
||||
entryComponents: [
|
||||
GameMasterSpellsTableComponent,
|
||||
GameMasterArmorsTableComponent,
|
||||
GameMasterWeaponsTableComponent,
|
||||
GameMasterMonstersTableComponent,
|
||||
AbilitiesComponent,
|
||||
GameMasterCharacterActionsDialogComponent,
|
||||
ThrowPrimaryAbilityComponent
|
||||
ThrowPrimaryAbilityComponent,
|
||||
SpellDetailsDialogComponent,
|
||||
],
|
||||
})
|
||||
export class AppModule {}
|
||||
|
@ -6,27 +6,27 @@
|
||||
<div class="mat-elevation-z8">
|
||||
<table mat-table [dataSource]="dataSource" matSort>
|
||||
|
||||
<ng-container matColumnDef="Name">
|
||||
<ng-container matColumnDef="name">
|
||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Name </th>
|
||||
<td mat-cell *matCellDef="let row"> {{row.name}} </td>
|
||||
</ng-container>
|
||||
|
||||
<ng-container matColumnDef="Category">
|
||||
<ng-container matColumnDef="category">
|
||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Category </th>
|
||||
<td mat-cell *matCellDef="let row"> {{row.category}} </td>
|
||||
</ng-container>
|
||||
|
||||
<ng-container matColumnDef="MinimumStrength">
|
||||
<ng-container matColumnDef="minimumStrength">
|
||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Minimum Strength </th>
|
||||
<td mat-cell *matCellDef="let row"> {{row.minimumStrength}}% </td>
|
||||
</ng-container>
|
||||
|
||||
<ng-container matColumnDef="Weight">
|
||||
<ng-container matColumnDef="weight">
|
||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Weight </th>
|
||||
<td mat-cell *matCellDef="let row"> {{row.weight}} </td>
|
||||
</ng-container>
|
||||
|
||||
<ng-container matColumnDef="Cost">
|
||||
<ng-container matColumnDef="cost">
|
||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Cost </th>
|
||||
<td mat-cell *matCellDef="let row"> {{row.cost}} $ </td>
|
||||
</ng-container>
|
||||
|
@ -15,11 +15,11 @@ import { ArmorService } from '../../../services/armor.service';
|
||||
})
|
||||
export class GameMasterArmorsTableComponent implements OnInit {
|
||||
displayedColumns: string[] = [
|
||||
'Name',
|
||||
'Category',
|
||||
'MinimumStrength',
|
||||
'Weight',
|
||||
'Cost',
|
||||
'name',
|
||||
'category',
|
||||
'minimumStrength',
|
||||
'weight',
|
||||
'cost',
|
||||
];
|
||||
dataSource: MatTableDataSource<ArmorViewModel>;
|
||||
|
||||
@ -40,7 +40,7 @@ export class GameMasterArmorsTableComponent implements OnInit {
|
||||
if (error instanceof HttpErrorResponse) {
|
||||
error = error.error as ErrorResponse;
|
||||
}
|
||||
console.log(error.message);
|
||||
console.error(error.message);
|
||||
}
|
||||
);
|
||||
}
|
||||
|
@ -41,6 +41,11 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<mat-list-item (click)="onLogoutClick()">
|
||||
<mat-icon matListIcon>exit_to_app</mat-icon>
|
||||
<span [@animateText]="leftSidenavTextExpanded ? 'show' : 'hide'" class="mat-list-text" style="color: white">Log out</span>
|
||||
</mat-list-item>
|
||||
<mat-divider></mat-divider>
|
||||
</mat-nav-list>
|
||||
</mat-sidenav>
|
||||
<mat-sidenav-content>
|
||||
|
@ -16,6 +16,11 @@ import { GameMasterArmorsTableComponent } from '../game-master-armors-table/game
|
||||
import { MatDialog } from '@angular/material';
|
||||
import { GameMasterCharacterActionsDialogComponent } from '../game-master-character-actions-dialog/game-master-character-actions-dialog.component';
|
||||
import { GameMasterWeaponsTableComponent } from '../game-master-weapons-table/game-master-weapons-table.component';
|
||||
import { ClearStore } from '../../store/actions/app.actions';
|
||||
import { Store } from '@ngrx/store';
|
||||
import { AppState } from '../../store/models/app-state.model';
|
||||
import { Router } from '@angular/router';
|
||||
import { GameMasterMonstersTableComponent } from '../game-master-monsters-table/game-master-monsters-table.component';
|
||||
|
||||
@Component({
|
||||
selector: 'app-game-master-dashboard',
|
||||
@ -54,6 +59,12 @@ export class GameMasterDashboardComponent implements OnInit, OnDestroy {
|
||||
componentToDisplay: 'GameMasterSpellsTableComponent',
|
||||
expanded: false,
|
||||
},
|
||||
{
|
||||
displayName: 'Monsters',
|
||||
iconName: 'ra ra-wyvern',
|
||||
componentToDisplay: 'GameMasterMonstersTableComponent',
|
||||
expanded: false,
|
||||
},
|
||||
];
|
||||
|
||||
rightSidenavExpanded = false;
|
||||
@ -61,6 +72,8 @@ export class GameMasterDashboardComponent implements OnInit, OnDestroy {
|
||||
loggedCharacters: LoggedCharactersViewModel[];
|
||||
|
||||
constructor(
|
||||
private store: Store<AppState>,
|
||||
private router: Router,
|
||||
private signalRService: GMSignalRService,
|
||||
private characterService: CharacterService,
|
||||
public dialog: MatDialog
|
||||
@ -126,9 +139,17 @@ export class GameMasterDashboardComponent implements OnInit, OnDestroy {
|
||||
case 'GameMasterWeaponsTableComponent':
|
||||
this.middleComponentName = GameMasterWeaponsTableComponent;
|
||||
break;
|
||||
case 'GameMasterMonstersTableComponent':
|
||||
this.middleComponentName = GameMasterMonstersTableComponent;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
onLogoutClick() {
|
||||
this.store.dispatch(new ClearStore());
|
||||
this.router.navigate(['/']);
|
||||
}
|
||||
|
||||
private SubscribeToEvents(): void {
|
||||
this.signalRService.message.subscribe((message: string) => {
|
||||
if (
|
||||
|
@ -0,0 +1,30 @@
|
||||
table {
|
||||
background-color: initial;
|
||||
}
|
||||
|
||||
mat-paginator {
|
||||
background-color: initial;
|
||||
color: white;
|
||||
}
|
||||
|
||||
::ng-deep .mat-select-arrow {
|
||||
color: whitesmoke;
|
||||
}
|
||||
|
||||
::ng-deep .mat-select-value {
|
||||
color: white;
|
||||
}
|
||||
|
||||
.mat-sort-header-container {
|
||||
color: whitesmoke !important;
|
||||
}
|
||||
|
||||
.mat-form-field {
|
||||
font-size: 14px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
td,
|
||||
th {
|
||||
color: whitesmoke;
|
||||
}
|
@ -0,0 +1,48 @@
|
||||
<mat-form-field>
|
||||
<mat-label>Filter</mat-label>
|
||||
<input matInput (keyup)="applyFilter($event)" placeholder="Ex. Dragon" #input>
|
||||
</mat-form-field>
|
||||
|
||||
<div class="mat-elevation-z8">
|
||||
<table mat-table [dataSource]="dataSource" matSort class="w-100">
|
||||
|
||||
<ng-container matColumnDef="name">
|
||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Name </th>
|
||||
<td mat-cell *matCellDef="let row"> {{row.name}} </td>
|
||||
</ng-container>
|
||||
|
||||
<ng-container matColumnDef="type">
|
||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Type </th>
|
||||
<td mat-cell *matCellDef="let row"> {{row.type.charAt(0).toUpperCase() + row.type.slice(1)}} </td>
|
||||
</ng-container>
|
||||
|
||||
<ng-container matColumnDef="subtype">
|
||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Subtype </th>
|
||||
<td mat-cell *matCellDef="let row"> {{row.subtype ? row.subtype.charAt(0).toUpperCase() + row.subtype.slice(1) : row.subtype}} </td>
|
||||
</ng-container>
|
||||
|
||||
<ng-container matColumnDef="alignment">
|
||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Alignment </th>
|
||||
<td mat-cell *matCellDef="let row"> {{row.alignment ? row.alignment.charAt(0).toUpperCase() + row.alignment.slice(1) : row.alignment}} </td>
|
||||
</ng-container>
|
||||
|
||||
<ng-container matColumnDef="armorClass">
|
||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Armor Class </th>
|
||||
<td mat-cell *matCellDef="let row"> {{row.armorClass}} </td>
|
||||
</ng-container>
|
||||
|
||||
<ng-container matColumnDef="hitPoints">
|
||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Hit Points </th>
|
||||
<td mat-cell *matCellDef="let row"> {{row.hitPoints}} </td>
|
||||
</ng-container>
|
||||
|
||||
<tr mat-header-row *matHeaderRowDef="displayedColumns"></tr>
|
||||
<tr mat-row *matRowDef="let row; columns: displayedColumns;"></tr>
|
||||
|
||||
<tr class="mat-row" *matNoDataRow>
|
||||
<td class="mat-cell" colspan="4">No data matching the filter "{{input.value}}"</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<mat-paginator [pageSizeOptions]="[5, 10, 25, 100]"></mat-paginator>
|
||||
</div>
|
@ -0,0 +1,59 @@
|
||||
import { Component, OnInit, ViewChild } from '@angular/core';
|
||||
import { MatTableDataSource } from '@angular/material/table';
|
||||
import { MonsterViewModel } from '../../../types/viewmodels/monster-viewmodels/MonsterViewModel';
|
||||
import { MatPaginator } from '@angular/material/paginator';
|
||||
import { MatSort } from '@angular/material/sort';
|
||||
import { MonsterService } from '../../../services/monster.service';
|
||||
import { first } from 'rxjs/operators';
|
||||
import { ErrorResponse } from '../../../types/ErrorResponse';
|
||||
import { HttpErrorResponse } from '@angular/common/http';
|
||||
|
||||
@Component({
|
||||
selector: 'app-game-master-monsters-table',
|
||||
templateUrl: './game-master-monsters-table.component.html',
|
||||
styleUrls: ['./game-master-monsters-table.component.css'],
|
||||
})
|
||||
export class GameMasterMonstersTableComponent implements OnInit {
|
||||
displayedColumns: string[] = [
|
||||
'name',
|
||||
'type',
|
||||
'subtype',
|
||||
'alignment',
|
||||
'armorClass',
|
||||
'hitPoints',
|
||||
];
|
||||
dataSource: MatTableDataSource<MonsterViewModel>;
|
||||
|
||||
@ViewChild(MatPaginator, { static: true }) paginator: MatPaginator;
|
||||
@ViewChild(MatSort, { static: true }) sort: MatSort;
|
||||
|
||||
constructor(private monsterService: MonsterService) {}
|
||||
|
||||
ngOnInit() {
|
||||
this.monsterService
|
||||
.GetAllMonsters()
|
||||
.pipe(first())
|
||||
.subscribe(
|
||||
(result) => {
|
||||
this.dataSource = new MatTableDataSource(result);
|
||||
this.dataSource.sort = this.sort;
|
||||
this.dataSource.paginator = this.paginator;
|
||||
},
|
||||
(error: ErrorResponse | HttpErrorResponse) => {
|
||||
if (error instanceof HttpErrorResponse) {
|
||||
error = error.error as ErrorResponse;
|
||||
}
|
||||
console.error(error.message);
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
applyFilter(event: Event) {
|
||||
const filterValue = (event.target as HTMLInputElement).value;
|
||||
this.dataSource.filter = filterValue.trim().toLowerCase();
|
||||
|
||||
if (this.dataSource.paginator) {
|
||||
this.dataSource.paginator.firstPage();
|
||||
}
|
||||
}
|
||||
}
|
@ -6,28 +6,28 @@
|
||||
<div class="mat-elevation-z8">
|
||||
<table mat-table [dataSource]="dataSource" matSort>
|
||||
|
||||
<ng-container matColumnDef="Name">
|
||||
<ng-container matColumnDef="name">
|
||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Name </th>
|
||||
<td mat-cell *matCellDef="let row"> {{row.name}} </td>
|
||||
</ng-container>
|
||||
|
||||
<ng-container matColumnDef="Range">
|
||||
<ng-container matColumnDef="range">
|
||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Range </th>
|
||||
<td mat-cell *matCellDef="let row"> {{row.range}} </td>
|
||||
</ng-container>
|
||||
|
||||
<ng-container matColumnDef="Level">
|
||||
<ng-container matColumnDef="level">
|
||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Level </th>
|
||||
<td mat-cell *matCellDef="let row"> {{row.level}} </td>
|
||||
</ng-container>
|
||||
|
||||
<ng-container matColumnDef="School">
|
||||
<ng-container matColumnDef="school">
|
||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> School </th>
|
||||
<td mat-cell *matCellDef="let row"> {{row.school}} </td>
|
||||
</ng-container>
|
||||
|
||||
<tr mat-header-row *matHeaderRowDef="displayedColumns"></tr>
|
||||
<tr mat-row *matRowDef="let row; columns: displayedColumns;"></tr>
|
||||
<tr mat-row *matRowDef="let row; columns: displayedColumns;" (click)="ShowSpellDetailsDialog(row.id)"></tr>
|
||||
|
||||
<tr class="mat-row" *matNoDataRow>
|
||||
<td class="mat-cell" colspan="4">No data matching the filter "{{input.value}}"</td>
|
||||
|
@ -7,6 +7,8 @@ import { SpellService } from '../../../services/spell.service';
|
||||
import { first } from 'rxjs/operators';
|
||||
import { ErrorResponse } from '../../../types/ErrorResponse';
|
||||
import { HttpErrorResponse } from '@angular/common/http';
|
||||
import { MatDialog } from '@angular/material';
|
||||
import { SpellDetailsDialogComponent } from '../spell-details-dialog/spell-details-dialog.component';
|
||||
|
||||
@Component({
|
||||
selector: 'app-game-master-spells-table',
|
||||
@ -14,13 +16,13 @@ import { HttpErrorResponse } from '@angular/common/http';
|
||||
styleUrls: ['./game-master-spells-table.component.css'],
|
||||
})
|
||||
export class GameMasterSpellsTableComponent implements OnInit {
|
||||
displayedColumns: string[] = ['Name', 'Range', 'Level', 'School'];
|
||||
displayedColumns: string[] = ['name', 'range', 'level', 'school'];
|
||||
dataSource: MatTableDataSource<SpellViewModel>;
|
||||
|
||||
@ViewChild(MatPaginator, { static: true }) paginator: MatPaginator;
|
||||
@ViewChild(MatSort, { static: true }) sort: MatSort;
|
||||
|
||||
constructor(private spellService: SpellService) {
|
||||
constructor(private spellService: SpellService, public dialog: MatDialog) {
|
||||
spellService
|
||||
.GetAllSpells()
|
||||
.pipe(first())
|
||||
@ -34,7 +36,7 @@ export class GameMasterSpellsTableComponent implements OnInit {
|
||||
if (error instanceof HttpErrorResponse) {
|
||||
error = error.error as ErrorResponse;
|
||||
}
|
||||
console.log(error.message);
|
||||
console.error(error.message);
|
||||
}
|
||||
);
|
||||
}
|
||||
@ -49,4 +51,9 @@ export class GameMasterSpellsTableComponent implements OnInit {
|
||||
this.dataSource.paginator.firstPage();
|
||||
}
|
||||
}
|
||||
|
||||
ShowSpellDetailsDialog(spellId: number) {
|
||||
let spell = this.dataSource.data.find((e) => e.id == spellId);
|
||||
this.dialog.open(SpellDetailsDialogComponent, { data: { spell: spell } });
|
||||
}
|
||||
}
|
||||
|
@ -6,27 +6,27 @@
|
||||
<div class="mat-elevation-z8">
|
||||
<table mat-table [dataSource]="dataSource" matSort class="w-100">
|
||||
|
||||
<ng-container matColumnDef="Name">
|
||||
<ng-container matColumnDef="name">
|
||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Name </th>
|
||||
<td mat-cell *matCellDef="let row"> {{row.name}} </td>
|
||||
</ng-container>
|
||||
|
||||
<ng-container matColumnDef="WeaponType">
|
||||
<ng-container matColumnDef="weaponType">
|
||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Weapon Type </th>
|
||||
<td mat-cell *matCellDef="let row"> {{row.weaponType}} </td>
|
||||
</ng-container>
|
||||
|
||||
<ng-container matColumnDef="Weight">
|
||||
<ng-container matColumnDef="weight">
|
||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Weight </th>
|
||||
<td mat-cell *matCellDef="let row"> {{row.weight}} </td>
|
||||
</ng-container>
|
||||
|
||||
<ng-container matColumnDef="Cost">
|
||||
<ng-container matColumnDef="cost">
|
||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Cost </th>
|
||||
<td mat-cell *matCellDef="let row"> {{row.cost}} $ </td>
|
||||
</ng-container>
|
||||
|
||||
<ng-container matColumnDef="Description">
|
||||
<ng-container matColumnDef="description">
|
||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Description </th>
|
||||
<td mat-cell *matCellDef="let row" class="text-cut" [matTooltip]="row.description">
|
||||
{{row.description}}
|
||||
|
@ -15,11 +15,11 @@ import { HttpErrorResponse } from '@angular/common/http';
|
||||
})
|
||||
export class GameMasterWeaponsTableComponent implements OnInit {
|
||||
displayedColumns: string[] = [
|
||||
'Name',
|
||||
'WeaponType',
|
||||
'Weight',
|
||||
'Cost',
|
||||
'Description',
|
||||
'name',
|
||||
'weaponType',
|
||||
'weight',
|
||||
'cost',
|
||||
'description',
|
||||
];
|
||||
dataSource: MatTableDataSource<WeaponViewModel>;
|
||||
|
||||
@ -40,7 +40,7 @@ export class GameMasterWeaponsTableComponent implements OnInit {
|
||||
if (error instanceof HttpErrorResponse) {
|
||||
error = error.error as ErrorResponse;
|
||||
}
|
||||
console.log(error.message);
|
||||
console.error(error.message);
|
||||
}
|
||||
);
|
||||
}
|
||||
|
@ -40,7 +40,7 @@
|
||||
<a matLine>Shop</a>
|
||||
</mat-list-item>
|
||||
|
||||
<mat-list-item [routerLink]="['/']" [routerLinkActive]="['active']">
|
||||
<mat-list-item (click)="onLogoutClick()">
|
||||
<mat-icon [class.active]="selected" matListIcon>exit_to_app</mat-icon>
|
||||
<a matLine>Log out</a>
|
||||
</mat-list-item>
|
||||
|
@ -1,9 +1,12 @@
|
||||
import { Component, OnInit } from '@angular/core';
|
||||
import { PlayerSignalRService } from "../../shared/signalR-service/player-signalR.service";
|
||||
import { first } from "rxjs/operators";
|
||||
import { PlayerSignalRService } from '../../shared/signalR-service/player-signalR.service';
|
||||
import { first } from 'rxjs/operators';
|
||||
import { Store } from '@ngrx/store';
|
||||
import { AppState } from 'src/app/store/models/app-state.model';
|
||||
import { AbilitiesComponent } from '../abilities/abilities.component';
|
||||
import {ClearStore, ClearUserId} from '../../store/actions/app.actions';
|
||||
import { Router } from '@angular/router';
|
||||
import {ClearCharacterId} from "../../store/actions/player.action";
|
||||
|
||||
@Component({
|
||||
selector: 'app-player-dashboard',
|
||||
@ -15,13 +18,13 @@ export class PlayerDashboardComponent implements OnInit {
|
||||
isExpanded = false;
|
||||
selected = false;
|
||||
|
||||
constructor(private signalRService: PlayerSignalRService, private store: Store<AppState>) {}
|
||||
constructor(private signalRService: PlayerSignalRService, private store: Store<AppState>, private router: Router) {}
|
||||
|
||||
ngOnInit() {
|
||||
this.store.select(s => s.playerStore.characterId).pipe(first()).subscribe((id) => {
|
||||
this.signalRService.Login(id);
|
||||
});
|
||||
this.SwitchMiddleComponent('AbilitiesComponent');
|
||||
});
|
||||
}
|
||||
|
||||
toggle() {
|
||||
@ -34,4 +37,10 @@ export class PlayerDashboardComponent implements OnInit {
|
||||
this.middleComponent = AbilitiesComponent;
|
||||
}
|
||||
}
|
||||
|
||||
onLogoutClick() {
|
||||
this.store.dispatch(new ClearCharacterId());
|
||||
this.store.dispatch(new ClearStore());
|
||||
this.router.navigate(['/']);
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,38 @@
|
||||
.spell-card-flag {
|
||||
clip-path: polygon(100% 0, 100% 80%, 50% 100%, 0 80%, 0 0);
|
||||
width: 70px;
|
||||
height: 150px;
|
||||
}
|
||||
.shadow-for-flag {
|
||||
right: 5%;
|
||||
position: absolute;
|
||||
filter: drop-shadow(0px 0px 3px white);
|
||||
}
|
||||
.names-on-flag {
|
||||
height: 18px;
|
||||
font-size: 15px !important;
|
||||
text-align: center;
|
||||
}
|
||||
::ng-deep mat-dialog-container {
|
||||
padding: 0 !important;
|
||||
}
|
||||
::ng-deep mat-card {
|
||||
padding: 0 !important;
|
||||
}
|
||||
mat-icon {
|
||||
vertical-align: middle;
|
||||
}
|
||||
.spell-details-card {
|
||||
color: whitesmoke;
|
||||
background-color: lightgray;
|
||||
max-width: 600px;
|
||||
}
|
||||
.spell-details-card > mat-card-header {
|
||||
background-color: #3d4751;
|
||||
}
|
||||
.spell-details-card > mat-card-content {
|
||||
background-color: #4f5c69;
|
||||
}
|
||||
::-webkit-scrollbar {
|
||||
display: none;
|
||||
}
|
@ -0,0 +1,49 @@
|
||||
<mat-card class="spell-details-card">
|
||||
<mat-card-header>
|
||||
<div style="margin-top: 10px">
|
||||
<mat-card-title>{{spell.name}}</mat-card-title>
|
||||
</div>
|
||||
<div class="shadow-for-flag">
|
||||
<div class="spell-card-flag" [ngStyle]="{backgroundColor: spellFlagBackgroundColor}">
|
||||
<div *ngFor="let elem of spell.classes" class="names-on-flag">{{elem}}</div>
|
||||
<div *ngFor="let elem of spell.subclasses" class="names-on-flag">{{elem}}</div>
|
||||
</div>
|
||||
</div>
|
||||
</mat-card-header>
|
||||
<mat-card-content style="padding-left: 10px; padding-right: 10px;overflow-y: auto; max-height: 600px;-ms-overflow-style: none; scrollbar-width: none;">
|
||||
<br/>
|
||||
<div style="font-style: italic;">{{GetSpellLevelAndSchool()}}</div>
|
||||
<hr />
|
||||
<div>
|
||||
<mat-icon inline style="font-size: 16px;" color="white">history_toggle_off</mat-icon> Casting Time: {{spellDictionary.GetCastingTime(spell.castingTime)}}
|
||||
</div>
|
||||
<div>
|
||||
<mat-icon inline style="font-size: 16px;" color="white"><i class="ra ra-archery-target"></i></mat-icon> Range: {{spellDictionary.GetRange(spell.range)}}
|
||||
</div>
|
||||
<div>
|
||||
<mat-icon inline style="font-size: 16px;" color="white">hourglass_bottom</mat-icon> Duration: {{spellDictionary.GetDuration(spell.duration)}}
|
||||
</div>
|
||||
<hr />
|
||||
<b>Description:</b>
|
||||
<p style="text-align: justify;">{{GetSpellDescription()}}</p>
|
||||
<div *ngIf="spell.higherLevel.length > 0">
|
||||
<b>At Higher Levels:</b>
|
||||
<p style="text-align: justify;">{{GetSpellAtHigherLevels()}}</p>
|
||||
</div>
|
||||
<hr />
|
||||
<div *ngIf="spell.components.length > 0">
|
||||
<table style="border-spacing: 10px 0; border-collapse: unset">
|
||||
<tr>
|
||||
<td *ngIf="spell.components.includes('V')" style="text-align: center;"><mat-icon style="font-size: 34px; width: 34px; height: 34px">volume_up</mat-icon></td>
|
||||
<td *ngIf="spell.components.includes('S')" style="text-align: center;"><mat-icon style="font-size: 34px; width: 34px; height: 34px">gesture</mat-icon></td>
|
||||
<td *ngIf="spell.components.includes('M')" style="text-align: center;" [matTooltip]="spell.material"><mat-icon style="font-size: 34px; width: 34px; height: 34px">extension</mat-icon></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td *ngIf="spell.components.includes('V')">Verbal</td>
|
||||
<td *ngIf="spell.components.includes('S')">Somatic</td>
|
||||
<td *ngIf="spell.components.includes('M')">Material</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</mat-card-content>
|
||||
</mat-card>
|
@ -0,0 +1,96 @@
|
||||
import { Component, Inject, OnInit } from '@angular/core';
|
||||
import { MAT_DIALOG_DATA, MatDialogRef } from '@angular/material';
|
||||
import { SpellViewModel } from '../../../types/viewmodels/spell-viewmodels/SpellViewModel';
|
||||
import SpellDictionary from '../../shared/dictionaries/SpellDictionary';
|
||||
|
||||
@Component({
|
||||
selector: 'app-spell-details-dialog',
|
||||
templateUrl: './spell-details-dialog.component.html',
|
||||
styleUrls: ['./spell-details-dialog.component.css'],
|
||||
})
|
||||
export class SpellDetailsDialogComponent implements OnInit {
|
||||
spell: SpellViewModel;
|
||||
spellFlagBackgroundColor: string;
|
||||
spellDictionary = SpellDictionary;
|
||||
|
||||
constructor(
|
||||
public dialogRef: MatDialogRef<SpellDetailsDialogComponent>,
|
||||
@Inject(MAT_DIALOG_DATA) public data: any
|
||||
) {}
|
||||
|
||||
ngOnInit() {
|
||||
this.spell = this.data.spell;
|
||||
this.ChangeFlagColor();
|
||||
}
|
||||
|
||||
GetSpellDescription() {
|
||||
let result = '';
|
||||
for (let elem of this.spell.descriptions) {
|
||||
result += elem;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
GetSpellAtHigherLevels() {
|
||||
let result = '';
|
||||
for (let elem of this.spell.higherLevel) {
|
||||
result += elem;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
GetSpellLevelAndSchool() {
|
||||
let result = '';
|
||||
if (this.spell.level == -1) {
|
||||
result += this.spell.school + ' Cantrip';
|
||||
} else {
|
||||
result += this.spell.level + ' st level ' + this.spell.school;
|
||||
}
|
||||
|
||||
if (this.spell.ritual) {
|
||||
result += ' (ritual)';
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
ChangeFlagColor() {
|
||||
switch (this.spell.school) {
|
||||
case 'Evocation': {
|
||||
this.spellFlagBackgroundColor = '#7c081e';
|
||||
break;
|
||||
}
|
||||
case 'Conjuration': {
|
||||
this.spellFlagBackgroundColor = '#335f96';
|
||||
break;
|
||||
}
|
||||
case 'Abjuration': {
|
||||
this.spellFlagBackgroundColor = '#bab725';
|
||||
break;
|
||||
}
|
||||
case 'Transmutation': {
|
||||
this.spellFlagBackgroundColor = '#875a2d';
|
||||
break;
|
||||
}
|
||||
case 'Enchantment': {
|
||||
this.spellFlagBackgroundColor = '#479636';
|
||||
break;
|
||||
}
|
||||
case 'Necromancy': {
|
||||
this.spellFlagBackgroundColor = '#444444';
|
||||
break;
|
||||
}
|
||||
case 'Divination': {
|
||||
this.spellFlagBackgroundColor = '#a1a3a3';
|
||||
break;
|
||||
}
|
||||
case 'Illusion': {
|
||||
this.spellFlagBackgroundColor = '#652d84';
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
this.spellFlagBackgroundColor = '#212b87';
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,59 @@
|
||||
const Ranges: { [key: string]: string } = {
|
||||
Self: 'Self',
|
||||
Touch: 'Touch',
|
||||
Special: 'Special',
|
||||
Sight: 'Slight',
|
||||
Unlimited: 'Unlimited',
|
||||
Feet_5: '5 Feet',
|
||||
Feet_10: '10 Feet',
|
||||
Feet_30: '30 Feet',
|
||||
Feet_60: '60 Feet',
|
||||
Feet_90: '90 Feet',
|
||||
Feet_100: '100 Feet',
|
||||
Feet_120: '120 Feet',
|
||||
Feet_150: '150 Feet',
|
||||
Feet_300: '300 Feet',
|
||||
Feet_500: '500 Feet',
|
||||
Miles_1: '1 Mile',
|
||||
Miles_500: '500 Miles',
|
||||
};
|
||||
|
||||
const Durations: { [key: string]: string } = {
|
||||
Instantaneous: 'Instantaneous',
|
||||
Until_dispelled: 'Until dispeled',
|
||||
Special: 'Special',
|
||||
Minutes_1: '1 Minute',
|
||||
Minutes_10: '10 Minutes',
|
||||
Hours_1: '1 Hour',
|
||||
Hours_2: '2 Hours',
|
||||
Hours_8: '8 Hours',
|
||||
Hours_24: '24 Hours',
|
||||
Days_7: '7 Days',
|
||||
Days_10: '10 Days',
|
||||
Days_30: '30 Days',
|
||||
Round_1: '1 Round',
|
||||
};
|
||||
|
||||
const CastingTimes: { [key: string]: string } = {
|
||||
Minutes_1: '1 Minute',
|
||||
Minutes_10: '10 Minutes',
|
||||
Hours_1: '1 Hour',
|
||||
Hours_8: '8 Hours',
|
||||
Hours_12: '12 Hours',
|
||||
Hours_24: '24 Hours',
|
||||
Action_1: '1 Action',
|
||||
Reaction_1: '1 Reaction',
|
||||
Bonus_Action_1: '1 Bonus Action',
|
||||
};
|
||||
|
||||
export default new (class SpellDictionary {
|
||||
GetRange(name: string) {
|
||||
return Ranges[name];
|
||||
}
|
||||
GetDuration(name: string) {
|
||||
return Durations[name];
|
||||
}
|
||||
GetCastingTime(name: string) {
|
||||
return CastingTimes[name];
|
||||
}
|
||||
})();
|
@ -3,7 +3,8 @@ import {Action} from '@ngrx/store';
|
||||
export enum AppActionTypes {
|
||||
ADD_USER_ID = '[APP] Add user id',
|
||||
ADD_ROLE = '[APP] Add role',
|
||||
CLEAR_USER_ID = '[APP] Clear user id'
|
||||
CLEAR_USER_ID = '[APP] Clear user id',
|
||||
CLEAR_STORE = '[APP] Clear user id and user role'
|
||||
}
|
||||
|
||||
export class AddUserId implements Action {
|
||||
@ -27,6 +28,12 @@ export class ClearUserId implements Action {
|
||||
}
|
||||
}
|
||||
|
||||
export class ClearStore implements Action {
|
||||
readonly type = AppActionTypes.CLEAR_STORE;
|
||||
|
||||
constructor() {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
export type AppAction = AddUserId | AddRole | ClearUserId;
|
||||
export type AppAction = AddUserId | AddRole | ClearUserId | ClearStore;
|
||||
|
@ -1,7 +1,8 @@
|
||||
import {Action} from "@ngrx/store";
|
||||
import {Action} from '@ngrx/store';
|
||||
|
||||
export enum PlayerActionTypes {
|
||||
ADD_CHARACTER_ID= '[PLAYER] Add character id'
|
||||
ADD_CHARACTER_ID= '[PLAYER] Add character id',
|
||||
CLEAR_CHARACTER_ID = '[PLAYER] Clear character id'
|
||||
}
|
||||
|
||||
export class AddCharacterId implements Action {
|
||||
@ -12,4 +13,12 @@ export class AddCharacterId implements Action {
|
||||
}
|
||||
}
|
||||
|
||||
export type PlayerAction = AddCharacterId;
|
||||
export class ClearCharacterId implements Action {
|
||||
readonly type = PlayerActionTypes.CLEAR_CHARACTER_ID;
|
||||
|
||||
constructor() {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
export type PlayerAction = AddCharacterId | ClearCharacterId;
|
||||
|
@ -14,6 +14,8 @@ export function AppReducer(state: AppStoreModel = initialState, action: AppActio
|
||||
return {...state, role: action.payload.role};
|
||||
case AppActionTypes.CLEAR_USER_ID:
|
||||
return {...state, userId: null};
|
||||
case AppActionTypes.CLEAR_STORE:
|
||||
return {userId: null, role: null};
|
||||
default:
|
||||
return state;
|
||||
}
|
||||
|
@ -9,6 +9,8 @@ export function PlayerReducer(state: PlayerStoreModel = initialState, action: Pl
|
||||
switch (action.type) {
|
||||
case PlayerActionTypes.ADD_CHARACTER_ID:
|
||||
return {...state, characterId: action.payload.characterId};
|
||||
case PlayerActionTypes.CLEAR_CHARACTER_ID:
|
||||
return { characterId: null};
|
||||
default:
|
||||
return state;
|
||||
}
|
||||
|
@ -0,0 +1,34 @@
|
||||
import { Inject, Injectable } from '@angular/core';
|
||||
import { HttpClient, HttpParams } from '@angular/common/http';
|
||||
import { Observable, of, throwError } from 'rxjs';
|
||||
import { SpellViewModel } from '../types/viewmodels/spell-viewmodels/SpellViewModel';
|
||||
import { Either } from '../types/Either';
|
||||
import { ErrorResponse } from '../types/ErrorResponse';
|
||||
import { switchMap } from 'rxjs/operators';
|
||||
import { MonsterViewModel } from '../types/viewmodels/monster-viewmodels/MonsterViewModel';
|
||||
|
||||
Injectable({
|
||||
providedIn: 'root',
|
||||
});
|
||||
export class MonsterService {
|
||||
private baseUrl = 'api/monster/';
|
||||
constructor(private http: HttpClient, @Inject('BASE_URL') baseUrl: string) {
|
||||
this.baseUrl = baseUrl + this.baseUrl;
|
||||
}
|
||||
|
||||
GetAllMonsters(): Observable<MonsterViewModel[]> {
|
||||
return this.http
|
||||
.get<Either<MonsterViewModel[], ErrorResponse>>(
|
||||
this.baseUrl + 'getAllMonsters'
|
||||
)
|
||||
.pipe(
|
||||
switchMap((response) => {
|
||||
if (response.isLeft) {
|
||||
return of(response.left);
|
||||
} else {
|
||||
return throwError(response.right);
|
||||
}
|
||||
})
|
||||
);
|
||||
}
|
||||
}
|
@ -0,0 +1,35 @@
|
||||
export interface MonsterViewModel {
|
||||
id: number;
|
||||
name: string;
|
||||
size: string;
|
||||
type: string;
|
||||
subtype: string;
|
||||
alignment: string;
|
||||
armorClass: number;
|
||||
hitPoints: number;
|
||||
hitDiceAmount: number;
|
||||
hitDiceType: number;
|
||||
walkSpeed: string;
|
||||
swimSpeed: string;
|
||||
flySpeed: string;
|
||||
dexterity: number;
|
||||
dexteritySave?: number;
|
||||
strength: number;
|
||||
strengthSave?: number;
|
||||
constitution: number;
|
||||
constitutionSave?: number;
|
||||
intelligence: number;
|
||||
intelligenceSave?: number;
|
||||
wisdom: number;
|
||||
wisdomSave?: number;
|
||||
charisma: number;
|
||||
charismaSave?: number;
|
||||
challengeRating: number;
|
||||
experiencePoints: number;
|
||||
monsterConditionImmunities: string;
|
||||
monsterDamageImmunities: string;
|
||||
monsterDamageResistances: string;
|
||||
monsterDamageVulnerabilities: string;
|
||||
monsterLanguages: string;
|
||||
monsterSenses: string;
|
||||
}
|
@ -36,6 +36,13 @@ namespace SessionCompanion.Configurations
|
||||
services.AddScoped<IRepository<CharacterOtherEquipment>, CharacterOtherEquipmentRepository>();
|
||||
services.AddScoped<IRepository<Weapon>, WeaponRepository>();
|
||||
services.AddScoped<IRepository<CharacterWeapon>, CharacterWeaponRepository>();
|
||||
services.AddScoped<IRepository<GameAction>, GameActionRepository>();
|
||||
services.AddScoped<IRepository<LegendaryAction>, LegendaryActionRepository>();
|
||||
services.AddScoped<IRepository<MonsterAction>, MonsterActionsRepository>();
|
||||
services.AddScoped<IRepository<MonsterLegendaryAction>, MonsterLegendaryActionsRepository>();
|
||||
services.AddScoped<IRepository<Monster>, MonsterRepository>();
|
||||
services.AddScoped<IRepository<MonsterSpecialAbility>, MonsterSpecialAbilitiesRepository>();
|
||||
services.AddScoped<IRepository<SpecialAbility>, SpecialAbilityRepository>();
|
||||
return services;
|
||||
}
|
||||
}
|
||||
|
@ -35,6 +35,7 @@ namespace SessionCompanion.Configurations
|
||||
services.AddScoped<ICharacterOtherEquipmentService, CharacterOtherEquipmentService>();
|
||||
services.AddScoped<IWeaponService, WeaponService>();
|
||||
services.AddScoped<ICharacterWeaponService, CharacterWeaponService>();
|
||||
services.AddScoped<IMonsterService, MonsterService>();
|
||||
|
||||
return services;
|
||||
}
|
||||
|
@ -9,6 +9,7 @@ namespace SessionCompanion.Controllers
|
||||
{
|
||||
using SessionCompanion.Hubs;
|
||||
using SessionCompanion.ViewModels.UniversalModels;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.Linq;
|
||||
@ -19,11 +20,15 @@ namespace SessionCompanion.Controllers
|
||||
{
|
||||
private readonly ICharacterService _service;
|
||||
private readonly SessionHubData _sessionHubData;
|
||||
private readonly IRaceService _raceService;
|
||||
private readonly IClassService _classService;
|
||||
|
||||
public CharacterController(ICharacterService service)
|
||||
public CharacterController(ICharacterService service, IRaceService raceService, IClassService classService)
|
||||
{
|
||||
this._service = service;
|
||||
this._sessionHubData = new SessionHubData();
|
||||
this._raceService = raceService;
|
||||
this._classService = classService;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -105,5 +110,53 @@ namespace SessionCompanion.Controllers
|
||||
};
|
||||
return info;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Metoda zwraca podstawowe informacje dla postaci z Templatek
|
||||
/// </summary>
|
||||
/// <returns>liste podstawowych informacji o postaciach z templatki</returns>
|
||||
[HttpGet("getTemplateCharacters")]
|
||||
public async Task<Either<ErrorResponse, List<CharacterFromTemplatesSimpleViewModel>>> GetTemplateCharacters()
|
||||
{
|
||||
var races = _raceService.Get().ToList();
|
||||
var classes = _classService.Get().ToList();
|
||||
try
|
||||
{
|
||||
var templateCharacters = await _service.GetCharactersFromTemplate(races, classes);
|
||||
return templateCharacters.ToList();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return new ErrorResponse()
|
||||
{
|
||||
StatusCode = 500,
|
||||
Message = e.Message
|
||||
};
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Metoda do tworzenia postaci z templatek
|
||||
/// </summary>
|
||||
/// <param name="characterId">Id postaci z templatki</param>
|
||||
/// <param name="userId"></param>
|
||||
/// <param name="newName"></param>
|
||||
/// <returns></returns>
|
||||
[HttpPost("createCharacterFromTemplate")]
|
||||
public async Task<Either<SuccessResponse,ErrorResponse>> CreateTemplateCharacters(int characterId, int userId, string newName)
|
||||
{
|
||||
try
|
||||
{
|
||||
await _service.CreateCharactersFromTemplate(characterId, userId, newName);
|
||||
return new SuccessResponse("Character created") { SuccessCode = 200 };
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return new ErrorResponse()
|
||||
{
|
||||
StatusCode = 500,
|
||||
Message = e.Message
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,145 @@
|
||||
using Microsoft.AspNetCore.Mvc;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SessionCompanion.Controllers
|
||||
{
|
||||
using SessionCompanion.Extensions.EitherType;
|
||||
using SessionCompanion.Services.Interfaces;
|
||||
using SessionCompanion.ViewModels.ApiResponses;
|
||||
using SessionCompanion.ViewModels.CharacterArmorViewModels;
|
||||
using SessionCompanion.ViewModels.CharacterOtherEquipmentViewModels;
|
||||
using SessionCompanion.ViewModels.CharacterWeaponViewModels;
|
||||
|
||||
[Route("api/character/equipment")]
|
||||
[ApiController]
|
||||
public class EquipmentController : Controller
|
||||
{
|
||||
private readonly ICharacterArmorService _characterArmorService;
|
||||
|
||||
private readonly ICharacterOtherEquipmentService _characterOtherEquipmentService;
|
||||
|
||||
private readonly ICharacterWeaponService _characterWeaponService;
|
||||
|
||||
public EquipmentController(ICharacterArmorService characterArmorService,
|
||||
ICharacterOtherEquipmentService characterOtherEquipmentService,
|
||||
ICharacterWeaponService characterWeaponService)
|
||||
{
|
||||
this._characterArmorService = characterArmorService;
|
||||
this._characterOtherEquipmentService = characterOtherEquipmentService;
|
||||
this._characterWeaponService = characterWeaponService;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Zwraca listę pozostałego ekwipunku dla danej postaci
|
||||
/// </summary>
|
||||
/// <param name="characterId"> Id postaci </param>
|
||||
/// <returns> Lista pozostałego ekwipunku lub błąd </returns>
|
||||
[HttpGet("getOtherEquipment")]
|
||||
public async Task<Either<List<CharacterOtherEquipmentWithDetailsViewModel>, ErrorResponse>> GetCharacterOtherEquipment(int characterId)
|
||||
{
|
||||
return await this._characterOtherEquipmentService.GetCharacterOtherEquipmentList(characterId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Zwraca listę pancerzy posiadanych przez daną postać
|
||||
/// </summary>
|
||||
/// <param name="characterId"> Id postaci </param>
|
||||
/// <returns> Lista pozostałego ekwipunku lub błąd </returns>
|
||||
[HttpGet("getArmors")]
|
||||
public async Task<Either<List<CharacterArmorViewModelDetails>, ErrorResponse>> GetCharacterArmors(int characterId)
|
||||
{
|
||||
return await this._characterArmorService.GetCharacterArmorsTaskList(characterId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Zwraca listę broni posiadanej przez daną postać
|
||||
/// </summary>
|
||||
/// <param name="characterId"> Id postaci </param>
|
||||
/// <returns> Lista broni lub błąd </returns>
|
||||
[HttpGet("getWeapons")]
|
||||
public async Task<Either<List<CharacterWeaponWithWeaponDetailsViewModel>, ErrorResponse>> GetCharacterWeapons(int characterId)
|
||||
{
|
||||
return await this._characterWeaponService.GetCharacterWeaponsList(characterId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Metoda zmienia uzywaną zbroję danej postaci na taki jaki jest wybrany
|
||||
/// </summary>
|
||||
/// <param name="characterId"> Id postaci </param>
|
||||
/// <param name="newArmorId"> Id nowej zbroi </param>
|
||||
/// <returns>SuccessResponse/ErrorResponse</returns>
|
||||
[HttpPut("changeArmor")]
|
||||
public async Task<Either<SuccessResponse, ErrorResponse>> ChangeCharacterArmor(int characterId, int newArmorId)
|
||||
{
|
||||
var response = await _characterArmorService.ChangeCharacterArmor(characterId, newArmorId);
|
||||
return response;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Metoda dodaje nową zbroje do danej postaci
|
||||
/// </summary>
|
||||
/// <param name="characterArmorViewModel"> View model z odpowiednimi parameterami </param>
|
||||
/// <returns>SuccessResponse/ErrorResponse</returns>
|
||||
[HttpPut("addArmor")]
|
||||
public async Task<Either<SuccessResponse, ErrorResponse>> AddCharacterArmor(CharacterArmorViewModel characterArmorViewModel)
|
||||
{
|
||||
if (!ModelState.IsValid)
|
||||
return new ErrorResponse() { StatusCode = 500, Message = "Invalid model!" };
|
||||
try
|
||||
{
|
||||
await _characterArmorService.Create(characterArmorViewModel);
|
||||
await _characterArmorService.SaveAsync();
|
||||
return new SuccessResponse("Armor added to character") { SuccessCode = 200 };
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return new ErrorResponse() { StatusCode = 500, Message = e.Message };
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Metoda dodaje broń do danej postaci
|
||||
/// </summary>
|
||||
/// <param name="characterWeaponViewModel"> View model z odpowiednimi parameterami </param>
|
||||
/// <returns>SuccessResponse/ErrorResponse</returns>
|
||||
[HttpPut("addWeapon")]
|
||||
public async Task<Either<SuccessResponse, ErrorResponse>> AddCharacterWeapon(CharacterWeaponViewModel characterWeaponViewModel)
|
||||
{
|
||||
if (!ModelState.IsValid)
|
||||
return new ErrorResponse() { StatusCode = 500, Message = "Invalid model!" };
|
||||
try
|
||||
{
|
||||
await _characterWeaponService.Create(characterWeaponViewModel);
|
||||
await _characterWeaponService.SaveAsync();
|
||||
return new SuccessResponse("Weapon added to character") { SuccessCode = 200 };
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return new ErrorResponse() { StatusCode = 500, Message = e.Message };
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Metoda zmienia broń do danej postaci
|
||||
/// </summary>
|
||||
/// <param name=characterWeaponViewModel> View model z odpowiednimi parameterami </param>
|
||||
/// <returns>SuccessResponse/ErrorResponse</returns>
|
||||
[HttpPut("changeWeapon")]
|
||||
public async Task<Either<SuccessResponse, ErrorResponse>> ChangeCharacterWeapon(CharacterWeaponViewModel characterWeaponViewModel)
|
||||
{
|
||||
if (!ModelState.IsValid)
|
||||
return new ErrorResponse() { StatusCode = 500, Message = "Invalid model!" };
|
||||
try
|
||||
{
|
||||
var response = await _characterWeaponService.ChangeCharacterWeapon(characterWeaponViewModel);
|
||||
return response;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return new ErrorResponse() { StatusCode = 500, Message = e.Message };
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,42 @@
|
||||
using Microsoft.AspNetCore.Mvc;
|
||||
using SessionCompanion.Extensions.EitherType;
|
||||
using SessionCompanion.Services.Interfaces;
|
||||
using System.Threading.Tasks;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using SessionCompanion.ViewModels.ApiResponses;
|
||||
|
||||
namespace SessionCompanion.Controllers
|
||||
{
|
||||
using SessionCompanion.ViewModels.MonsterViewModels;
|
||||
|
||||
[Route("api/monster")]
|
||||
[ApiController]
|
||||
public class MonsterController : Controller
|
||||
{
|
||||
private readonly IMonsterService _service;
|
||||
public MonsterController(IMonsterService service) => _service = service;
|
||||
|
||||
/// <summary>
|
||||
/// Metoda zwraca wszystkich przeciwników
|
||||
/// </summary>
|
||||
/// <returns>Lista wszystkich przeciwników w bazie danych</returns>
|
||||
[HttpGet("getAllMonsters")]
|
||||
public Either<List<MonsterViewModel>, ErrorResponse> GetAllMonsters()
|
||||
{
|
||||
try
|
||||
{
|
||||
return _service.GetAllMonstersList();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return new ErrorResponse()
|
||||
{
|
||||
StatusCode = 204,
|
||||
Message = e.Message
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -6,13 +6,16 @@ using System.Threading.Tasks;
|
||||
namespace SessionCompanion.Controllers
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Security.Policy;
|
||||
|
||||
using Microsoft.AspNetCore.SignalR;
|
||||
|
||||
using SessionCompanion.Database.Tables;
|
||||
using SessionCompanion.Extensions.EitherType;
|
||||
using SessionCompanion.Hubs;
|
||||
using SessionCompanion.ViewModels.ApiResponses;
|
||||
using SessionCompanion.ViewModels.CharacterViewModels;
|
||||
using SessionCompanion.ViewModels.UserViewModels;
|
||||
|
||||
[Route("api/user")]
|
||||
@ -20,13 +23,15 @@ namespace SessionCompanion.Controllers
|
||||
public class UserController : Controller
|
||||
{
|
||||
private readonly IUserService _service;
|
||||
private readonly ICharacterService _characterService;
|
||||
|
||||
private SessionHubData _sessionHubData;
|
||||
|
||||
public UserController(IUserService service)
|
||||
public UserController(IUserService service, ICharacterService characterService)
|
||||
{
|
||||
this._service = service;
|
||||
this._sessionHubData = new SessionHubData();
|
||||
this._characterService = characterService;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -41,14 +46,32 @@ namespace SessionCompanion.Controllers
|
||||
UserViewModel user = await _service.SearchUserByUsername(userName);
|
||||
|
||||
if (user != null && user.Password.Equals(password))
|
||||
return user.Id;
|
||||
{
|
||||
List<int> userCharactersIds = _characterService.Get(c => c.UserId.Equals(user.Id)).Result.Select(c => c.Id).ToList();
|
||||
|
||||
foreach(int characterId in userCharactersIds)
|
||||
{
|
||||
if (SessionHubData.ConnectedCharacters.ContainsKey(characterId))
|
||||
{
|
||||
return new ErrorResponse()
|
||||
{
|
||||
StatusCode = 403,
|
||||
Message = "User is already logged in"
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return user.Id;
|
||||
}
|
||||
else
|
||||
{
|
||||
return new ErrorResponse()
|
||||
{
|
||||
StatusCode = 403,
|
||||
Message = "User name not found or incorrect password"
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
|
Loading…
Reference in New Issue
Block a user