Modify scripts to seed data
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5206a700f8
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@ -85,6 +85,19 @@ namespace SessionCompanion.Database
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}
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return otherEquipment;
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}
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protected IEnumerable<Spell> SeedSpell()
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{
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const string file = "../SessionCompanion.Database/JsonData/spells.json";
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List<Spell> spells = new List<Spell>();
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using (StreamReader reader = new StreamReader(file))
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{
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var json = reader.ReadToEnd();
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dynamic jspells = JArray.Parse(json);
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foreach (dynamic item in jspells)
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spells.Add(SeedFromJsons.SingleSpellSeeder(item));
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}
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return spells;
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}
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protected override void OnModelCreating(ModelBuilder builder)
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{
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base.OnModelCreating(builder);
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@ -102,6 +115,9 @@ namespace SessionCompanion.Database
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builder.Entity<CharacterWeapon>().HasData(SeedData.SeedCharacterWeapon());
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builder.Entity<CharacterArmor>().HasData(SeedData.SeedCharacterArmor());
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builder.Entity<CharacterOtherEquipment>().HasData(SeedData.SeedCharacterOtherEquipment());
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builder.Entity<Spell>().HasData(SeedSpell());
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builder.Entity<CharacterSpell>().HasData(SeedData.SeedCharacterSpell());
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builder.Entity<CharacterSpellSlots>().HasData(SeedData.SeedCharacterSpellSlot());
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}
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}
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}
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@ -388,5 +388,148 @@ namespace SessionCompanion.Database
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};
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return characterOtherEquipment;
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}
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static public List<CharacterSpell> SeedCharacterSpell()
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{
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List<CharacterSpell> characterSpells = new List<CharacterSpell>
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{
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new CharacterSpell
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{
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Id = 1,
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CharacterId = 1,
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SpellId = 2
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},
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new CharacterSpell
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{
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Id = 2,
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CharacterId = 1,
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SpellId = 55
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},
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new CharacterSpell
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{
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Id = 3,
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CharacterId = 1,
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SpellId = 17
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},
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new CharacterSpell
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{
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Id = 4,
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CharacterId = 1,
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SpellId = 78
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},
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new CharacterSpell
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{
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Id = 5,
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CharacterId = 2,
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SpellId = 43
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},
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new CharacterSpell
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{
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Id = 6,
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CharacterId = 2,
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SpellId = 154
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},
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new CharacterSpell
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{
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Id = 7,
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CharacterId = 2,
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SpellId = 123
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},
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new CharacterSpell
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{
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Id = 8,
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CharacterId = 2,
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SpellId = 67
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},
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new CharacterSpell
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{
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Id = 9,
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CharacterId = 3,
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SpellId = 90
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},
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new CharacterSpell
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{
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Id = 10,
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CharacterId = 2,
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SpellId = 44
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},
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};
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return characterSpells;
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}
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static public List<CharacterSpellSlots> SeedCharacterSpellSlot()
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{
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List<CharacterSpellSlots> characterSpellSlots = new List<CharacterSpellSlots>
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{
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new CharacterSpellSlots
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{
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Id = 1,
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CharacterId = 1,
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FirstLevelSlots = 4,
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FirstLevelSlotsUsed = 0,
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SecondLevelSlots = 5,
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SecondLevelSlotsUsed = 4,
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ThirdLevelSlots = 2,
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ThirdLevelSlotsUsed = 1,
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FourthLevelSlots = 3,
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FourthLevelSlotsUsed = 1,
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FifthLevelSlots = 1,
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FifthLevelSlotsUsed = 0,
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SixthLevelSlots = 0,
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SixthLevelSlotsUsed = 0,
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SeventhLevelSlots = 0,
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SeventhLevelSlotsUsed = 0,
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EightLevelSlots = 0,
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EightLevelSlotsUsed = 0,
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NinthLevelSlots = 0,
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NinthLevelSlotsUsed = 0
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},
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new CharacterSpellSlots
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{
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Id = 2,
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CharacterId = 2,
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FirstLevelSlots = 6,
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FirstLevelSlotsUsed = 2,
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SecondLevelSlots = 3,
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SecondLevelSlotsUsed = 2,
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ThirdLevelSlots = 3,
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ThirdLevelSlotsUsed = 1,
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FourthLevelSlots = 2,
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FourthLevelSlotsUsed = 2,
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FifthLevelSlots = 1,
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FifthLevelSlotsUsed = 1,
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SixthLevelSlots = 0,
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SixthLevelSlotsUsed = 0,
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SeventhLevelSlots = 0,
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SeventhLevelSlotsUsed = 0,
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EightLevelSlots = 0,
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EightLevelSlotsUsed = 0,
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NinthLevelSlots = 0,
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NinthLevelSlotsUsed = 0
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},
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new CharacterSpellSlots
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{
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Id = 3,
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CharacterId = 3,
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FirstLevelSlots = 2,
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FirstLevelSlotsUsed = 0,
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SecondLevelSlots = 3,
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SecondLevelSlotsUsed = 2,
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ThirdLevelSlots = 2,
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ThirdLevelSlotsUsed = 0,
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FourthLevelSlots = 1,
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FourthLevelSlotsUsed = 1,
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FifthLevelSlots = 1,
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FifthLevelSlotsUsed = 0,
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SixthLevelSlots = 0,
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SixthLevelSlotsUsed = 0,
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SeventhLevelSlots = 0,
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SeventhLevelSlotsUsed = 0,
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EightLevelSlots = 0,
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EightLevelSlotsUsed = 0,
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NinthLevelSlots = 0,
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NinthLevelSlotsUsed = 0
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}
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};
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return characterSpellSlots;
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}
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}
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}
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@ -120,5 +120,205 @@ namespace SessionCompanion.Database
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return otherEq;
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}
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static public Spell SingleSpellSeeder(dynamic item)
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{
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Spell spell = new Spell();
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// Id
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spell.Id = item.index;
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// Name
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spell.Name = item.name;
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// Description
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foreach (dynamic des in item.desc)
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spell.Description += des + ";";
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if (spell.Description != null)
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spell.Description = spell.Description.Remove(spell.Description.Length - 1);
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// HigherLevel
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if (item.higher_level != null)
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{
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foreach (dynamic hl in item.higher_level)
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spell.HigherLevel += (string)hl + ";";
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if (spell.HigherLevel != null)
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spell.HigherLevel = spell.HigherLevel.Remove(spell.HigherLevel.Length - 1);
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}
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// Range
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switch ((string)item.range)
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{
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case "90 feet":
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spell.Range = SpellsEnums.Ranges.Feet_90;
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break;
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case "60 feet":
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spell.Range = SpellsEnums.Ranges.Feet_60;
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break;
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case "30 feet":
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spell.Range = SpellsEnums.Ranges.Feet_30;
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break;
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case "10 feet":
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spell.Range = SpellsEnums.Ranges.Feet_10;
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break;
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case "120 feet":
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spell.Range = SpellsEnums.Ranges.Feet_120;
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break;
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case "150 feet":
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spell.Range = SpellsEnums.Ranges.Feet_150;
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break;
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case "1 mile":
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spell.Range = SpellsEnums.Ranges.Miles_1;
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break;
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case "300 feet":
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spell.Range = SpellsEnums.Ranges.Feet_300;
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break;
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case "500 feet":
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spell.Range = SpellsEnums.Ranges.Feet_500;
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break;
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case "100 feet":
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spell.Range = SpellsEnums.Ranges.Feet_100;
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break;
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case "500 miles":
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spell.Range = SpellsEnums.Ranges.Miles_500;
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break;
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case "5 feet":
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spell.Range = SpellsEnums.Ranges.Feet_5;
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break;
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default:
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if (Enum.TryParse<SpellsEnums.Ranges>((string)item.range, true, out SpellsEnums.Ranges RangeType))
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if (Enum.IsDefined(typeof(SpellsEnums.Ranges), RangeType))
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spell.Range = RangeType;
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break;
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}
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// Components
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foreach (dynamic component in item.components)
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{
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if (Enum.TryParse<SpellsEnums.Components>((string)component, true, out SpellsEnums.Components ComponentType))
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if (Enum.IsDefined(typeof(SpellsEnums.Components), ComponentType))
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spell.Components += ComponentType + ";";
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}
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if (spell.Components != null)
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spell.Components = spell.Components.Remove(spell.Components.Length - 1);
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if (item.material != null)
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spell.Material = item.material;
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if ((string)item.ritual == "no")
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spell.Ritual = false;
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else
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spell.Ritual = true;
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// Duration
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switch ((string)item.duration)
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{
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case "8 hours":
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spell.Duration = SpellsEnums.Durations.Hours_8;
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break;
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case "1 hour":
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spell.Duration = SpellsEnums.Durations.Hours_1;
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break;
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case "24 hours":
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spell.Duration = SpellsEnums.Durations.Hours_24;
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break;
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case "1 minute":
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spell.Duration = SpellsEnums.Durations.Minutes_1;
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break;
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case "10 days":
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spell.Duration = SpellsEnums.Durations.Days_10;
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break;
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case "10 minutes":
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spell.Duration = SpellsEnums.Durations.Minutes_10;
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break;
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case "1 round":
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spell.Duration = SpellsEnums.Durations.Round_1;
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break;
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case "7 days":
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spell.Duration = SpellsEnums.Durations.Days_7;
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break;
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case "30 days":
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spell.Duration = SpellsEnums.Durations.Days_30;
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break;
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case "2 hours":
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spell.Duration = SpellsEnums.Durations.Hours_2;
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break;
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case "Until dispelled":
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spell.Duration = SpellsEnums.Durations.Until_dispelled;
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break;
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default:
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if (Enum.TryParse<SpellsEnums.Durations>((string)item.duration, true, out SpellsEnums.Durations DurationType))
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if (Enum.IsDefined(typeof(SpellsEnums.Durations), DurationType))
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spell.Duration = DurationType;
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break;
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}
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// Concentration
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if ((string)item.concentration == "no")
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spell.Concentration = false;
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else
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spell.Concentration = true;
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// CastingTime
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switch ((string)item.casting_time)
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{
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case "1 action":
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spell.CastingTime = SpellsEnums.CastingTimes.Action_1;
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break;
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case "1 minute":
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spell.CastingTime = SpellsEnums.CastingTimes.Minutes_1;
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break;
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case "1 hour":
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spell.CastingTime = SpellsEnums.CastingTimes.Hours_1;
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break;
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case "8 hours":
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spell.CastingTime = SpellsEnums.CastingTimes.Hours_8;
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break;
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case "1 bonus action":
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spell.CastingTime = SpellsEnums.CastingTimes.Bonus_Action_1;
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break;
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case "10 minutes":
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spell.CastingTime = SpellsEnums.CastingTimes.Minutes_10;
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break;
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case "1 reaction":
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spell.CastingTime = SpellsEnums.CastingTimes.Reaction_1;
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break;
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case "24 hours":
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spell.CastingTime = SpellsEnums.CastingTimes.Hours_24;
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break;
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case "12 hours":
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spell.CastingTime = SpellsEnums.CastingTimes.Hours_12;
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break;
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}
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// Level
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spell.Level = (int)item.level;
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// School
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if (Enum.TryParse<SpellsEnums.Schools>((string)item.school.name, true, out SpellsEnums.Schools SchoolType))
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if (Enum.IsDefined(typeof(SpellsEnums.Schools), SchoolType))
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spell.School = SchoolType;
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// Classes
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foreach (dynamic c in item.classes)
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{
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if (Enum.TryParse<SpellsEnums.Classes>((string)c.name, true, out SpellsEnums.Classes ClassType))
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if (Enum.IsDefined(typeof(SpellsEnums.Classes), ClassType))
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spell.Classes += ClassType + ";";
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}
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if (spell.Classes != null)
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spell.Classes = spell.Classes.Remove(spell.Classes.Length - 1);
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// Subclasses
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foreach (dynamic s in item.subclasses)
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{
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if (Enum.TryParse<SpellsEnums.Subclass>((string)s.name, true, out SpellsEnums.Subclass SubClassType))
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if (Enum.IsDefined(typeof(SpellsEnums.Subclass), SubClassType))
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spell.Subclasses += SubClassType + ";";
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}
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if (spell.Subclasses != null)
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spell.Subclasses = spell.Subclasses.Remove(spell.Subclasses.Length - 1);
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return spell;
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}
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}
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}
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