added ViewModels
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.Text;
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namespace SessionCompanion.ViewModels.CharismaViewModels
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{
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public class CharismaViewModel
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{
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public int Id { get; set; }
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public int CharacterId { get; set; }
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public int Value { get; set; }
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public int Modification { get; set; }
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public int SavingThrows { get; set; }
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public bool CanSaveThrows { get; set; }
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public int Deception { get; set; }
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public bool CanDeception { get; set; }
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public int Intimidation { get; set; }
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public bool CanIntimidation { get; set; }
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public int Performance { get; set; }
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public bool CanPerformance { get; set; }
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public int Persuasion { get; set; }
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public bool CanPersuasion { get; set; }
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}
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}
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.Text;
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namespace SessionCompanion.ViewModels.ConstitutionViewModels
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{
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public class ConstitutionViewModel
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{
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public int Id { get; set; }
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public int CharacterId { get; set; }
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public int Value { get; set; }
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public int Modification { get; set; }
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public int SavingThrows { get; set; }
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public bool CanSaveThrows { get; set; }
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}
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}
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.Text;
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namespace SessionCompanion.ViewModels.DexterityViewModels
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{
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public class DexterityViewModel
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{
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public int Id { get; set; }
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public int CharacterId { get; set; }
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public int Value { get; set; }
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public int Modification { get; set; }
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public int SavingThrows { get; set; }
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public bool CanSaveThrows { get; set; }
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public int Acrobatics { get; set; }
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public bool CanAcrobatics { get; set; }
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public int SleightOfHand { get; set; }
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public bool CanSleightOfHand { get; set; }
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public int Stealth { get; set; }
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public bool CanStealth { get; set; }
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}
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}
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.Text;
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namespace SessionCompanion.ViewModels.IntelligenceViewModels
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{
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public class IntelligenceViewModel
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{
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public int Id { get; set; }
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public int CharacterId { get; set; }
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public int Value { get; set; }
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public int Modification { get; set; }
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public int SavingThrows { get; set; }
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public bool CanSaveThrows { get; set; }
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public int Arcana { get; set; }
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public bool CanArcana { get; set; }
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public int History { get; set; }
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public bool CanHistory { get; set; }
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public int Investigation { get; set; }
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public bool CanInvestigation { get; set; }
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public int Nature { get; set; }
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public bool CanNature { get; set; }
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public int Religion { get; set; }
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public bool CanReligion { get; set; }
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}
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}
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.Text;
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namespace SessionCompanion.ViewModels.StrengthViewModels
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{
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public class StrengthViewModel
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{
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public int Id { get; set; }
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public int CharacterId { get; set; }
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public int Value { get; set; }
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public int Modification { get; set; }
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public int SavingThrows { get; set; }
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public bool CanSaveThrows { get; set; }
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public int Athletics { get; set; }
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public bool CanAthletics { get; set; }
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}
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}
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.Text;
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namespace SessionCompanion.ViewModels.WisdomViewModels
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{
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public class WisdomViewModel
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{
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public int Id { get; set; }
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public int CharacterId { get; set; }
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public int Value { get; set; }
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public int Modification { get; set; }
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public int SavingThrows { get; set; }
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public bool CanSaveThrows { get; set; }
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public int AnimalHandling { get; set; }
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public bool CanAnimalHandling { get; set; }
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public int Insight { get; set; }
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public bool CanInsight { get; set; }
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public int Medicine { get; set; }
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public bool CanMedicine { get; set; }
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public int Perception { get; set; }
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public bool CanPerception { get; set; }
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public int Survival { get; set; }
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public bool CanSurvival { get; set; }
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}
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}
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